Somehow there is a wild edit adding the AADBMythicDawnBench01 AI packet from this mod to Beem Kiurz for the Knights of the Nine. I guess it would not show up in TES4edit unless you happened to have the Knights.esp laded at the same time as the Dungeons of Blackwood.esp I found it after he showed up at this mod's Dagon Shrine.
Change the FormID of 000CA39E to Dungeons of Blackwood.esp's mod index number (with plugin references built). To fix it, follow these images as instructions.
Really like this mod a lot. I'm guessing the re-spawning wraith in the haunted house don't die after numerous kills? Anyways, i still think this is perfect so I endorse this. Thank you!
I'm not sure if you'll ever read this David, but I would like you to know that all the content that you created for Oblivion is amazing. I will download and play every single one of your mods.
18 comments
AADBMythicDawnBench01
AI packet from this mod to Beem Kiurz for the Knights of the Nine.
I guess it would not show up in TES4edit unless you happened to have the Knights.esp laded at the same time as the Dungeons of Blackwood.esp
I found it after he showed up at this mod's Dagon Shrine.
EDIT: The answer is zero, its all within borders
Moneypit Mine and Peeping Wizard Mine are a little buried, even if accessible.
Compatibility patch for Reclaiming to Sancre Tor gives error during rebuilding the Bashed Patch.
Kinda new to this myself.
Anyways, i still think this is perfect so I endorse this. Thank you!
Cheers and beers, plenty!
Cheers .