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kyoma

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KyoParadox

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14 comments

  1. Kyrei
    Kyrei
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    I really like this MOD, very handy. I have encountered a strange bug though. I usually keep the Pocket in my Saddlebag and, lately, when I put it in the Saddlebag, the weight of the Pocket is added to the saddlebag, but the Pocket disappears from the list of items in the Saddlebag. The only way to get it back is to "take all" from the saddlebag, and it will appear in my inventory again.

    Any idea what might be causing this?

    Excellent mod again, though. Great work!
    1. bobbyskel78
      bobbyskel78
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      probably the fact you're storing a container in a container, surprised you just don't get a ctd.
    2. DragonSlayer667
      DragonSlayer667
      • supporter
      • 29 kudos
      Heh, you revive a 10yr old comment just to say something that you made up and is entirely false in this game, that's pretty funny.
      Anyways, oblivion doesn't work like that, at no point in time that alchemy sack item was a container, it's just a regular item, you can't store an actual container inside any type of inventory in ole oblivion, not even the player inventory.

      What you have to do here to get a "bag of holding" type of item, as i've seen, is quite a hack: you intercept the pickup action on a loose item, or intercept the activate action inside the inventory, and then summon a chest nearby and have the player activate that, then get rid of the chest when it closes, it's some pretty funky scripting that i've seen done in several different ways.
  2. luckyboy778
    luckyboy778
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    makes my game crash unfortunately :(
  3. Hinoxia
    Hinoxia
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    I didn't see anything about anything I have being incompatible, and just putting the files in my data folder and activating the esp makes my game not start. I get the menu where you can edit settings or click play, but clicking play closes it and won't start the game. Double checked by uninstalling and opening the game and it worked fine. It's this mod. Any idea what's going on? Sorry. >.<
  4. bobbyskel78
    bobbyskel78
    • member
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    out of curiosity, why does the container have to be dropped to activate? it just seems there are plenty of mods that activate directly from menumode ... keychain mod comes to mind right off-hand.

    there's also a 'bag of holding' which sounds pretty similar to what your trying. onactivate seems to trigger a "not-equipable' item error. i'm sure i'm missing tons of others and a way to suppress any error messages.

    https://www.nexusmods.com/oblivion/mods/4065?tab=files
  5. Raye
    Raye
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    I love the sound of this mod, but when I enable it, Oblivion fails to launch. Possibly a conflict with another mod, dunno, but...

    *edit - nevermind, I'm an idiot. works now!
  6. detroy
    detroy
    • member
    • 3 kudos
    Thank you kyoma! <3

    @ ricksamik,

    This DOES need COBL 1.70 or above. ^_^
  7. ricksamik
    ricksamik
    • BANNED
    • 10 kudos
    So this doesn't require COBL?? It gets so tiring clicking and clicking in vanilla oblivion trying to do alchemy thanks for this. <img class=">
  8. KyoParadox
    KyoParadox
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    I've uploaded a new version that removes the need to buy the Alchemy Pocket. Now it should be added to your inventory when the mod starts.
  9. detroy
    detroy
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    I talk to Claudette Perrick and Ogier Georick in the market district, then Angalmo in Chorrol.

    My level 3 hidden elf has a very low mercantile: 9...

    Is that the problem?
  10. KyoParadox
    KyoParadox
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    detroy: Which merchants did you check? And what is your mercantile (it may affect if the Alchemy Pocket appears in the sales list since it is a Misc item and I added them to mostly alchemists).