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Skycaptains

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Skycaptain

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13 comments

  1. Golb89
    Golb89
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    • 1 kudos
    So basically this but worse...?
  2. LowkeyTempest
    LowkeyTempest
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    good mod but if someone knew how to edit/improve the mod so that betting on arena combatants to fight (they are the same faction) would actually work, that'd be great.

    mod saved a lot of NPCS fighting for no reason in cities for me and stopped brawls from breaking out. this friendly fire mod is good with other mods that add extra NPCS

    EDIT: I went inside the ini.text and changed the delay between sweeps of the script, in seconds. It allows the arena combatants time to fight now but warning: some fights may be interrupted if you increase the time in the INI. so be sure to save before arena gambling

    Also made a version with changed <faction> arena spectator combatants because that is annoying to be interrupted.

    skycaptians NPCFF Edited at Oblivion Nexus - mods and community (nexusmods.com)
  3. bobbyskel78
    bobbyskel78
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    • 1 kudos
    i noticed in the function of the mod. samefaction was being used. i changed that to samefactionaspc, as to not alter other factions behavior. i was going to just isolate it to the player faction, but with most companion mods, a special faction is created. hope this works, been a thorn in my side.
    1. anithinks
      anithinks
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      • 9 kudos
      Can you upload your mod please?
  4. voroncov5050
    voroncov5050
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    • 1 kudos
    I have 4 ally from some gm plugin quest, after battle vs stong enemy all console comands uselless, that mod awesome, it save me.
    Now i try disable mod now and enable if they ff again.
  5. TheManInsane1980
    TheManInsane1980
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    • 9 kudos
    Ruteger123 is right this screws up arena betting. The combatants won't fight.
  6. Arkngt
    Arkngt
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    • 51 kudos
    This seems to conflict with Fearsome Magicka, resulting in weird NPC behaviour, much as described by Anton0028 below. Using both I had weird behavior from companions, guards and enemies. Using either I have no issues. No idea what is causing it.

    More here:

    http://forums.bethsoft.com/index.php?/topic/1172790-weird-npc-behaviour/

  7. Ruteger123
    Ruteger123
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    Be careful using this mod while betting on arena matches as they are the same faction. The combatants will never start their fight and you will be trapped in the spectator stands unless you kill one of the combatants using the console command.
  8. BurtAnderson
    BurtAnderson
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    It seems to work, I'm not noticing as much guard-on-guard violence due to a stray arrow. In fact, none since installing it.

    However, when I go to the console, I see an error message:

    "File: skycaptains NPCFF.esp Offset 0x0099 Command: Call error in script a1000803 Could not extract function script in call statement"

    It doesn't seem to adversely affect the mod, it just hangs out in my console log, looking at me.
  9. lonewolf_kai
    lonewolf_kai
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    • 67 kudos
    The only thing this mod does is make anyone who is in the same faction stop fighting.

    Sounds to me like you have a mod conflict with something else.
  10. Anton0028
    Anton0028
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    • 314 kudos
    It is weird, but my Companions don't attack any enemy at all (and enemy don't attack companions - it only attack me). <img class=">

    It is not fair ! Who need such peaceful companions now ? <img class=">

    PS: Tested on: Sonya, Terise, Valeria, Vilja at once.