Tried so many things to get this to work, its an essential mod IMO.
These are the only things i have installed: ---------------- 1. Steam version of oblivion 2. OBSE 21 3. FoV modifier 4. Unofficial Patch ---------------- -The mod does NOT auto-correct the FoV, the only thing ive seen it do is correct the UI so that its usable (at FoV 90), but you have to type in "fov 90" everytime you either accidentally go 3rd person or talk to someone because it will go back to 75 everytime. -Saving and loading does not work -Creating new character does not work -Changing the .ini fov to 90 does not work. (in game you will have 90 ofc, but the UI is broken, off center elements and broken dialogue options and the "set customfov to" command will not fix the broken UI)
Tested some more things as i was writing and this is what i have to do now:
This might be annoying but, make the ini read only by rightclicking it and choosing properties, then in game open up console and write: SetINI "fDefaultFOV:Display" 90 That will make this work as long as the game is open, but you have to write it everytime you start the game again. i wish there was an easy way to just bind a key for the command, but here we are. (edit 1) After some testing, making the ini read only might not be needed, also unsure if 1.0 of this mod also helps. The conlusion is that its a bit frustrating. (edit 2) After more testing 1. Using mod version 2.0 2. Locking ini with read only (just make sure base fov is 75 there before locking) 3. write the command (in bold above, make sure you spell it correctly)
Tested multiple times to make sure its the way with 3rd person, opening menu and talking to npc's back and forth, but this will only last until exit of the game, then you have to repeat the process. Only thing I have not tried is a using a modmanager that can change load order of the mods, maybe that is the solution.
I've tried it too and I think it affects the conversation fov. but the immediate effect is that the realtime shadows of Oblivion Reloaded E3 start shaking. I think that may be my incompatibility.
This mod literally just doesn't work at all lol, don't waste your time on this
I was stupid and did not properly get xOBSE working. I'm running the game through steam proton in linux, apparently you have to use the original OblivionLauncher.exe file to enable mod .esp files, and then you have to replace OblivionLauncher.exe with the obse .exe renamed to OblivionLauncher.exe to get a mod working with OBSE. It actually works flawlessly, even properly resets after dialogue and menus, the game launches with the correct fov once you do the console command to set it.
For people having problems try launching the game through your steamapps folder and the obse loader exe. Seems like vortex cant load it right for some reason.
Works great for me so far. The menu doesn't come up at all, but when I load a save it auto-sets to 90 fov, which is good enough for me. Windows 11 running Oblivion through MO2.
works fine. Linux, Proton (PortWINE, if to be more precise), xOBSE. you can see the game go back to 75 for a split second, when switch between 1st and 3rd person, but it does not disturb much.
127 comments
These are the only things i have installed:
----------------
1. Steam version of oblivion
2. OBSE 21
3. FoV modifier
4. Unofficial Patch
----------------
-The mod does NOT auto-correct the FoV, the only thing ive seen it do is correct the UI so that its usable (at FoV 90), but you have to type in "fov 90" everytime you either accidentally go 3rd person or talk to someone because it will go back to 75 everytime.
-Saving and loading does not work
-Creating new character does not work
-Changing the .ini fov to 90 does not work. (in game you will have 90 ofc, but the UI is broken, off center elements and broken dialogue options and the "set customfov to" command will not fix the broken UI)
Tested some more things as i was writing and this is what i have to do now:
This might be annoying but, make the ini read only by rightclicking it and choosing properties, then in game open up console and write:
SetINI "fDefaultFOV:Display" 90
That will make this work as long as the game is open, but you have to write it everytime you start the game again.
i wish there was an easy way to just bind a key for the command, but here we are.
(edit 1)
After some testing, making the ini read only might not be needed, also unsure if 1.0 of this mod also helps.
The conlusion is that its a bit frustrating.
(edit 2)
After more testing
1. Using mod version 2.0
2. Locking ini with read only (just make sure base fov is 75 there before locking)
3. write the command (in bold above, make sure you spell it correctly)
Tested multiple times to make sure its the way with 3rd person, opening menu and talking to npc's back and forth, but this will only last until exit of the game, then you have to repeat the process.
Only thing I have not tried is a using a modmanager that can change load order of the mods, maybe that is the solution.
Your method works great without the mod.
This mod literally just doesn't work at all lol, don't waste your time on thisI was stupid and did not properly get xOBSE working. I'm running the game through steam proton in linux, apparently you have to use the original OblivionLauncher.exe file to enable mod .esp files, and then you have to replace OblivionLauncher.exe with the obse .exe renamed to OblivionLauncher.exe to get a mod working with OBSE. It actually works flawlessly, even properly resets after dialogue and menus, the game launches with the correct fov once you do the console command to set it.
The HUD is not displayed, but I am able to maintain the FOV value I want by
1. Install This Mod
2. Open oblivion.ini
3. edit "fDefaultFOV" as you with (Default 75)
4. Play (you will see message from this mod)
I removed the Oblivion.esm dependency from this mod, so it can be used with Nehrim:
https://www.dropbox.com/s/ojmr9x57wwhtzkh/FOV%20Modifier_Nehrim%20edit.zip?dl=1