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MrPwner

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MrPwner

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15 comments

  1. psycros
    psycros
    • supporter
    • 7 kudos
    You might want to think about making this COBL compatible. Ton of new ingredients in that. I would love to see at least a modest recipe system..I mean, we have alchemy, why NOT cooking? It would be neat if cooked foods had less powerful effects than alchemy but lasted longer (of course they should probably also give you indigestion if you over-eat!). It should also be a little easier to level up than alchemy, IMO - make it be the alchemy for non-alchemists. Also, it would be nice if you could start a fire using a torch somehow, so the people without Destruction skill could get in on the act (mainly for those who run class or magic mods that take away Flare for non-casters). One thing is for sure, this would go really well with a hunger mod. <img class=">
    1. reyzark
      reyzark
      • member
      • 18 kudos
      second that
    2. 2020Noob0
      2020Noob0
      • member
      • 3 kudos
      a simple mod that adds cooking for cobl ingredients... 100 000% up for that, YES PLEASE! 
  2. DarkZerker
    DarkZerker
    • premium
    • 5 kudos
    Actually, food burns off proteins but are easier to digest.Then again, you should put in the ability to put potions in there to enhance toe quality and poisons to make poisoned foods like poisoned apples.
  3. aninsvet
    aninsvet
    • BANNED
    • 0 kudos
    this is a pretty cool mod.
    will you make a mod in which you'll be able to make our own dishes?
    (spagety,pancakes,fried chicken...) <img class=">
    If you want you could make Mac Donalds!
    In the Imperial City!
    Speaking of eating and drinking how come we can't take water from a lake,sea etc? (you know take a bascet or something then fill it up with water) if you could make that you'll get 646546545445 endorsements!!!
    Just giving ideas sense i don't know how to make mods... <img class=">
    hope you don't mind... <img class=">
  4. MrPwner
    MrPwner
    • member
    • 15 kudos
    uhh.. no i didn't know that xD but eerr.. the cooking pots.. are.. magical or something.. magically enhancing the meat when it's cooked =D
    so there ya have it ^^
    hahah thanks for the..constructive criticism =D
  5. Saania
    Saania
    • member
    • 9 kudos
    Interesting concept, nice mod but you do know that when you cook meat the heat burns off the protein, etc... right? So I'd guess it'd be more correct if you made the meat deminish in quality rather than increase... but anyway, let's not get technical eh? <img class=">
  6. darkdragonfire5
    darkdragonfire5
    • member
    • 0 kudos
    Awsome i love this cooking should be a skill though, you should be able to burn the meat but good mod
  7. TheKenTsTer15
    TheKenTsTer15
    • premium
    • 16 kudos
    Cool, but if you've seen the ancient towers mod by williamsea, where you can cook food in the towers kitchen, i agree though that the original oblivion missed some elements like: skinning skill, cooking skill, mining skill, fishing skill and that the armorer skill should have been improved by not being able to use a smith's hammer on fur and leather armor, instead you should be able to sew it or patch it or something. as well as that there should have been a armor, tools and weapons making skill in the armorer skill.
  8. MrPwner
    MrPwner
    • member
    • 15 kudos
    Across Cyrodiil where the normal cooking pots were. One outside Chorrol near the shack west of the stables for example
  9. Nollemaster
    Nollemaster
    • member
    • 35 kudos
    I have one question though , were can we find cooking pots?
  10. Tamara
    Tamara
    • premium
    • 13 kudos
    I haven't had time to check this mod out yet, so I don't know if it uses the 'cooked meat' textures. As for other ingredients, there is 'more vegetables - I think it was yesterday - and 'improved meats & vegetables' or something like that. (Do a search on 'vegetables')Of course there are the ingredients added by Salmo v2 from _Tarnsman_. We were really spoilt by MadMax when we played Morrowind, weren't we?