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David Brasher

Uploaded by

David Brasher

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18 comments

  1. TheRomans
    TheRomans
    • premium
    • 135 kudos
    Somehow there is a wild edit adding the
    AADBMythicDawnBench01
    AI packet from this mod to Beem Kiurz for the Knights of the Nine.
    I guess it would not show up in TES4edit unless you happened to have the Knights.esp laded at the same time as the Dungeons of Blackwood.esp
    I found it after he showed up at this mod's Dagon Shrine.
    1. Dispensation
      Dispensation
      • premium
      • 390 kudos
      Change the FormID of 000CA39E to Dungeons of Blackwood.esp's mod index number (with plugin references built). To fix it, follow these images as instructions.
    2. HeartbeatCity
      HeartbeatCity
      • account closed
      • 16 kudos
      Thank you. Great info.
  2. YungFattin
    YungFattin
    • premium
    • 1 kudos
    Has anyone ever tried this with TWMP Blackmarsh? How far out of the borders do the dungeons go?

    EDIT: The answer is zero, its all within borders
  3. drussdelegend
    drussdelegend
    • member
    • 0 kudos
    Where are the locations
  4. Ciccigomma
    Ciccigomma
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    • 44 kudos
    Patch needed when used with The Lost Spires.

    Moneypit Mine and Peeping Wizard Mine are a little buried, even if accessible.

    Compatibility patch for Reclaiming to Sancre Tor gives error during rebuilding the Bashed Patch.
    1. failblog
      failblog
      • member
      • 0 kudos
      You mean a TESedit merged patch or something on xedit?


      Kinda new to this myself.
    2. Ciccigomma
      Ciccigomma
      • premium
      • 44 kudos
      A compatibility patch in Constructor Set. The error for the Reclaiming Sancre Tor patch occur when rebuilding the Bashed Patch.
  5. LordOfTheDucks
    LordOfTheDucks
    • premium
    • 3 kudos
    Great variety. I rate the locations as "good" to "great". Well built. I'm definitely leaving them installed for my next character to fight through.
  6. xXxAlfaOmegaXxX
    xXxAlfaOmegaXxX
    • member
    • 22 kudos
    Really like this mod a lot. I'm guessing the re-spawning wraith in the haunted house don't die after numerous kills?
    Anyways, i still think this is perfect so I endorse this. Thank you!
  7. Pushkatu
    Pushkatu
    • premium
    • 457 kudos
    I'm not sure if you'll ever read this David, but I would like you to know that all the content that you created for Oblivion is amazing. I will download and play every single one of your mods.


    Cheers and beers, plenty!
  8. knurr59
    knurr59
    • member
    • 0 kudos
    like mod so far , need hint - where is haunted hause ? other 8 locations found.
    Cheers .
  9. David Brasher
    David Brasher
    • member
    • 545 kudos
    Patch to make this mod work with Reclaiming Sancre Tor uploaded.
  10. storminmormon
    storminmormon
    • member
    • 3 kudos
    Dood. Your mods are bloody amazing. Kudos, good sire. Kudos.