yeah this mod honestly sucks, jumping is just so awful, the spell will disappear if you move after using it, your effects just dissipate and you get to say bye bye
Whenever i cast a superjump spell my character spazzes out and sometimes partially clips into structures nearby. This makes the use of the superjump spell very difficult to use for movement. The normal jump spells work fine.
Edit: The spell is stable if you stand still, but when you have any momentum you start to glitch.
I just tried this out last night and I had some issues. When I used the Super Jumps Spells, my character moved in a sort of strobe (forward, back, and then forward, as well as a side-step mixed in, in very rapid succession). Even the SuperJump1 would make it very difficult to control my character. With SuperJump2 I ended up in a wall and had play around with the spell to get out.
I found myself unable to get this mod operating properly. While Farhiel appeared and I was able to secure the book, the spells were non-functional when cast.
Magicka was drained for the spell, but between the inability of any spell to function, as well as the lack of any cost reduction for higher skills in various magic schools (Levitate 2 for instance, cost 293 magicka points, while Levitate 3 cost over 700) causes me to express doubts about the compatibility or functionality of this mod.
Numerous Mod-combinations were tried, including the UOP project, and even with vanilla Oblivion running without any other plug-ins, DLC, or expansions. Finally tried running mod on vanilla Oblivion GOTY without either SE or KotN active, unable to resolve issue.
Suggestions for assistance would be greatly appreciated, as this mod offers a number of options that I believe would add another level (or in this case, dimension) to gameplay.
23 comments
https://www.nexusmods.com/oblivion/mods/30601
Edit: The spell is stable if you stand still, but when you have any momentum you start to glitch.
Edit: found a workaround, if you use a jump spell, after that levitation works fine again. awesome mod
Thank you very much for this work, this is exactly what needed alteration to be a real useful skill in oblivion.
And i really love how... the encounter is made
Magicka was drained for the spell, but between the inability of any spell to function, as well as the lack of any cost reduction for higher skills in various magic schools (Levitate 2 for instance, cost 293 magicka points, while Levitate 3 cost over 700) causes me to express doubts about the compatibility or functionality of this mod.
Numerous Mod-combinations were tried, including the UOP project, and even with vanilla Oblivion running without any other plug-ins, DLC, or expansions. Finally tried running mod on vanilla Oblivion GOTY without either SE or KotN active, unable to resolve issue.
Suggestions for assistance would be greatly appreciated, as this mod offers a number of options that I believe would add another level (or in this case, dimension) to gameplay.