If an new update has dropped it can take up to a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod. Feedback is welcome, if you have any idea's or questions feel free to ask. If you encounter any bugs please let me know. Before posting any issues please read the description.
Mod Format Explantion
EXML Format:Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... . MBIN Format:Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To). Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool. CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.
This mod only edits the run and walk speed inside a derelict, i tested it stand-alone and it works as intended.
If you want to edit the normal walk/runspeed outside derelict you can add GroundRunSpeed and GroundWalkSpeed to the Value Change Table.
The variable at the top are the value's of walk/run speed outside derelict since with this mod I intended the walk/run speed inside the derelect to be the same as outside of it, but ofc you can amp it even higher if you bump up that multiplier
I know it works stand alone, i suspect maybe faster movement 2.8 or fly like ironman 1.5 mods might be conflicting, those are the only movement mods i have other than yours
If I wanted the LUA to stop asking me to choose a value for InputSpeedMultiplier every time I run BUILDMOD.bat (when I come across another mod that needs to be merged into the growing colossus of merged mods I'm starting to accumulate, for instance), do I just delete the section below from the LUA, or are there more changes I need to make?
InputSpeedMultiplier = {SpeedMultiplier, [[ Would you like to modify the multiplier? Default = 1 | Current = >> ]] .. (SpeedMultiplier) .. [[ << ]]} While I'm here, I wanted to thank you so much for this mod. The forced slowdown aboard derelicts made me want to avoid them at any cost. Now I can actually enjoy them.
In case anyone else wants to change this, this is the answer I got from Babscoole on the modding Discord:
Change line 12 to: GUIF(InputSpeedMultiplier,0)
To wait 0 seconds for input, taking the default value of 1. If you want to accept the default value after a given amount of time, put that in place of the 0.
Nice Mod! I play in VR so the artificial slow down Hello Games put in made me feel like I was walking in quicksand. This mod made me want to do derelicts again. It did conflict with another needed mod so I followed your link and got a crash course in AMUMSS. AMUMSS has an ugly command-line interface but to take 2 separate LUA files and merge then into a single Mod is pretty impressive. A little pain but I got everything working. Thanks!
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Mod Format Explantion
Interesting links
How To Guides
Mods folder has changed, all mods should now go in: ...\No Man's Sky\GAMEDATA\MODS
For more information read this: (credits to GumskBF): NMS modding After 5.50
If you want to edit the normal walk/runspeed outside derelict you can add GroundRunSpeed and GroundWalkSpeed to the Value Change Table.
The variable at the top are the value's of walk/run speed outside derelict since with this mod I intended the walk/run speed inside the derelect to be the same as outside of it, but ofc you can amp it even higher if you bump up that multiplier
InputSpeedMultiplier = {SpeedMultiplier,
[[
Would you like to modify the multiplier?
Default = 1 | Current = >> ]] .. (SpeedMultiplier) .. [[ <<
]]}
While I'm here, I wanted to thank you so much for this mod. The forced slowdown aboard derelicts made me want to avoid them at any cost. Now I can actually enjoy them.
Change line 12 to:
GUIF(InputSpeedMultiplier,0)
To wait 0 seconds for input, taking the default value of 1. If you want to accept the default value after a given amount of time, put that in place of the 0.