Ever wanted more rockets upgrades for you ship or other special OP mods, well here they are.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version Patch-5.xAndUpV3
NMSMB: added missing mods that were present in latest lua, fixed the multiplier
LUA: changed the multiplier calculation
Version Patch-5.xAndUp
Lua Release
Some fixes and additional mods
Version Patch-5.58
Reworkek EXML for 5.58, stripped the unlockableitem trees so it's proper EXML file and should be able to be used with other mods (might require some minor edits on the _id/_index part on user side)
Version Patch-5.57
Fixed issue that caused some product/Subtance to not recognized
Version Patch-5.55
Recompiled + Fixed wrong zip
Version Patch-5.54
Recompiled For Worlds Pt2
Version Patch-5.11
Recompiled Mod to Patch-5.11
Version Patch-5.5xAndUpFix
Fixed typo that caused some product/Subtance to not recognized
Version Patch-5.5xAndUp
Reworked Lua Worlds Pt2
Version Patch-5.05
Recompiled Mod to Patch-5.05
Version Patch-5.03
Recompiled Mod to Patch-5.03
Version Patch-5.01
Recompiled Mod to Patch-5.01
Version Patch-4.xAndUpFixV2
Minor fix that resolved incompatibility issue with CUM NMSMB script
Version Patch-4.xAndUpFix
fixed minor issue in script that could cause NMSMB to crash when setting MinProcModLimit to 4
Version Patch-4.71
Recompiled Mod to Patch-4.71
Version Patch-4.65
Recompiled Mod to Patch-4.65
Version Patch-4.63
Recompiled Mod to Patch-4.63
Version Patch-4.50
Recompiled Mod to Patch-4.50
Version Patch-4.46
Recompiled Mod to Patch-4.46
Version Patch-4.45
Recompiled Mod to Patch-4.45
Version Patch-4.40
Recompiled Mod to Patch-4.40
Version Patch-4.36
Recompiled Mod to Patch-4.36
Updated the custom descriptions/titles+subtitles
Added quite a few new ship techs
Make sure to download the new NMSMB script if you update the mod yourself (to pick up the latest changes)
Version Patch-4.30
Recompiled Mod to Patch-4.30
Version Patch-4.25
Recompiled Mod to Patch-4.25
Version Patch-4.21
Recompiled Mod to Patch-4.21
Version Patch-4.12
Recompiled Mod to Patch-4.12
Version Patch-4.08
Recompiled Mod to Patch-4.08
Version Patch-4.06
Version: Patch-4.06
Version Patch-4.04
Recompiled to Patch-4.04
Add some now tech for suit (jet pack , hazard and shield)
Well Hello There. Yes, I made this extra large so you can't say you didn't see the warnings, you've been warned.
First things first. This mod is WIP and kind of a community mod. So if you're thinking, hey why only so few custom mods, well that's because I ran out of ideas.
If you find any bugs make sure to document them well and before submitting a bug report try running the mod stand alone to rule out conflicts.
Third means that this is more or less an on hands mod, so if you're new and you don't know how to merge this mod might not be worth using as it will conflict with a lot of other mods. (see Files Used)
Lastly, due to time constraints and scope of this mod I might be that updates will take longer. But no worries you will always get a working pak for the latest version on the nexus. But in terms of features it will be slow.
The scripts both are AIO Versions
In its standard configuration it will give you C->S class mods (no I won't bother making custom X-class)
Changing the variable public static int MinProcModLimit = 1; 1-4 range (1 = C, 2 = B, 3 = A, 4 = S) [/b]affect what the starting class is going to be
So if you want f.e. A->S you should set MinProcModLimit = 3
The lua comes with a GUIF that asks you for class choice
If you use a mod that changes similar files you will have to merge them
Warning: All mods/tech are custom-made, so if you de-install or a patch breaks the mod those upgrade-mods will be broken.
RECOMMENDATION: Use the scripts, since this mod touches a lot of files, conflicts will be highly likely so merging with other mods is strongly recommended
Most of my other mods have NMSMB and lua scripts, so they are compatible with this mod. If you use burnbabyburn you can uninstall that mod as this mod also adds the incinerator back into the game
New custom mod idea's are welcome. A few things you have to keep in mind, I cannot cross f.e. ship specific stat types over to weapons so you will have to look at the existing stat values if you want to submit an idea.
To unlock the recipes you will have to visit the respectable station in the Nexus. Unlock cost