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HarisonZamperla

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panthemusicalgoat

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24 comments

  1. GBRPluss
    GBRPluss
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    • 154 kudos
    Good mod, but meshes are with errors & unusefull data. Can fixed by nifscope.
  2. Xtudo
    Xtudo
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    • 5,161 kudos
    Hi HarisonZamperla:

    I did a mod using yours.

    Dynamic Snow Accumulation for Mods.

    Here: http://tesnexus.com/downloads/file.php?id=40224

    Thanks for creating and sharing your work!

    Xtudo
  3. Higuys
    Higuys
    • member
    • 0 kudos
    AAAAAH! THE SNOW IS TAKING OVER TEH ROAD!!

    IT'S TAKING OVER BRUMA AND EVERYONE IN IT!!!


    RUUUUUUUN!
  4. Laiko
    Laiko
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    Hmm cute mod and refreshing, sadly if you heavily modify Bruma, it looks silly with this on. I can understand not including collision with the snow but it is not very realistic.

    With extra fine-tuning/capability patches this will be an amazing mod and it definitely opens doors to several different aspects of playing oblivion.

    +7.5
  5. harisonzamperla
    harisonzamperla
    • supporter
    • 32 kudos
    by the way, i haven't tested this with other mods very much so im not sure what kind of conflicts could happen. I would think that it should be alright though. My scripts use IsRaining and IsSnowing functions so i don't think weather mods would screw with it. The snow is just nif meshes that are moved up or down 200 units.
  6. harisonzamperla
    harisonzamperla
    • supporter
    • 32 kudos
    Hey thank you everyone for your thoughts and endorsements. I would be honored if any of you want to use this and/or fine tune it. Its very easy to add this into your own mod, the readme explains and a few test runs will make it pretty obvious. There shouldn't be any major conflicts with other mods other than maybe graphical oddities.

    I was thinking someone could use the concept to create foliage or trees that slowly grow after you drop a seed and enough rain falls. You'd drop the seed, a script would trigger a moveto command move the tree/bush/whatever (from a cell that's unaccessable) just below the surface of the ground and if it rains long enough and enough time passes slow move the tree up on the Z axis.

    happy modding
  7. lyobovnik
    lyobovnik
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    • 25 kudos
    Super cool. I would love to add it to my game.

    I'm currently running Open Cities Reborn, though... I think it will take a little editing time before I can use this.

    =[
  8. Zaldiir
    Zaldiir
    • Moderator
    • 488 kudos
    This is awesome, and would fit right into my mod project "Ulfgard"

    Thank you so much!

    Lamboworld sure does owe you an apology!
  9. guitartod
    guitartod
    • member
    • 2 kudos
    I agree with my friend Xtudo over here. This mod almost seems too good to be true xD
  10. Zimnel
    Zimnel
    • member
    • 13 kudos
    Many thanks! This improves immersion and roleplaying as well