Hmm cute mod and refreshing, sadly if you heavily modify Bruma, it looks silly with this on. I can understand not including collision with the snow but it is not very realistic.
With extra fine-tuning/capability patches this will be an amazing mod and it definitely opens doors to several different aspects of playing oblivion.
by the way, i haven't tested this with other mods very much so im not sure what kind of conflicts could happen. I would think that it should be alright though. My scripts use IsRaining and IsSnowing functions so i don't think weather mods would screw with it. The snow is just nif meshes that are moved up or down 200 units.
Hey thank you everyone for your thoughts and endorsements. I would be honored if any of you want to use this and/or fine tune it. Its very easy to add this into your own mod, the readme explains and a few test runs will make it pretty obvious. There shouldn't be any major conflicts with other mods other than maybe graphical oddities.
I was thinking someone could use the concept to create foliage or trees that slowly grow after you drop a seed and enough rain falls. You'd drop the seed, a script would trigger a moveto command move the tree/bush/whatever (from a cell that's unaccessable) just below the surface of the ground and if it rains long enough and enough time passes slow move the tree up on the Z axis.
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I did a mod using yours.
Dynamic Snow Accumulation for Mods.
Here: http://tesnexus.com/downloads/file.php?id=40224
Thanks for creating and sharing your work!
Xtudo
IT'S TAKING OVER BRUMA AND EVERYONE IN IT!!!
RUUUUUUUN!
With extra fine-tuning/capability patches this will be an amazing mod and it definitely opens doors to several different aspects of playing oblivion.
+7.5
I was thinking someone could use the concept to create foliage or trees that slowly grow after you drop a seed and enough rain falls. You'd drop the seed, a script would trigger a moveto command move the tree/bush/whatever (from a cell that's unaccessable) just below the surface of the ground and if it rains long enough and enough time passes slow move the tree up on the Z axis.
happy modding
I'm currently running Open Cities Reborn, though... I think it will take a little editing time before I can use this.
=[
Thank you so much!
Lamboworld sure does owe you an apology!