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Unedjis

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Unedjis

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9 comments

  1. FernandoCCruz
    FernandoCCruz
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    Greetings!! Your mod is amazing! now the Stations are vivid places... I'm Wondering...It's possible to you make a similar mod but to increase the NPCs on the planets surface? What do you think?
    1. Unedjis
      Unedjis
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      The mod also affects the number of NPCs at Trading Posts and Planetary Archives. Those are the only places that spawn random NPCs and do not utilize all of the potential spawn points in Vanilla, so unless someone goes to the trouble of increasing the number of spawn points by modifying the buildings themselves (which I highly doubt), no more can be done to increase the number of NPCs on planets. (Okay, technically you could also increase the density at which buildings and points of interest appear, but that still wouldn't increase the number of NPCs at each of them.)
    2. FernandoCCruz
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      ok, Thank you a Lot!!
  2. PG1
    PG1
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    Do you think it's possible to do the opposite of this? Replace the OG space stations in Abandoned Mode for the new ones but remove all the NPCs?
    1. Unedjis
      Unedjis
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      It might/should be possible (there is an outdated mod that brings back the old non-Abandoned Stations to 5% of systems, so I assume if you find the right files, you should also be able to replace the Stations in Abandoned Mode), but I'm not the right person to ask for that. Gumsk will eventually update gLonely, which is kind of like Abandoned Mode but better, and for my own save (regular, not Abandoned) I'm using an opposite version of this mod that sets spawn chances for Station shops, including Mission Agent etc., to between 0.33 and 0.66, and just about halves the number of generic NPCs that spawn. Just now I've discovered a system that has only a Suit and an Exocraft shop and literally nothing else.

      So if you want the feeling of Abandoned Mode but without selecting that on game setup, wait for Gumsk to update gLonely. Should happen soon-ish, as it's near the top of the list of priorities for them.
  3. nms808
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    This reminds me of Livelier Freighter Bases:

    https://www.nexusmods.com/nomanssky/mods/2488

    There were several versions created (for the less technical users) because if you play with the Animation quality setting on High or Ultra you can get too many NPCs that can glitch or merge into doubles and more, in addition to lag or crashes while using these types of mods. Not sure if this applies here but looks like it might. I'm still on the older 5.29 channel or I'd test it.

    Great mod btw, can't wait to use it in 5.63! Forgot to mention, perhaps the mod author of Livelier Freighter Bases needs help updating it. It may just be a case of dropping an old lua or pak file into the new AMUMSS tool. So many things to test, so little time...
    1. Unedjis
      Unedjis
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      I haven't tested this extensively because I'm not using it myself (I'm actually doing the opposite for my current save), but at least on Stations I am not too worried about NPCs glitching into each other, as the new Stations are quite large and have many spots for the NPCs to idle. But on Trading Posts and Archives, this might be an "issue", although I gotta say, Vanilla is already pretty bad when it come to this. I regularly get three-way f*#@ piles of NPCs just penetrating each other. I find it funny. :D

      As for the update of the other mod you mentioned, the author will come around to updating when they do. Modding has changed fundamentally with Worlds Part II, so all of the old mods are non-functional now, and even the most prolific modders such as Gumsk and Babscoole have not had the time to update their whole catalogue yet. Which is incidentally why this mod exists in the first place, as I made my own version of some of the modules of gLonely, during which I came across the possibility of making Crowded Stations.
    2. nms808
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      Wind up patching a lot myself, hence 5.29. The old system. Too many good mods not yet ported. I just have one personal mod, Ultra Park, I never released it. A simple edit to between 6 and 10 lines. Can park literally anywhere. Well, a few things changed. For example, can't park on asteroids anymore...they explode...working on fixing that. I can still moonwalk some of them though. The big ones used to have gravity. Space walking has changed for sure. Oh, can park in space and get out of your ship hahaha!!
  4. nachh11
    nachh11
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    so let's try, tx !