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  1. skyliner390
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    Known issues:

    * There might be a bug with blood potions resetting the feeding counter erroneously. This can be a problem if you are on the Manipulator path. Avoid using blood potions or even having them on your inventory if your blood waste is not decreasing as a Manipulator.
    * It is possible to feed on spectral beings in OOO as well as most of the fleshless creatures in MMM.
    * When using Mind control for the first time on loading a game the power will not run for the full duration.
    * The oblivion game engine has an infamous bug that may cause female players characters' face to revert to the default face of a male character of the same race. This bug occurs seldom and randomly, and it only has a chance of triggering if you save your game while having the vampire face, and then proceed to load that save. To avoid this, if you play a female character, do NOT save your game when you have the vampire face.
    * Some OSR heap replacement modes were causing CTDs right after feeding for some users. This was most likely caused by incompatibilities between OSR heap changes and OBSE functions I use on the mod. I read OSR updated its heap settings, most likely fixing this issue for this and many other mods that rely on OBSE. If, however, you still have CTDs after feeding and do not want to change the heap replace settings, try removing OSR and install ENBoost for Oblivion.
  2. skyliner390
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    Vampire transformation methods
    Contracting Porphiric Hemophilia and sleeping 72 hours.
    Asking Vincenti Valtieri to transform you.
    Typing in the console " set vampire.isVampire to 1 "


    Feeding
    The default key for feeding is V . It can be changed in the ini file. You need to hold the key. As long as you hold the key you will continue to drain your victim's blood until it breaks free or dies.


    Deadly Reflexes
    If using Deadly Reflexes make sure to rebind the V, B and N keys either in DR or BIE's ini, since both mods use them. Failure to do so will result in glitches when feeding and other oddities. It's also advisable to feed only in 3rd person to avoid a glitch with first person feeding when using that mod.


    Installation
    I strongly recommend to use the omod version (.omod) for installation, which requires OBMM (or other manager with full omod support). This will allow the mod's installation script to ensure everything is installed correctly.


    Steam
    When using the steam version of the game and OBMM, make sure to copy obse_loader.exe from the OBSE install folder to the directory where the game's executable is. This will ensure the mod's and any other OBMM installer will recognize OBSE as installed.


    BIE's builtin HUD
    Kyoma changed the name of menuQue's dll from OBSE_Kyoma_MenuQue.dll to MenuQue.dll, as a result BIE can't detect it.
    To address this open BIE.esp in the Construction Set and on the script editor open the script "vmpSetGameUp" and change line 50

    from:
    if (GetPluginVersion "OBSE_Kyoma_MenuQue" >= 1)to: if (GetPluginVersion "MenuQue" >= 1)

    Basic Primary Needs
    If using Basic Primary needs along with BIE, I recommend to turn on the "Become human" option in BIE's ini file, to get the best of both worlds and for a better experience overall.
    The specific setting to integrate BIE with BPN are:

    set BPN.ini_modname to sv_Construct "BIE.esp"
    set BPN.ini_vampire_needcurrent to sv_Construct"vampire.blood"
    set BPN.ini_vampire_needmin to sv_Construct"vampire.maxBlood"
    set BPN.ini_vampire_needmax to sv_Construct"0"


    Those should go into the "Basic Primary Needs for a vampire " ini file, that comes with BPN.
    Additionally, you can set these to 1 in BPN.ini, to disable the need to drink water and sleep for vampires.
    set BPN.ini_vampire_nothirst to 1
    set BPN.ini_vampire_nosleep to 1


    HUD Status Bars
    If you'd like to use HUD Status Bars, these are the variables HSB needs from BIE:

    ; ===================BIE Status bar

    set tnoHSB.hud_color tosv_Construct"HUDcolorRed*(PCVampire > 0)"
    set tnoHSB.hud_val tosv_Construct"vampire.blood"
    set tnoHSB.hud_max tosv_Construct"vampire.maxBlood"
    set tnoHSB.hud_min to sv_Construct"0"
    ;----------------------
    The setting 'set tnoHSB.hud_color to sv_Construct' determines the color of the HUD bar and can be set to any color or combination of colors. Read HSB readme for more details. Don't forget to deactivate BIE's blood HUD if you plan on using HSB's.
  3. Griff292
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    Any chance of a remastered port?
    1. Schiffy94
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      I can't explicitly speak for the author, but I'm guessing it's either unlikely or going to be a long long while. This thing relies heavily on OBSE, and the Remastered version (OBSE64) is very pared down. I couldn't even begin to tell you how much of a difference there is.

      Custom UIs like the blood meter are also, by my understanding, harder to do in Remaster right now. Some mods have done it, but I don't think the structure is the same.
  4. Schiffy94
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    So I have a character that's been a BIE-vamp for like 20+ levels with a waste rate of 0.01 and somehow my maxBlood value got knocked down to like 4.5cL. I did overfeed while at 0.01 wasterate (tried to see if I could have a 200 max with a manipulator-level wasterate), so I feel the two paths might conflict with one another.

    When I tried to console it back to what it was (like 203cL), the resulting command actually LOWERED my maxBlood even more (to like 2.5cL). When I set it anywhere from 150 to 199 it changed the value properly.
    1. LordGrievous
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      Yeah, there's a huge bug for manipulators if they try to push their blood storage too high. It's this part of the script:
                  if (maxBlood >= 200)
                      set tempvar to (1 - wastedBlood) * 100
                      set maxBlood to maxBlood * wastedBlood
                      messageEX "My blood storage capacity has been reduced by %.0f%% " tempvar
                  endif
      So if your wastedBlood is your waste rate, I think. So if you have 200+ max blood as a manipulator, the next time the age update thing gets called, it's going to set your maximum blood pool to maxBlood*0.01. So like 2CL from 200*0.01 makes sense. The second line is probably supposed to multiple maxBlood * tempvar so it reduces your maximum blood gradually until its ~200.

