15143 comments

  1. Vorians
    Vorians
    • premium
    • 448 kudos
    Locked
    Sticky
    GREETINGS! Welcome to Better Cities!

    Visit the Better Cities Wiki on UESP, and feel free to add any information which is currently missing.
    Also, please read the readme and also our FAQ before posting any possible issues.


    If you find a need to post your load order here, please use spoiler tags to compact it down to a few lines. You can do this by typing [ spoiler ] above your load order and [ /spoiler ] below your load order (remove the spaces inside the square brackets to make the tags work). People who fail to use spoiler tags may find their long posts get removed.
    Spoiler:  
    Show

    Oblivion.esm
    Better Cities Resources.esm
    Better Cities .esp
    Better Cities Full.esp
    Better Cities - IC Imperial Isle.esp
    Better Imperial City.esp


    Recommended Utilities
    LINK to enable an in-game menu to access Better Cities' configuration options.
    OBSE to enable the Gold Horse Courier quest line.
    EngineBugFixes to fix various engine bugs, including one which can cause objects in the IC Diplomatic District and Skingrad Outskirts to disappear. Requires OBSE.
    Blue's Engine Fixes to fix more engine bugs, specifically one which tends to cause crashes when transitioning between interior and exterior cells (like the Waterfront Tunnel). Requires OBSE.
    MoreHeap to increase the size of the memory block used by the game. Recommended to set both values in INI to 512.
    Oblivion Display Tweaks for a more accurate tick count and other things I don't understand but sound good. Requires OBSE.
    slowLODGen - Object LOD Generator to generate automatically the DistantLOD related to your current list of mods (does not touch distant land height, but rather handles distant placement of objects like buildings and trees as well as creating more efficient merged meshes of the distant objects).

    NOT Recommended
    Oblivion Stutter Remover is old, and is not compatible with Windows 10 or Windows 11. It's more likely to create problems than solve them.


    Currently known issues (as of version 6.5.0) which will be fixed in our next release:

    • Arboretum: Floating bench behind a tree, facing the south-east gate
    • Waterfront: Sheeva in The Learnéd Warlock never offers any services

  2. jatkinson85
    jatkinson85
    • premium
    • 28 kudos
    I spotted a small issue, everytime my character overhears the rumour about Lady Varian's body going missing I get the message popup "New topic: Missing Body" as if my character heard it for the first time.  I'm still seeing this even though I have now completed The Baron Von Zarov Files: The Case of the Missing Body.  The FormID for the rumour is XX041b5e.
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      Thanks for letting me know, I've fixed it for the next release.
  3. KillerHell
    KillerHell
    • member
    • 14 kudos
    Hi, I have a problem with Strumpf, it seems that when I talk to him and the dialogue is finished, my game gets stuck, Windows' Task Manager says it is "Not Responding" and I can't do anything but terminate it.

    I then did the same, this time I moved Mazoga with me, had her die by using the "kill" console command, now hastily did the dialogue and...It works.

    Why would Mazoga being alive be a problem? Does she get the armour too, equips it via script but for some reason, in my game, it has to get frozen?
    Also, is there any problem in killing her momentarily then reviving her?

    By the way, with the dead-then-up Mazoga, I gave her the armour manually and made her equip it, nothing wrong at all.
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      What happens if you move Mazoga with you and then don't brutally murder her in front of Strumpf?

      At the end of Strumpf's dialogue quest stage 15 is trigggered, which gives Mazoga her armour and equips it on her. A previous report of a crash at this point was believed to be due to Mazoga being dead somewhere in their game, so I added a condition that her armour only be given to her if she's alive (and so she should still be held in the game's memory).

      I've tested this several times without issue, but she was always alive in my tests, except the last test where I did as you have done, teleported her beside me, killed her, then claimed the armour. I've never tested with her having died somewhere else some time ago.
    2. KillerHell
      KillerHell
      • member
      • 14 kudos
      I forgot to mention that I did that too, I teleported her to me and she was right behind Strumpf with that classic "Oblivion Pause" face, sadly it does nothing as in the end I still get a freeze.

      I should have mentioned, I just remembered that when I first saw Mazoga, she was using Iron Armour except for the Greaves being Steel, so I gave her Steel Boots and Cuirass and made her equip that, all via console command of course. Could that be related?
    3. Vorians
      Vorians
      • premium
      • 448 kudos
      Shouldn't be a problem, but possibly.
  4. Akadosan
    Akadosan
    • member
    • 9 kudos
    Greetings I'm having trouble when making a merged patch, for some reason the containers inside the Imperial City (probably more) aren't merging properly the new locations you gave them, the initially disabled tag, etc. When using the mod Complete Clutter and Crop Ownership. What recommendations can you give me so I can keep both mods without having to manually fix every entry on my bashed patch or do you know any other alternatives that are compatible with your mod instead and has the same effect of complete clutter and container overhaul.
    Even when loading your mods last the other mod simply overrides the merge tags in yours making it so the bashed patch just simply grabs the data from the other mod and overrides everything coming after it.
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      Well, at least it lives up to its name, it truly is Complete regardless of what you attempt to do to undo some of it.

