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Reece5268

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Grandirus

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17 comments

  1. Grandirus
    Grandirus
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    For those that had previous versions of this mod and updated to the a new one, delete the mod folder before extract the new version.
    That's because previous versions used MBIN and the new one uses EXML.
    When extract the new version, the MBIN and EXML versions stills in the same folder, confliting and make the mod to not work.

    I think all MODs that have been updated will experience the same problem.
  2. CosmicQuandary
    CosmicQuandary
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    I don't understand how this is supposed to work. The instructions could be more clear, that's for sure. I keep trying, and even asking AI for help, but nothing seems to work. I get sent to folders and files that don't exist, despite following what few vague instructions there are.
    1. Grandirus
      Grandirus
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      I updated the mod.
      You need to extract the zip file to the "steamapps\common\No Man's Sky\GAMEDATA\MODS" folder.
      Run the game, and quit.
      Go to the folder "steamapps\common\No Man's Sky\Binaries\SETTINGS" and open (edit) the file GCMODSETTINGS.MXML
      Locate the selected xxNanite Multiplier and change the priority to "0".
      <Property name="ModPriority" value="0" />
      Save the file and launch the game again.
    2. Grandirus
      Grandirus
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      NOTE: previous versions used .MBIN extention, but new versions uses .EXML.
      So, delete previous folder to install the new version.

      Maintain the two files, may cause the mod to not work corretly.
  3. Altair9329
    Altair9329
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    It doesn't work for me. The game works stable, but Nanite Multiplier has a vanilla value (that is, nothing has changed)

    EDIT: I didn't change the mod priority, I'll try later
  4. kamirox
    kamirox
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    Hey, could you please make the mod work on the Beacon version? Thx ♥
  5. dopadream
    dopadream
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    Can you make it work on the Atlas Eternal mission? You get 500 nanites per star creation but this mod doesn't affect that
    1. Grandirus
      Grandirus
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      I'll look into it.
  6. ghost28m
    ghost28m
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    For me it does not work 5/11/2025 with new game

    <Property name="Data" value="GcModSettingsInfo" _index="0">
                <Property name="Name" value="100XNANITEMULTIPLIER" />
                <Property name="Author" value="" />
                <Property name="ID" value="0" />
                <Property name="AuthorID" value="0" />
                <Property name="LastUpdated" value="0" />
                <Property name="ModPriority" value="0" />
                <Property name="Enabled" value="true" />
                <Property name="EnabledVR" value="true" />
                <Property name="Dependencies" />
    1. Grandirus
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      Updated. (need some testing, but, I think it will now work)

      EDIT: tested it in a New Game and it work.
  7. Forest192004
    Forest192004
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    ¿How do I install the mod? 
    1. Grandirus
      Grandirus
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      Just unzip the folder to "yoursteamdirectory"\steamapps\common\No Man's Sky\GAMEDATA\MODS.
      Locate the file GCMODSETTINGS.MXML inside the steamapps\common\No Man's Sky\Binaries\SETTINGS, open with any text editor, and set priority to high (<Property name="ModPriority" value="0" />).
  8. Aetheogh
    Aetheogh
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    Can you make it work for expeditions?
    1. Grandirus
      Grandirus
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      Sure.
      I updated the version, and I will try it.
      Remember: you must set this mod as priority 0 (top most priority).
      This must be the first mod in the listed in mod xml file.

      EDIT: mod is working when play Expedition.
      Just tested it right now.This is how the mod (100x version) looks like in the GCMODSETTINGS.MXML:
      <Property name="Data" value="GcModSettingsInfo" _index="0">
      <Property name="Name" value="100XNANITEMULTIPLIER" />
      <Property name="Author" value="" />
      <Property name="ID" value="0" />
      <Property name="AuthorID" value="0" />
      <Property name="LastUpdated" value="0" />
      <Property name="ModPriority" value="0" />
      <Property name="Enabled" value="true" />
      <Property name="EnabledVR" value="true" />
      <Property name="Dependencies" />
      </Property>
    2. Aetheogh
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      It worked sort of, not sure how many would get with the 100x version.  Was thinking maybe 1,000+ instead of 100-200 

      Every upgrade requires nanites.  Getting units is easy.   Just wish they allowed players to go either way in upgrading to use either units or nanites.  
    3. Raevyxn
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      I think everyone's playing their own way, you know?

      I have 30ish hours in Abandoned Mode and I've enjoyed the challenge of nanites being difficult to acquire... but now I've survived the initial hurdles and challenges. I've done the nanite grinding, and now I want to speed things up, but I don't want to ruin the vibe of my game by making things too easy.

      So a mod like this that offers higher nanite multipliers for players like you, and lower multipliers for players like me, is... very useful. 
    4. Aetheogh
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      Sigh, what I get for playing in creative mode, just not used to the normal way.  Since been using mods, been using the normal mode, lot of learning curves.  You mentioned Nanite grinding? How does that work? Looked online for information, but many of them either did not work or too many conflicting views on it.