      The 1.25 changelog was supposed to remove max blood restrictions for manipulators, so not sure why this is still here.
    2. Schiffy94
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      So even more years later I started testing again and looked at the script myself.
      Yes, wastedBlood is wasterate. So with a maxBlood of let's say exactly 200 and a wastedBlood of 0.01, tempvar here would be set to 100*(1-0.01) (i.e. 99). And maxBlood would be set to 200*0.01 (i.e. a whopping 2), as you had said.

      Here tempvar is only even used to display the message (which is accurate, there's a message saying your max has been reduced by 99%)

      With your theory about v1.25, it should be set maxBlood to maxBlood * (1- wastedBlood)
      This could render tempvar useless, but that's easily remediable by having the messageEX line be
      messageEX "My blood storage capacity has been reduced by %.0f%% " (100 - tempvar)or something. I might make and save local changes to see if that works.

      EDIT: Did that, seems to work perfectly. Using an altar (which doesn't get rid of vampirism), set my maxBlood from 202 to 199 in this instance.
      For some reason I had to actually make the change to the script in BIE.esp itself, so I made a backup to be safe. Things went really sideways when I tried to make a new .esp that depended on BIE (I can code, but Oblivion modding is not my forte).
    3. Islorian
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      this is a bit late but could you share your updated version of the esp? im just getting into oblivion modding and this by far seems like the best vampire mod after looking at a bunch of them
    4. Schiffy94
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      Islorian:
      Sorry for the very late reply, but unfortunately I don't think I have it anymore. I would recommend using the Construction Set to edit those two lines in the script.
  5. Schiffy94
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    So has anyone thought of trying to make this one work with remaster?
  6. Apriley
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    Any idea how to make blood-bar looks like on screenshots
    insted of this:


    I just can't make this big ugly letters go((
  7. BySla
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    an amazing mod and i have unlocked the ability to fly, how can you toggle it off?
    EDIT: i found it out, it is N. happy gaming to anyone reading this :)
  8. Puddz333
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    this mods awesome! dont know if anyone wil read this but... as a vampire how do you fly?
    1. BySla
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      while jumping or in the air, press b
  9. YerMomHonkHonk
    YerMomHonkHonk
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    The mod isn't working and I don't know why
  10. Bloodraven23
    Bloodraven23
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    I've never posted before on a mod, but I was wondering, would it be possible to know whether you have any interest in updating this mod? (I am aware that you stated that it isn't abandoned, but that was in 2014, as it's now 2023 I was wondering if that was still true.) I am also wanting to say, so far I am very much enjoying the mod. I myself am eagerly awaiting VTM Bloodlines, so I am curious how you will implement VTM aspects. I was also wondering since MenuQue changed it's dll file, wouldn't it be easier, and make more sense for you to change the code/requirement in your own mod rather than everyone else who wishes to use the hud, edit it for their own game? (I apologize if it comes off rude, I'm just kind of confused why that wasn't done instead.)
    1. skyliner390
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      This mod will always have a special place in my heart. For reasons of it being my first foray into coding, a firsthand exposure to open source work, and being a first outlet where I could express my creative whims. If circumstances allowed it, I would very much like to revisit it, fix, improve and expand it, explore other interesting ideas. But sadly, at this point I think it's safe to say I will never update it. The posts are there as a headstone, a window into the past, a guide for others still enjoying the wondrous world of this dead game. They were written long after the last update, at a time were all I could do for the mod was write words, not code.
    2. RedKingXV
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      I have to ask, is there anything we can do to support you in updating this mod?
      I know you said you will not be updating but surely there's a reason behind that.
      What is the obstacle?
  11. PrismAlmidu
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    I don't know if there's any way to fix this, but I'm getting a bug where when I sleep, I'm forced into vampirism even though I don't have Porphyric Hemophilia. The only thing I can think of is that something is tracking whether I've ever had it, which is true, but I've cured it.
  12. Ensavil
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    Hi, does anyone know how to disable the visuals of the sun damage effect? I know there are plenty of mods that remove sun damage from vampires altogeter. I am also aware that Blood is Everything has a 'daywalker' ini setting that changes vampires back to mortals during the day. Yet none of these two solutions are what I'm looking for.

    You see, I very much enjoy Blood is Everything and consider its 'solar desanguination' mechanic a good design choice. It acts as a drawback to the benefits of vampirism and incentivizes the player to pay attention to daytime blood management. However, I find the associated visual effects (character skin turning red and emitting smoke) both ugly and annoying.

    In vanilla Oblivion, they would only be visible when the player's character is low on blood and suffering actual damage. With Blood is Everything installed though, the aforementioned effects manifest whenever my character stands in sunlight, putting all the hours I've spent in the character creation menu to waste. Hence, I would like to disable the visuals while preserving mechanic.

    Currently, my only idea of how to accomplish this is to edit Blood is Everything's VmpSunScript in TES4 Construction Set. The problem is, I have no idea how scripts work. Would erasing the line 'player.pms effectSunDamage' solve my issue without breaking the game? I would be thankful for advise on that matter from anyone more experienced in Oblivion scripting.
    1. nexusher666
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      Same problem, i use OCO and my vamp face looks like tomato on sun with this mod.
      Your metod its works, but i need smoke.