This page was last updated on 22 October 2022, 11:14AM
Changelogs
Version 40.1.0
-- Removed one possible CTD case in Unseen Gravediggers.
-- Oblivion Gates can now be added from maps.
-- Updated Train on Dummies, now need stance spell to train
-- Fixed new map names, reduced base chance to get it by 40%.
Version 40.0.1
Changed the mechanics of Daedric Invasion submod. Now chech for invasion is done once per hour but the chance to get enemies is equal to number of Gates open minus number of Gates closed. In short, you can sit in the IC safely but as soon as you start exploring and not closing them -- beware!
Version 40.0.0
Added Nowhere to Hide submod.
Version 39.0.0
Added Like a Fish submod. Tweak: daedra attack time in Daedric Invasion submod is a dynamic value now, which is linked to number of open Oblivion gates.
Version 38.0.0
Added No Rummage in Combat submod.
Version 37.0.0
Added Realistic Appraisal submod. Tweak: now pieces of parchment from Maskar's Oblivion Overhaul can be used for scribing scrolls. Tweak: White Hand now (finally!) hides those red hand status icons of stolen items from those in containers or your inventory. Unfortunately it means that other possible statuses (poisoned, enchanted, broken) are hidden too. No big deal imho.
Version 36.2.1
Updaded Realistic Alchemy submod. Now Empty Potion Vials are added to clutter leveled lists and alchemy vendor leveled lists. Thanks Moogiefluff for a suggestion! Tweak: folks in public thermae (not only baths) will no longer be affected by Cover Up submod. Tweak: homesickness degradation speed has been halved. Now it is 1% per hour for inns, 1.5% per hour for guilds and 2% per hour for your home.
Version 36.2.0
Added Disease Endurance ability, which is Resist Disease equal to number of diseases PC has contacted during his (or her) life.
Version 36.1.1
Addon: No Friendly Fight submod was upgraded. Now if a fight is going on and one of combatants is a non-evil actor, another one is a guard and an actor has a bounty that he can't pay due to lack of gold - then combat stops, crime gold is removed and actor is sent to jail. Actor should later return to standard schedule according to AI packages. This means that time behind the bars is rather short -- but do you really want to know what they pay for it?...
Version 36.1.0
Bugfix: fixed bug in My Journal that made it impossible to open it twice from same inventory session. Tweak: added more creatures to list of ones that can get blood on them in Bloody Mess submod. They can be found in Maskar's Oblivion Overhaul. List includes Dragons, Tapirs, Roosters etc. Tweak: refactored code in Cover Up and Unseen Gravediggers submods, got rid of tokens with scripts. Should work faster now. Tweak: removed Stealth Overhaul-like code from Realistic Sneak submod - to save processing time. Added back an option for NPC to make sneak attacks, now without ugly damage prediction code and use of Attack Bonus. Works on event "OnHealthDamage" now and adjusts health when PC is about to get sneak attacked. Finally, sneak attack multipliers for NPCs are same as for PC now, being read from game settings. Tweak: now it is possible to train with power attacks in Train on Dummies submod. Skill gain will be 3x fast but weapon will wear out 5x fast. Also training Destruction is now possible without mashing cast button, just by holding it. Finally, boni due to range for Marksman training have been increased.
Version 36.0.0
Added My Journal submod. Inspired by Note to Self mod by ElderWolf - but simplified and with bugs removed. Tweak: added DremoraFaction to list of factions filtered out in No Friendly Fight submod. Now summoned (via Conjuration skill) Dremora should happily beat the crap out of Dagon's minions.
Version 35.0.2
Tweak: homes in Home Sweet Home submod are now divided into 3 categories -- public place, guild house, personal house -- with unique resting speeds and minimum levels of homesickness. Tweak: some code refactoring Tweak: Unconscious actors are now added to Notice Me Not submod -- they will no longer detect PC in this state. Tweak: by default Triumph of Will NO LONGER APPLIES to other NPC actors. Code works ok but resources used are imho too much - compared to gameplay effect. Can be enabled back in .ini file of course. Tweak: calculations similar to those mentioned above about Home Sweet Home submod are now added to Random Encounters submod. Chance to get an enemy is halved when you're in your guildhouse and is quartered when you're in your home or in wilderness.
Version 35.0.1
Bugfix: Daedric Invasion was broken during previous code optimizations, fixed now. Bugfix: better home detection in Home Sweet Home. Now it is really a location owned by PC or a faction PC is in.
Version 35.0.0
Added Home Sweet Home and Bash Locks submods. Bugfix: updated documentation. Tweak: now you'll get informed about jail time when (if) you get behind the bars. Tweak: code optimizations.