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Devilin Pixy

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DevilinPixy

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16 comments

  1. DevilinPixy
    DevilinPixy
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    Updated to Worlds Part II (5.50+)

    Modding has changed slightly. Check the 'Description' for further info!

    LUA files are now (most likely) outdated, but will remain available.
    I have yet to look into updating those to work with 5.50+.

    The 'manual' TKGAMESETTINGS.MXML files (optional) with version 5.01.1 are still compatible.

    Any issues, please let me know.
  2. Monk10002
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    Hello Devilin, i really appreciate your efforts in changing vehicle controls to the keyboard instead of camera movement- a rather annoying trait HG fails to rectify themselves. I have no right to ask anything of you and, not being a programmer myself, I don't know if its possible but could you maybe do the same for the starship as well? I and many others would love it if we could experience flying the starship like we do in games like GTA and ace combat. It is okay if you do not have the time and i don't expect anything from you, I just thought i'd draw your attention to it. Once again, thank you very much for this mod. I am loving it so far. Good day.
    1. DevilinPixy
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      Flying with keyboard is most likely going to be problematic, as there is no alternative control scheme for this. A lot of the movement relies on analogue ranged input, where keyboard is purely two-state only. I could have another look into this when I find some time, but I am not going to make any promises.

      Appreciate the feedback, glad you enjoy it.
  3. DevilinPixy
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    In case of mod conflicts, you can now download the respective LUA files from the 'Miscellaneous' section.
    These were created by Babscoole for use with AMUMSS.
  4. vsaigdw1
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    Nedd LUA file  to merge with conflicting mods
    1. DevilinPixy
      DevilinPixy
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      I am sorry, a late reply, but I don't have LUA files for you. My workflow does not make use of AMUMSS. I would be willing to look into providing these if often requested, but that has not been the case so far. You are the first.

      That said, new changes to modding No Man's Sky are now under way with the latest experimental update (January 3rd 2025). This will take some time adjusting, various modding tools included. Will have to see how this affects my workflow and/or ease of use in general. These changes may, or may not make things easier going forward
    2. DevilinPixy
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      LUA files have been created for me by Babscoole, you can now download them from the 'Miscellaneous' section.
  5. DevilinPixy
    DevilinPixy
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    Updated to Worlds version 5.01.1.

    • Make sure the DISABLEMODS files is deleted or renamed to allow mods loading.
    • If you are using mods, make sure to update them (.pak files).
    • Make a backup of your TKGAMESETTINGS.MXML !
    • Delete the original TKGAMESETTINGS.MXML file.
    • Launch NMS to have everything regenerate.
    • If you had any custom/additional keybinds, copy them from your backed up TKGAMESETTINGS.MXML into the new generated one.
  6. DevilinPixy
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    Should still work for the NMS 4.70 - Adrift update, but with the MODSDISABLED.txt file being forced back again, you may have to do the following:
    • Make sure the DISABLEMODS files is deleted or renamed to allow mods loading.
    • Fix the keybinds by verifying if the TKGAMESETTINGS.MXML has reset to default/empty again, and if this is the case, delete it.
      • If you are using custom manual keybinds, put that file back again and restart NMS.
      • If you were using the modded version, with mods enabled again, it should regenerate correctly after restarting NMS.
  7. DevilinPixy
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    I have updated to Orbital 4.65 to work with the latest changes.
    Enjoy!
  8. TheCrimzonIce
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    By chance, is the remapping change the flights system to be more like normal flight systems? The flight setup in NMS is horrid. 
    1. DevilinPixy
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      This does not alter flight in any way, as it only works with exocraft.
  9. Kvarium
    Kvarium
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    Great mod, thank you for this. Would it be possible to leave the direction control with mouse but only add the forward/backwards button customization?
    1. DevilinPixy
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      Yes you can, just be reminded that 1st person view still requires keys to steer, while 3rd person view does not.

      I recommend using one of the Custom Mappings of your choice without installing any of the .pak files.
      See: How to use Custom Mappings > when doing this manually
      You will have to make some edits in a text editor of your choice, by removing the 4 full 'KeyMapping2 Property' blocks for left and right, to only be left with the 4 for forward and reverse.
      If you are using the P-key, you may still wish to use the Disable KeyP mod.

      Note: If you already have other custom mappings, make a backup. You can then try to either combine the above with your own, or reconfigure your own in-game again after.
  10. Alagon713
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    I'm wondering does this only effect the Exocrafts?
    Or does it also include ships as well?
    1. DevilinPixy
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      Correct, only exocraft. This does not work with starships.