File information
Created by
WinderTP and Kibbles and Haz and BabscooleUploaded by
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Mod articles
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Frequently Encountered Non-issues
AMUMSS Script exclusive customisation options:
POP_IN_RATE changes the rate of base object pop-in/pop-out, modify from 1-5 (default is 2), see images in Media tab for example;
EVERYTHING_CAN_SCALE allows every Eucli-ea object to be scalable while building, default is false, to force all objects to be scalable, set to true;
OVERRIDE_INACTIVE turns on LOD models for all Eucli-ea objects, defaults is true. To disable LOD models, set to false;
FREE_SPECIALS allows player to build any "Special Decoration" to be built without buying the recipe from Quicksilver shop, default is false. To know Special Decorations automatically, set to true;
BUILD_ANYWHERE allows all Eucli-ea objects to be built outside base boundaries, default is false. To allow ... -
PSA - DO NOT SAVE WITHOUT THE MOD LOADED
Hi all,
This might not have been obvious to some folks. Please do not save the game with Eucli-ea not loaded without doing a save backup before hand. HG removes the base items from your save file if the mod isn't loaded. I believe this was the case since version 1.3 but as this mod gains popularity I wanted to re-iterate.
Back up your saves please!
Kibbles... -
Complete Eucli-ea Rebuild for No Man's Sky 2.42
Countless hours have been dedicated to getting this rebuilt from the following contributors on Winder's behalf:
hazardousmedic
kibbles
graslama
ashfacta
Thank you for everyone's hard work involved in making this happen! There are a few things that aren't currently resolvable due to game limiting factors that I want to point out:
-Dark glass placement previews
-Facade mesh placement previews
-Letter decal placement previews
-Legacy wall cornerposts do not snap to each other properly
-Facade triangle pieces have odd texture artifact
-Car model is missing a tire
-Circular stair mesh models changing in Beyond
-Earlier "Tower" models changed drastically in Beyond
-Weathercon and WNPCSHOPS ...