This page was last updated on 10 September 2011, 7:12AM
Changelogs
Version 1.5
Sorry, but this change log is crap. It's impossible to create entries in right chronology. Please see end of desription for correct version history.
Version 1.4
deleted: because of simplifying the nomenclature of Scale Bones ("Scale" instead of "scale") the deforming animations don't work, plz download version 1.5
Version 1.3
It seems everybody rigs his own bones although nearly same bones already exist (for example Buttock, Hp1). [color=red]That's crap![/color] 2 versions as described in 1.0 and 1.2. Don't forget changings in Oblivion.ini if using the "TotalControlableSkel
- Show Quivers
- UFF Moving Breast and Animations
Now additionally containing bones from
Version 1.2
Now with subfolder ControlableSkeleton again, no changings in Oblivion.ini needed (head tracking works, but no scaling of spine bones possible)
Version 1.1
Contains only TotalControlableSkeleton
- added bones from Drake's Anthro- Dragon Race
- added bones from Deedees' Maximum Compatibility Skeleton
Works with standard meshes, BBB, Growlfs Body Resizing Mod, Vipcxj's Real High Heels, Drake's Anthro- Dragon Race and maybe some bouncing butt meshes. [color=red]You have to disable eye contact in Oblivion.ini to prevent uncontrolable head wobbling set
Version 1.0
Contains
- Coronerra's Maximum Compatibility Skeleton
- all Scale Bones except fingers and spine (subfolder "ControlableSkeleton")
- all Scale Bones except fingers (subfolder "TotalControlableSkeleton")
Works with standard meshes, BBB, Growlfs Body Resizing Mod, Vipcxj's Real High Heels