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Reece5268

Uploaded by

Grandirus

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11 comments

  1. dopadream
    dopadream
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    Can you make it work on the Atlas Eternal mission? You get 500 nanites per star creation but this mod doesn't affect that
    1. Grandirus
      Grandirus
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      I'll look into it.
  2. ghost28m
    ghost28m
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    For me it does not work 5/11/2025 with new game

    <Property name="Data" value="GcModSettingsInfo" _index="0">
                <Property name="Name" value="100XNANITEMULTIPLIER" />
                <Property name="Author" value="" />
                <Property name="ID" value="0" />
                <Property name="AuthorID" value="0" />
                <Property name="LastUpdated" value="0" />
                <Property name="ModPriority" value="0" />
                <Property name="Enabled" value="true" />
                <Property name="EnabledVR" value="true" />
                <Property name="Dependencies" />
    1. Grandirus
      Grandirus
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      Updated. (need some testing, but, I think it will now work)

      EDIT: tested it in a New Game and it work.
  3. Forest192004
    Forest192004
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    ¿How do I install the mod? 
    1. Grandirus
      Grandirus
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      Just unzip the folder to "yoursteamdirectory"\steamapps\common\No Man's Sky\GAMEDATA\MODS.
      Locate the file GCMODSETTINGS.MXML inside the steamapps\common\No Man's Sky\Binaries\SETTINGS, open with any text editor, and set priority to high (<Property name="ModPriority" value="0" />).
  4. Aetheogh
    Aetheogh
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    Can you make it work for expeditions?
    1. Grandirus
      Grandirus
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      Sure.
      I updated the version, and I will try it.
      Remember: you must set this mod as priority 0 (top most priority).
      This must be the first mod in the listed in mod xml file.

      EDIT: mod is working when play Expedition.
      Just tested it right now.This is how the mod (100x version) looks like in the GCMODSETTINGS.MXML:
      <Property name="Data" value="GcModSettingsInfo" _index="0">
      <Property name="Name" value="100XNANITEMULTIPLIER" />
      <Property name="Author" value="" />
      <Property name="ID" value="0" />
      <Property name="AuthorID" value="0" />
      <Property name="LastUpdated" value="0" />
      <Property name="ModPriority" value="0" />
      <Property name="Enabled" value="true" />
      <Property name="EnabledVR" value="true" />
      <Property name="Dependencies" />
      </Property>
    2. Aetheogh
      Aetheogh
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      It worked sort of, not sure how many would get with the 100x version.  Was thinking maybe 1,000+ instead of 100-200 

      Every upgrade requires nanites.  Getting units is easy.   Just wish they allowed players to go either way in upgrading to use either units or nanites.  
    3. Raevyxn
      Raevyxn
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      I think everyone's playing their own way, you know?

      I have 30ish hours in Abandoned Mode and I've enjoyed the challenge of nanites being difficult to acquire... but now I've survived the initial hurdles and challenges. I've done the nanite grinding, and now I want to speed things up, but I don't want to ruin the vibe of my game by making things too easy.

      So a mod like this that offers higher nanite multipliers for players like you, and lower multipliers for players like me, is... very useful. 
    4. Aetheogh
      Aetheogh
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      Sigh, what I get for playing in creative mode, just not used to the normal way.  Since been using mods, been using the normal mode, lot of learning curves.  You mentioned Nanite grinding? How does that work? Looked online for information, but many of them either did not work or too many conflicting views on it.