      Your problem is that the ESP for Complete Clutter and Crop Ownership gets completely merged into the Bash patch as it doesn't contain any "new" records (that's why in Wrye Bash it displays in green text).

      You could try adding the NoMerge bash patch tag, which is supposed to prevent an ESP from being merged into the Bash Patch (I cannot recall how reliable it is though). Or you could drag the ESP after the bash patch, recreate the bash patch, and then drag it back to where you want it loaded, this will exclude it from the bash patch and allow later-loading ESPs to override it.
    2. Akadosan
      Akadosan
      • member
      • 9 kudos
      Thank you very much for your assistance, I will try what you recommended of just plugging the thing after doing the merge and maybee load it as early as i can so it doesn't conflict with mods that remove or move containers around.
    3. Akadosan
      Akadosan
      • member
      • 9 kudos
      Another question related to some of the missions from the mod, Rat Catcher says it pays 50 Septims per rat but when i finished the quest giving 14 dead rats to the Guard I only got 70 Septims, is it leveled or there is something else I'm missing, also another question I have is about the corpse you find when doing the Waterworks quest, is it meant to lead to something else or it ends after you find the body.
    4. Vorians
      Vorians
      • premium
      • 448 kudos
      For the Rat Catcher quest, it's not leveled, you are indeed paid less than expected, as noted in the final quest log:
      Seijfrid Quillus paid me five gold for each of the dark-furred dead rats I brought back from the caves - I thought he'd offered more originally, but never mind. Seijfrid may need further rat-killing expeditions in the future.

      The Waterworks quest is integrated from the mod Let the People Drink!, the original authors may have intended to continue with a second quest but didn't, so when the quest completes, that's the end.
    5. Akadosan
      Akadosan
      • member
      • 9 kudos
      Any chance to introduce this in a future update maybe with a retexture or just general signage to Green Emperors Way? Green Emperors Way Sign Banners 
    6. Vorians
      Vorians
      • premium
      • 448 kudos
      Definitely not, it looks awful. Should be fully compatible with BC though so just install and load before the BC IC ESP.
  5. fallout3123
    fallout3123
    • premium
    • 2 kudos
    Is ICEXPAND - Imperial City Expanded compatible with Better cities?
    1. mifbgaming
      mifbgaming
      • member
      • 8 kudos
      Just looked through the archive, the last version of Better Cities that supported ICEXPAND was v6.4.0 which is still downloadable in the Old files area, it's number 21 in that versions folders. Idk how compatible it will be with the current and later BC releases though.

      Side note for Vorians: The Readme for ICEXPAND is still in the latest BC release 00 Core Docs folder. If it's no longer supported, you may want to remove that document.
    2. Vorians
      Vorians
      • premium
      • 448 kudos
      Thanks, I've deleted for the next release.
    3. fallout3123
      fallout3123
      • premium
      • 2 kudos
      kind of wish you still supported it not going to lie but its your choice your mod thank you for better cities regardless
    4. TheLordofNyrin
      TheLordofNyrin
      • member
      • 1 kudos
      How is ICEXPAND not compatable with better cities now? Asking because ICEXPAND has been a staple of my LO for a very long time and I'd like to know what's wrong with it before I pull it out or see if I can patch it myself.
    5. Vorians
      Vorians
      • premium
      • 448 kudos
      The same incompatibility as always. The tunnel entrances all conflict with BC and need relocating.


      Almost all of the interiors from ICExpand (except the communal "district" chambers) are now integrated into BC but relocated above ground, so you'll have two of every location and two of every NPC, one above and one below. Any ICExpand NPCs who like to wander about in the original IC districts are likely to bump into themselves.
    6. fallout3123
      fallout3123
      • premium
      • 2 kudos
      im getting ctd using better cities sadly. it could be the game cant handle better cities with a large modlist, im not sure. I was using reign of the septims guide with this and it just wasnt stable sadly only in the imperial city 
    7. TheRomans
      TheRomans
      • premium
      • 137 kudos
      Are you using the utilities recommended above and are using the 4GB RAM Patch?
  6. kalthazz
    kalthazz
    • member
    • 4 kudos

    •  where can i find   Better Cities - Open Better Cities.esp for version 6.50 as the last one i tried froze my game and did not work
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      It doesn't exist, I made it redundant in v6.2.0 back in May 2022.
    2. TheRomans
      TheRomans
      • premium
      • 137 kudos
      Yeah, no longer separate .esps for an open city.  You toggle each city open or back to closed with the LINK utility.  In absence of using the LINK untily maybe you can do it bu manually editing the Better Cities Resources.ini, but I am not sure that method works anymore. 
    3. Vorians
      Vorians
      • premium
      • 448 kudos
      Edit the INI, or if LINK is installed, use LINK's in-game menu.
  7. redgreenandblue
    redgreenandblue
    • member
    • 9 kudos
    Hi everyone. I just released a Better Cities Resources - OCRAFT Integration patch.

