I'm putting this comment up because it became necessary.
As a mod author who decided to put in the effort in creating this mod and sharing it with the community for free, and as a person not affiliated with Mjstral's customizer and delivery bot services (though studying the earlier made this mod possible), I support their decision about the forms of pricing or compensation for these services in general as they see fit. I'm including the links to their services because I think they deserve recognition for the one-of-a-kind work they were able to achieve.
That said, any comment posted here that is not about the Sentinel Starship Fabricator mod itself, including opinions about Mjstral's services, will be removed.
finally got the mech ship i've always wanted, works like a charm (beware though if you spend TOOO much time in the builder it freaks out and stops working, but that was like 20 minutes of swapping stuff)
That's the 1st time I'm hearing about such an issue. I don't think there's anything I can do about it though. I'm just pasting lots of data like substances and parts into a predefined structure - if there's an issue with game's engine handling large lists like that, then there's nothing I can do about it.
At no point in mod description it's stated that this mod allows players to salvage / scrap Interceptor ships for customisation parts. Please refer to Substances map and provided images to learn specific parts are selected with substances and couple items for the reactor piece.
As for Dirty Bronze icon, Ive seen it pop out on couple occasions where my character didn't have the resources in their inventory. I'm afraid that's not something I can fix.
Woaaa your mod is absolutely freaking awesome!! :D Thanks a lot for this!!!
Can I somehow combine these two?: Side engines with pipes [side engines A2] - Emeril Additional black wings [altskirtA VarA7] - Indium
Maybe with some changes in a file of your mod?
Also another question regarding mod update and ship appearance. Your disclaimer says, that if I unintall this mod, the ship will not be the same anymore. I guess the game itself could bug out or even corrupt? Does that also mean, when your mod isn't up to date, that I maybe can't even use the ship anymore and could harm my save file at any moment? Like, the ship created with this mod, is not a stable?
It's possible to combine elements by changing LUA but I won't be providing support for that. The script is an absolute mess already.
Removing the mod won't cause any bugs or save corruption. The assembled ship will revert because the game will be missing all the customisation data that exists only in my mod. It will still be a Sentinel ship with the same tech and cargo, just different appearance.
I understand, I rather don't fiddle around lol I now used the side spoilers, I really like it that way now, so it's fine :)
I tried already removing it and what happens with a backup before. Interestingly, my ship nearly stays the same. It's just green instead of black (your 4th color optioin), the cockpit is the broad one instead of the middle one, it doesn't have the "mouth" anymore and the additional black wings are missing. Because of that I was wondering, if it would be possible to find out, which ship parts will be altered into what parts, when deleting your mod. Wouldn't it be possible to create the wished ship as a constant without your mod? Like building a total mess with your mod, but when you remove your mod, the ship will be like reborn into the always wanted one?
No, its not possible with modding. It would require reverse engineering the procedural algorithms used by the game to create the most complex starship type to figure out what seed gives exact the right combination you want.
The closest we have to this is Mjstrals customizer bot service which I included the link to in mod description page. Though this specific functionality is available only to paid Patron supporters.
Thanks for all the work that went into creating this mod. It is a shame that other players won't see my creation, but I completely understand that is just the way it works. I've been googling for an hour to build a decoder ring that turns LAVA1 and PLANT_POOP into items I see in my storage and have a mapping for about 95% of the items used in the lua. Most of them were found in a json file of refiner recipes, others were found on the wiki in links to the icons displayed there. (Perhaps a line by line comment in the lua as to what that item's name is as seen by the player would help a lot) I am wondering if there is a web "decoder ring" for the items used in this mod and all other possible items. It appears these coded names are used in naming the icons in the game. For example: what is SENTFREI_PROD? It would be nice to go to the station with a complete set of useful items to feed the Salvage Fabricator. Really looking forward to building my dream ship(s) so I know what to look for in the wild. Cheers!
All the items and substances used should be listed in the Substance Map on mod description page under the spoiler header. Sentfrei Prod is Carrier AI Fragment from defeating a Sentinel operated freighter in space.
Hull // Chasis - 41 variants:
"None" option - Oxygen
Full chasis [skirt A] dark - 4 variants, each available in 3 types: no addons [asides A2], extra plates [asides A], extra winglets [asides Ae]:
As for finding the IDs of items and substances, check out the NMS Assistant app / webpage. Clicking on some element there shows a popup with extra data for given item, including the game ID.
Trying this out now. Thanks so much for taking the time to make and share this. For me it's great. I wanted a simple flat wing type for ages and with the amount of parts finding one with rng is impossible. Now i can make a more simple sleek one. awesome. Hope it stays usable with all the rapid updates. Also thanks for including the lua. Then i can always try to update myself.
57 comments
As a mod author who decided to put in the effort in creating this mod and sharing it with the community for free, and as a person not affiliated with Mjstral's customizer and delivery bot services (though studying the earlier made this mod possible), I support their decision about the forms of pricing or compensation for these services in general as they see fit. I'm including the links to their services because I think they deserve recognition for the one-of-a-kind work they were able to achieve.
That said, any comment posted here that is not about the Sentinel Starship Fabricator mod itself, including opinions about Mjstral's services, will be removed.
As for Dirty Bronze icon, Ive seen it pop out on couple occasions where my character didn't have the resources in their inventory. I'm afraid that's not something I can fix.
Thanks a lot for this!!!
Can I somehow combine these two?:
Side engines with pipes [side engines A2] - Emeril
Additional black wings [altskirtA VarA7] - Indium
Maybe with some changes in a file of your mod?
Also another question regarding mod update and ship appearance.
Your disclaimer says, that if I unintall this mod, the ship will not be the same anymore. I guess the game itself could bug out or even corrupt?
Does that also mean, when your mod isn't up to date, that I maybe can't even use the ship anymore and could harm my save file at any moment?
Like, the ship created with this mod, is not a stable?
Removing the mod won't cause any bugs or save corruption. The assembled ship will revert because the game will be missing all the customisation data that exists only in my mod. It will still be a Sentinel ship with the same tech and cargo, just different appearance.
I now used the side spoilers, I really like it that way now, so it's fine :)
I tried already removing it and what happens with a backup before.
Interestingly, my ship nearly stays the same. It's just green instead of black (your 4th color optioin), the cockpit is the broad one instead of the middle one, it doesn't have the "mouth" anymore and the additional black wings are missing.
Because of that I was wondering, if it would be possible to find out, which ship parts will be altered into what parts, when deleting your mod.
Wouldn't it be possible to create the wished ship as a constant without your mod?
Like building a total mess with your mod, but when you remove your mod, the ship will be like reborn into the always wanted one?
The closest we have to this is Mjstrals customizer bot service which I included the link to in mod description page. Though this specific functionality is available only to paid Patron supporters.
As for finding the IDs of items and substances, check out the NMS Assistant app / webpage. Clicking on some element there shows a popup with extra data for given item, including the game ID.
For me it's great. I wanted a simple flat wing type for ages and with the amount of parts finding one with rng is impossible.
Now i can make a more simple sleek one. awesome. Hope it stays usable with all the rapid updates.
Also thanks for including the lua. Then i can always try to update myself.