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David Brasher

Uploaded by

David Brasher

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21 comments

  1. TheRomans
    TheRomans
    • premium
    • 137 kudos
    Somehow there is a wild edit adding the
    AADBMythicDawnBench01
    AI packet from this mod to Beem Kiurz for the Knights of the Nine.
    I guess it would not show up in TES4edit unless you happened to have the Knights.esp laded at the same time as the Dungeons of Blackwood.esp
    I found it after he showed up at this mod's Dagon Shrine.
    1. Dispensation
      Dispensation
      • premium
      • 448 kudos
      Change the FormID of 000CA39E to Dungeons of Blackwood.esp's mod index number (with plugin references built). To fix it, follow these images as instructions.
    2. HeartbeatCity
      HeartbeatCity
      • account closed
      • 17 kudos
      Thank you. Great info.
    3. Minskss
      Minskss
      • member
      • 0 kudos
      Thank you !
    4. Voyager23
      Voyager23
      • supporter
      • 22 kudos
      *kudos* indeed! Complex procedure made simple with these pictures.
  2. Ryuz4kii
    Ryuz4kii
    • premium
    • 4 kudos
    Would you port this to Oblivion remastered please :)?
    That would truly be amazing.
  3. YungFattin
    YungFattin
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    • 4 kudos
    Has anyone ever tried this with TWMP Blackmarsh? How far out of the borders do the dungeons go?

    EDIT: The answer is zero, its all within borders
  4. drussdelegend
    drussdelegend
    • member
    • 0 kudos
    Where are the locations
  5. CcPicci
    CcPicci
    • premium
    • 45 kudos
    Patch needed when used with The Lost Spires.

    Moneypit Mine and Peeping Wizard Mine are a little buried, even if accessible.

    Compatibility patch for Reclaiming to Sancre Tor gives error during rebuilding the Bashed Patch.
    1. failblog
      failblog
      • member
      • 0 kudos
      You mean a TESedit merged patch or something on xedit?


      Kinda new to this myself.
    2. CcPicci
      CcPicci
      • premium
      • 45 kudos
      A compatibility patch in Constructor Set. The error for the Reclaiming Sancre Tor patch occur when rebuilding the Bashed Patch.
  6. LordOfTheDucks
    LordOfTheDucks
    • premium
    • 3 kudos
    Great variety. I rate the locations as "good" to "great". Well built. I'm definitely leaving them installed for my next character to fight through.
  7. xXxAlfaOmegaXxX
    xXxAlfaOmegaXxX
    • member
    • 22 kudos
    Really like this mod a lot. I'm guessing the re-spawning wraith in the haunted house don't die after numerous kills?
    Anyways, i still think this is perfect so I endorse this. Thank you!
  8. Pushkatu
    Pushkatu
    • premium
    • 457 kudos
    I'm not sure if you'll ever read this David, but I would like you to know that all the content that you created for Oblivion is amazing. I will download and play every single one of your mods.


    Cheers and beers, plenty!
  9. knurr59
    knurr59
    • member
    • 0 kudos
    like mod so far , need hint - where is haunted hause ? other 8 locations found.
    Cheers .
  10. David Brasher
    David Brasher
    • member
    • 551 kudos
    Patch to make this mod work with Reclaiming Sancre Tor uploaded.