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troybayliss

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troybayliss

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177 comments

  1. Ramritter
    Ramritter
    • supporter
    • 1 kudos
    Must have for remaster, I wish it was ported there
  2. Saheim
    Saheim
    • supporter
    • 16 kudos
    Hi! Ist possible to port on the remaster please?
  3. jugger47
    jugger47
    • supporter
    • 0 kudos
    This is such a needed mod in remastered....
  4. zerosupremo
    zerosupremo
    • member
    • 0 kudos
    is a really simple mob, but depends on Oblivion Script Extender functions, just need someone that understands of the Oblivion Script Extender  for the remaster to port it, is 100% esm and Oblivion Script Extender .....i am just to dumb to do the port
    1. Feelsgoy
      Feelsgoy
      • supporter
      • 0 kudos
      Perhaps you could ask someone to do it for you? Like the creator for OBSE Remastered? Or the Achievement Enabler and Universal Achievement Unblocker authors? I hope this is of some help.
  5. GERTrolli
    GERTrolli
    • supporter
    • 4 kudos
    I need this in Oblivion Remastered
    1. Ramritter
      Ramritter
      • supporter
      • 1 kudos
      I second that, this is a must have mod
    2. Kitsune117
      Kitsune117
      • supporter
      • 1 kudos
      It still uses the Creation engine at base so it might still work
    3. Deryvox
      Deryvox
      • member
      • 0 kudos
      Yeah I got so spoiled using this in Oldblivion, I basically can't play as a mage without it lmao
    4. medoli900
      medoli900
      • supporter
      • 3 kudos
      As it stands right now, it is impossible to do anything close to this in the remastered version until we at least get a function to see which spell the player have to begin with, which does not exist in base CS.
  6. Koldkanadian
    Koldkanadian
    • premium
    • 0 kudos
    the Remaster version has Script Extender now, tried downloading it and doing the usual, put it the Obvdata/data folder, put in the name plus the extention into the plugins TXT file, didn't work.
    1. medoli900
      medoli900
      • supporter
      • 3 kudos
      The script extender for the remaster does virtually nothing right now.
      It's only a basic foundation for future update as the community find how to communicate with the game.
  7. VincentEttrich
    VincentEttrich
    • member
    • 0 kudos
    Works great, needed to spam tab for a bit first though.
  8. cjsnoopy
    cjsnoopy
    • member
    • 0 kudos
    Hello. Mod used to work great on old PC but hasn't for the new one. I know very little about code but after visiting several pages, I wanted to leave something that could aid folks like me. Hope it helps. 

    ​How to delete custom spells:
    1. Hit the Tilde button to access the console to type a command (or whatever you have to access the console).
    2. Type: save (insert anything here) 1
    a. Example: save testingdelete 1
    b. Captain Obvious part: Hit Enter for any command to work. Hit Escape or the Tilde button to exit out of the console. 
    3. Close game.
    4. Go to save file (PC -> Document -> My Games -> Oblivion -> Saves).
    5. This may be different depending on your game/pc. I purchased Oblivion through Steam. 
    6. Click the text file that has the name you typed in the command (the icon will look different than the other save files).
    a. When the window opens it will have a lot of info to scroll through. You can ignore that. 
    7. Click Edit -> Find -> type SPELs and then click Next. This will take you to the top of the category that has the list of all custom spells. 
    8.This list should include the code and name of the spell. The first set of letters/numbers you see is the in-game code for the spell.
    a. Example for what the code looks like: FF001C7C
    9. Write it down. 
    10. Go back into your game and load the latest save file you made with the command.
    11. Hit Tilde and access the console.
    12. Type: player.removespell (whatever the spell code was)
    a. Example: player.removespell FF001C7C
    13. And done. 
    1. siegfriedu
      siegfriedu
      • member
      • 0 kudos
      I found this out a bit earlier but still wanted to comment that I appreciate you writing this
  9. Navriin
    Navriin
    • member
    • 0 kudos
    Doesn't work for me. Enabled it in wrye bash. Tried to set delete key: it said "unknown variable deletekey". Tried reinstall: nothing. Tried spamming tab like someone suggested: noda. Tried hitting almost every other key on my keyboard: zilch. I'm at a loss
    1. Navriin
      Navriin
      • member
      • 0 kudos
      Turns out my game was pulling from a different plugins file. Fixed with a symlink
  10. deleted34438890
    deleted34438890
    • account closed
    • 11 kudos
    I can confirm this functions properly on the latest xOBSE under Linux/Proton. Thanks for this! Late game spellcasting would be a pain without it.