215 comments
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StickyNOTICE! Checking so see if there is interest in a reboot of OBGE? A complete, from scratch redo of the mod, with modern machines in mind foe effects and memory usage as well as alternative methods for lowerend machines, to replace ENB and the current OBGE? Also, other modules such as OBPE and OBIE, Oblivion Physics Extender and Oblivion Interface Extender, to be tested out and done? Comment on the issue here!!!!
-Carpe Diem!-
Sure, why not! Considering how skilled you are, I'm confident these projects will be great!!!
By the way, are you planning to also extend the artificial intelligence of NPCs, giving them needs such as searching for food, drinking, sleeping, etc? I remember this was Bethesda's intention when developing the game in 2005, but sadly in the final version there is nothing of that... -
YESSS!
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Hi!
I downloaded your ENB and I have a problem. I play oblivion with Oblivion Reloaded installed: I can't see shadows in the game, even If I set self shadowing and every shadows (except the ones on the grass) to max, even in my Oblivion.ini. What can I do to make your ENB work ? I saw your video in which shadows are wonderful. -
Very nice, everything works perfectly for me but I have one issue: My sunglare has these white rings that come off it when I look at it and Im not sure how to fix that, any suggestions?
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I really like it, but.... the reaction of change in the blur on the view distance thingy is too slow, is there any way to change that? I mean, I have poor eyesight as it is, I don't need more blur.
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What kinda armour is that at the first picture?
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Yeah I'm using this right now and in just a couple minutes I was in Chorrol and the whole street line that connects the "sidewalk" to the center of town starts flickering bright to dark over and over whats causing this and is there a fix.
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DoF shader really messes things up. Only visually impaired people would find this shader realistic
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Is there any way to remove that film grain effect?
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I don't have an Oblivion.ini just Oblivion_default.ini, and in Oblivion_default.ini there is no bShadowsOnGrass.
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Okay, I'm most interested by the fact having OBGE working in conjunction with ENB.
So, from what i'm understanding, it's perfectly possible if using the ENB Injector version and not the wrapper, am I right ?
I'm currently using OBGE v3 since I'm quite fond of the hexagonal Bokeh and some other shaders, but I miss ENB for specific sunsprite effects and the SSAO-SSIL algorythm, wich I find better than in OBGE while being more perfromance friendly.
I you can share your expertise about these specific points, I would be quite gratefull.
Best
Kyo -
Going to be poking at this a bit; scouring the nexus trying to find the 'best' enb by my tastes.
I too noticed that the OBGEv3.dll when included, even without the specific 'water' enhancment, makes distant water look VASTLY better, fixes transparency issues, fixes 'black hole shadow' issues and in general makes the shadows look Considerably better, albeit at the cost of AO Indirect Lighting(this causes ambient occlusioned areas like the character and objects to Flicker like crazy when in 3rd person mode) A small price to pay. Considering it doesnt make too huge of a difference to SSAO quality, while also Increasing FPS, instead of the 'waitrender' option which sucks up a ton of FPS.