This page was last updated on 18 October 2018, 10:04PM
Changelogs
Version 4.2.1
Added new werewolf sneak animations by Hupukki.
Animated Tails Addon: added a smaller female tail by Jswordsman.
Version 4.2
Created a workaround for the obse SetPlayerProjectile bug causing npcs to not use ranged magic.
Fixed bugs caused by adding companion werewolves to factions making them always have 100 disposition to the player.
Npcs that you infect now have a 3 day wait period before they become full werewolves.
Npc werewolves can now feed on dead bodies.
Added spells for howling, feeding, nighteye, and life detection with new icons.
You can now sleep and wait in werewolf form after you've fed to get rid of bloodlust.
The restore health from feeding restores less initially but gives a long term regeneration effect.
Activating npcs in werewolf form to switch them from following/waiting now works more smoothly.
New ini settings to control whether the player and npcs reequip items when they transform back.
Lots of other minor tweaks and bugfixes.
Version 4.1.5
New Item: Dog Collar - tricks npcs into thinking you are a large dog. Prevents them from attacking you or witnessing your transformation. Does not work on werewolf hunters and does not work when in combat.
Increased aggression on werewolf hunters so they attack you if you are a known werewolf in human form. They should also help instead of sometimes running away when attacked by other npcs.
The Stats Menu now displays the number of days remaining as a known werewolf.
It now displays a messagebox instead of a message when a witness manages to reveal your identity as a werewolf to ensure the player doesn't miss it.
When people forget that you are a werewolf, it now resets the Largest Bounty misc stat to the previous value.
Fixed werewolf companions in human form being attacked by wild werewolves.
Good werewolves are now able to willingly transform without losing good points as long as you do not become feral.
Intelligence drain for good werewolves lowered to 30.
Other minor improvements.
Updated ini file settings.
Version 4.1.4
New addons to enable 1st person werewolf run/swim animation.
1st person howling/feeding animations can be enabled in the ini file (requires optional addon).
Improved 3rd person run/swim animation.
New Werewolves topic for wild werewolves.
Werewolves now gain a +10 sneak bonus.
Updated ini file with several new settings including disabling the good werewolf perks, vampire feeding, and silver damage duration.
Npc companion werewolves can now transfrom on other phases besides Full and Gibbous.
Other minor bugfixes.
(4.1.4a) Disabling the enablegoodfeedperk ini setting now works properly
(4.1.4b) Fixed 1st person bow glitch and other tweaks.
Version 4.1.3
Werewolf Sound Overhaul: 3 new injured sounds, 3 power attack sounds, 1 howl sound, and a werewolf panting sound. Thanks to freesounds.org and Viergacht.
Hand-to-hand skill now increases by 10 points in werewolf form.
Fixed bug where howl/feed animations would sometimes not play correctly when howling/feeding multiple times in a row.
Updated ini file. transformmode can be set to 3 to randomly transform every night but not be forced on full moon. Added missing wildtransformmode ini setting.
Added fix for the hunched over after transforming back bug.
Version 4.1.2
Werewolf form now levels up with the player. Claw damage, suit AR, and health regen now increases when you level up. Can be configured in the ini file.
Npc werewolves also level up with the player.
New item: Hircine's Ring (Full Power) allows you to change at will.
New Spell: Werewolf Transform NPC can be casted on an infected companion to transform them.
Scent detection range doubled (now 150 units)
Edited CoH Options script to fix possible crash bug with other mods (Blade of the Haunted).
Version 4.1.1
New transformmode ini setting, can set if you can transfrom on other phases.
Now only forced to wake up when sleeping if you actually are going to change.
Less intense scent shaders.
Version 4.1
New female werewolf model by Jswordsman.
Added animations that work with the default skeleton.