Some people have reported that this mod breaks the Imperial Palace for them with Better Cities installed. For me it broke the Arena District. Had to sort through some 200 mods to find the cause. So if you have Better Cities, steer clear.
@finestanonymous Agreed, for whatever reason this mod effects the palace area of better cities, even though the mods has nothing to do with the area. Took me hours to figure out this was the cause of my issues. One of the last things I checked due to authors notes on compatibility with Better Cities.
I've found a problem - it does conflict with better cities basically it would seem that this mod edits the palace district (better cities does as well) which will make the palace invisible and you will see floating doors, stairs those kinds of things. Real shame for me i got really excited when i saw this mod! but i have better cities so .. XD anyway just thought you should know ...
well i have not tryed it yet but i read some of the coments and i agree with 1 of them xRavyn he sead (The only problem I have is that it seems rather... empty. The point of having the sanctuaries is to create the illusion of a more powerful Brotherhood, yet they are, relatively, empty. If you have knowledge of adding NPCs, then I'd suggest you add some, even if they are only ripoffs of the originals with similar dialog. However, if you care to add original NPCs, I'd be more than happy to help with writing/voicing their lines and stories.) well i can add pepole to it and if he is up to it we 3 can make a vary good mod are u up to it tell me if so i will be addin on to your mod in the mean time
This mod is great compared too many of the other DB additional sanctuary mods. Ok so some of the cells are similar to Cheydinhal but at least its not exactly the same area like the last DB mod I tried. The well outside Leyawiin is a nice touch, as is the NPC selling the same spells/items as the Khajit in Cheydinhal.
Would like to see an addition hide out or 2, maybe one in the northern mountains and another on the gold coast, not in towns however, just in the wild. And perhaps the Imperial City hideout is a little too obvious, some bushes in front would be nice but generally its a good mod.
The only problem I have is that it seems rather... empty. The point of having the sanctuaries is to create the illusion of a more powerful Brotherhood, yet they are, relatively, empty. If you have knowledge of adding NPCs, then I'd suggest you add some, even if they are only ripoffs of the originals with similar dialog. However, if you care to add original NPCs, I'd be more than happy to help with writing/voicing their lines and stories. ">
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Would like to see an addition hide out or 2, maybe one in the northern mountains and another on the gold coast, not in towns however, just in the wild. And perhaps the Imperial City hideout is a little too obvious, some bushes in front would be nice but generally its a good mod.
The only problem I have is that it seems rather... empty. The point of having the sanctuaries is to create the illusion of a more powerful Brotherhood, yet they are, relatively, empty. If you have knowledge of adding NPCs, then I'd suggest you add some, even if they are only ripoffs of the originals with similar dialog. However, if you care to add original NPCs, I'd be more than happy to help with writing/voicing their lines and stories.
This is a good mod, but it could be great!