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jackty89

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  1. jackty89
    jackty89
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    Before posting: If an new update has dropped it can take up to  a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    If you have more then one mod that change the same file do not forget to merge those mods

    How To merge with AMUMSS
    How to merge without AMUMSS
    Now Supports NMSMB
    How to use NMSMB
    How to use AMUMSS (pdf)
  2. KenschenDK
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    Is it possible to adjust run and walk speed in the lua? seems it doesn't work for me anymore even though i use AMUMMS
    1. jackty89
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      This mod only edits the run and walk speed inside a derelict, i tested it stand-alone and it works as intended.

      If you want to edit the normal walk/runspeed outside derelict you can add GroundRunSpeed and GroundWalkSpeed to the Value Change Table.

      The variable at the top are the value's of walk/run speed outside derelict since with this mod I intended the walk/run speed inside the derelect to be the same as outside of it, but ofc you can amp it even higher if you bump up that multiplier
    2. KenschenDK
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      Hmm, then i might have a conclicting mod, even after using amumms, because on a derelict freighter i still walk and run as slowly as before modding
    3. jackty89
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      try using it stand alone
    4. KenschenDK
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      I know it works stand alone, i suspect maybe faster movement 2.8 or fly like ironman 1.5 mods might be conflicting, those are the only movement mods i have other than yours
    5. jackty89
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      if they change the same file (like mentioned in description merge), if they change the same values, whatever loads last is what gets picked
    6. KenschenDK
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      Aha, well looks like I'll have to do without for now then, since i often swap out mods to try new ones. Thanks for replying.
  3. Demandred1957
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    Thanks for the update! Worked like a charm last time I used it. makes rerunning the ships a walk in the park
  4. Demandred1957
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    Oh wow, what a difference this makes... 8 min to less than 60 secs. Thank you! endorsed!
  5. Dadditude
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    If I wanted the LUA to stop asking me to choose a value for InputSpeedMultiplier every time I run BUILDMOD.bat (when I come across another mod that needs to be merged into the growing colossus of merged mods I'm starting to accumulate, for instance), do I just delete the section below from the LUA, or are there more changes I need to make?

    InputSpeedMultiplier = {SpeedMultiplier,
    [[
    Would you like to modify the multiplier?
    Default = 1 | Current = >> ]] .. (SpeedMultiplier) .. [[ <<
    ]]}

    While I'm here, I wanted to thank you so much for this mod. The forced slowdown aboard derelicts made me want to avoid them at any cost. Now I can actually enjoy them.
    1. jackty89
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      I can add a 10 sec timet or yes removing that and the GUIF line should suffice, i'll reply with exact section when im on my pc
    2. Dadditude
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      In case anyone else wants to change this, this is the answer I got from Babscoole on the modding Discord:

      Change line 12 to:
      GUIF(InputSpeedMultiplier,0)

      To wait 0 seconds for input, taking the default value of 1. If you want to accept the default value after a given amount of time, put that in place of the 0.
    3. jackty89
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      Yes I saw, anyways, i updated the lua, it now has a 10 second timer for those that still like to edit it
  6. LaughingGremlin
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    Nice Mod! I play in VR so the artificial slow down Hello Games put in made me feel like I was walking in quicksand. This mod made me want to do derelicts again. It did conflict with another needed mod so I followed your link and got a crash course in AMUMSS. AMUMSS has an ugly command-line interface but to take 2 separate LUA files and merge then into a single Mod is pretty impressive.  A little pain but I got everything working. Thanks!