
make your own mod. in the download section.
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Version5.12
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19 comments
But I can give you the name of the files so you don't get confused.
You can edit its content by comparing it with the files you have.
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MAIN FOLDER
GCDEBUGOPTIONS.GLOBAL.MBIN
GCFISHINGGLOBALS.GLOBAL.MBIN
GCGAMEPLAYGLOBALS.GLOBAL.MBIN
GCPLAYERGLOBALS.GLOBAL.MBIN
GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN
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METADATA\GAMESTATE FOLDER
DIFFICULTYCONFIG.MBIN
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METADATA\REALITY\TABLES FOLDER
BASEBUILDINGOBJECTSTABLE.MBIN
EXPEDITIONREWARDTABLE.MBIN
NMS_REALITY_GCRECIPETABLE.MBIN
NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
REWARDTABLE.MBIN
If you don't know, I do it with these 2 programs.
https://stepmodifications.org/wiki/NoMansSky:Modding_Tools
- PSARCTool Opens the .pak file.
- MBINCompiler Converts MBIN file to EXML and converts EXML file to MBIN. v5.30.0-pre1 download this version.
Just drag the files onto the exe.you can even make your own mod.
\SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS
As far as I remember, these were the files.
NMSARC.globals.pak
NMSARC.MetadataEtc.pak
NMSARC.misc.pak
NMSARC.pipelines.pak
NMSARC.Precache.pak
NMSARC.EntitySceneMBIN.pak
Don't need to be 100x , im happy with 2x , but to be honest any value would be good , i always found unfair that you break a whole tree to get 30 carbons of it... even with optical drill didn't go up to 100 carbons , so this is the mod i always wanted you know , to get/harvest more materials.
Here is the thing , your mod is still working fine , except the Scan ( C key ) system doesnt work and the vision thing , hides all ores so i dont know where to find then to go mining. This is kinda bad because if i have a mission that i have to use the Scan ( C key ) to "find" something , i can't do it , because the scan wont work even if is for a mission , so you get stuck at missions where you need to use the scan.
What im doing right now is that if i need to farm materials , i use your mod , if not , i remove it so i can do the missions otherwise i wouldnt be able to progress the story/missions. ( but you know, is kinda bad to close the game , remove the mod , open the game do things , close the game , put the mod back on , go back to farm and etc .. )
So could you please make another version with only these stuffs ?
I really appreciate it your mod tho , thank you :D
1. Copy the NMSARC.globals.pak file located in steamapps\common\No Man's Sky\GAMEDATA\PCBANKS with PSArcTool.exe and drag it to PSArcTool.exe and it will open the files. Drag the GCGAMEPLAYGLOBALS.GLOBAL.MBIN file to MBINCompiler.exe and convert it to .exml file. Open GCGAMEPLAYGLOBALS.GLOBAL.EXML in any notepad and change the following parts.
this is the setting you want.
----------------------------------------------------------------------------
<Property name="ResourceReducer" value="10" />
<Property name="ResourceMinAmount" value="50" /> this is the drop rate.
<Property name="ResourceMaxAmount" value="100" /> this is the drop rate.
<Property name="ResourceCommonReducer" value="10" />
<Property name="ResourceCommonMinAmount" value="100" /> this is the drop rate.
<Property name="ResourceCommonMaxAmount" value="300" /> this is the drop rate.
<Property name="ResourceDirtReducer" value="10" />
<Property name="ResourceDirtMinAmount" value="100" /> this is the drop rate.
<Property name="ResourceDirtMaxAmount" value="300" /> this is the drop rate.
------------------------------------------------------------------------------
if you are going to change the stack ratio as well.
to do this, copy the NMSARC.Precache.pak and NMSARC.MetadataEtc.pak file located in steamapps\common\No Man's Sky\GAMEDATA\PCBANKS and open it there where you edited the old files. Drag it onto PSArcTool.exe.
you need to delete everything except the 2 files you edited.
steamapps\common\No Man's Sky\newfolder\METADATA\GAMESTATE
DIFFICULTYCONFIG.MBIN Drag this file onto MBINCompiler.exe and find this part after it becomes EXML.
<Property name="InventoryStackLimitsOptionData">
You can subtract all the numerical values starting from line 4156 to line 4256 as 999900.
then what you need to do is delete the .MBIN files you converted. then drag and drop the .EXML files onto MBINCompiler.exe. it will create a new .MBIN. then it should be like this.
in steamapps\common\No Man's Sky\newfolder file
METADATA\GAMESTATE\DIFFICULTYCONFIG.MBIN
GCGAMEPLAYGLOBALS.GLOBAL.MBIN
it should be like above.
then grab these 2 files and paste them onto PSArcTool.exe to create a new .pak file called psarc.pak, now your mod is ready.
I gave the mod content, it probably conflicts with your other mods. Because many settings can be changed on a file.that is, the game developers have added many different changes within an MBIN file.