    Users of both OCRAFT and Better Cities can now enjoy a fully integrated experience. 
  8. Homesweetvault
    Homesweetvault
    • supporter
    • 1 kudos
    Any idea why my Skingrad Outskirts are all messed up? I know it's not from lack of clean save.

    I’ll check if EngineBugFixes fixes it.
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      Your question was extremely vague, by "all messed up" do you mean that everything had disappeared (in which case yes, EngineBugFixes will fix it) or that everything was covered in strawberry jelly, in which case there must have been a food fight, just grab a cloth and wipe it all off, or that everything was upside down, in which it's not the Skingrad Outskirts that's upside down, it's your screen, try turning it right-side up again, or something else, in which case you have to call a somethingbuster, there's no other way to fix that.
    2. Homesweetvault
      Homesweetvault
      • supporter
      • 1 kudos
      Yeah you’re right, upon reflection my question was quite vague. You were right the first time, and EngineBugFixes did fix it.

      Most things seem fine but I think there’s still some sort of issue with my installation though because there’s the occasional NPC in cities that stand inanimate and are uninteractable.
    3. TheRomans
      TheRomans
      • premium
      • 137 kudos
      an unresponsive NPC indicates that his AI has not loaded.  It could be due to CPU load or something mod interfering with him.  Also check to NPC's formID to see which .esp/mod he come from.
  9. RedRocketSquirrel
    RedRocketSquirrel
    • supporter
    • 1 kudos
    Found a pair of textures not formatted to "power of 2", the paintings of Uriel called "Imperor's Portraits". In my own files I resized the bigger one to 1024 x 1024 and the smaller to 256 x 256 without any ugly stretching. Just needed to make new normals to go with the new sizes. 
    Not a dire problem but I thought I'd share, thank you for your work :3
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      I guess I can do that too then. Though I don't know which texture you're referring to at 256x256.
    2. RedRocketSquirrel
      RedRocketSquirrel
      • supporter
      • 1 kudos
      Apologies, I mixed up on the second one's location:  textures/nowo/decor/painting/septimportraitn01.dds
    3. Vorians
      Vorians
      • premium
      • 448 kudos
      Thanks, I've done that one as well now.
  10. jatkinson85
    jatkinson85
    • premium
    • 28 kudos
    I've found a minor conflict between Better Cities and Kragenir's Death Quest (KDQ).  In KDQ there is a quest called On the Waterfront given by Isleif the Open Handed, which can only be started by buying the vanilla Waterfront Shack from Vinicia Melissaeia in the Market District.  Once the quest is completed a new headstone appears in the waterfront graveyard.  Unfortunately due to Better Cities changes to the graveyard the headstone ends up floating in the air.  There are three versions of the headstone depending on what choice you make during the quest, their FormIDs are XX0686F8, XX0686FD and XX0686FE.  As well as grounding the stone it will need to be moved somwhere it will not clip with anything.
    1. Vorians
      Vorians
      • premium
      • 448 kudos
      I've just uploaded an optional new compatibility patch, which replaces the existing (differently named) "Better Cities IC Arboretum - Kragenir's Death Quest.esp" and dynamically patches conflicts both for the IC Arboretum and the IC Waterfront.

      Untested, so let me know whether it works or not.
    2. jatkinson85
      jatkinson85
      • premium
      • 28 kudos
      Just tried it out, it's still floadting in the air for me, and it's the original headstone, not the one that is in the patch with the unique FormID.  I don't have a save from before I started this quest to test it that way.

      Edit: My oldest save from inside an Interior in the imperial city from before I completed the quest had the headstone appear in the new place but with original stone still floating in the air.  If I load later saves from after I have completed the quest it also appears and the original is not floating in the air.  It must have not worked on the first save I tried because I was literally in the graveyard at the time, so i think this patch works on a fresh game.
    3. Vorians
      Vorians
      • premium
      • 448 kudos
      So, probably working as intended then. I'll wait and see if anyone else tries it and comments.
  11. PeanutsCashew
    PeanutsCashew
    • premium
    • 1 kudos
    would be great to see this ported to remaster!! :D