0 of 0

File information

Last updated

Original upload

Created by

Oldwolf58

Uploaded by

Oldwolf58

Virus scan

Safe to use

17 comments

  1. babybluepinto
    babybluepinto
    • premium
    • 0 kudos
    Hey by any chance do you have any images of what the Priests and Healer look like?  I'm curious because I have the losing my religion mod installed and I'm curious as to how that would affect the characters and whether there would be any incompatibilities.
  2. Death lok
    Death lok
    • member
    • 2 kudos
    Wouldn't it be best for this to occur AFTER You've beaten Umaril?
    1. Oldwolf58
      Oldwolf58
      • premium
      • 52 kudos
      Possibly, I wasn't concerned with having completed the whole quest since you get to "interrupt" Umaril's plans and foil his desicration of the other chapels while doing the quest. Those chapels remain in operation and are cleaned up almost immediately. Once you've seen the chapel in it's ruined state and talked to the prophet there is really no reason for the chapel to remain in that state. The guard will tell you that it's to remain that way until the investigation is over which leads me to believe they had more in store for it but like a lot of things in the game they never got around to doing whatever it was they had planned so the chapel just sat there. This allows you to go in and see it torn up so as not to break the immersion of the prophet's speech and the guards warning. Then when you've accepted the quest from the prophet it cleans up the chapel and puts it back into use. I could delay it until you visit the shrines of all the gods or something making a bit more time pass but I didn't feel it needed to wait that long. Maybe in a future version if I have time I'll make a few adjustments as to when it's restored and look into having one of the replacement priests or the healer sell spells like they do in the other chapels. But for now it is what it is.
    2. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      "like a lot of things in the game they never got around to doing whatever it was they had planned"

      It's not like they had a team of professional game designers and programmers and millions of dollars
  3. VikingofTamriel
    VikingofTamriel
    • supporter
    • 4 kudos
    Uh, the chapel gets restored with new priests anyway when you finish the KoTN questline...
    1. MaeseAtorrante
      MaeseAtorrante
      • member
      • 37 kudos
      Yeah, this is true. From the wiki:
      "The chapels in Anvil, Bravil, and Cheydinhal are restored, and replacements (Amragor, Aron Verethi, Beem-Kiurz, Eris Senim, Esbern, Inius Colus, Kinther, and Selene Duronia) for the slain priests (Laralthir, Avrus Adas, Marz, Uravasa Othrelas, Hil the Tall, Gruiand Garrana, Ohtesse, and Trevaia, respectively) appear in the chapels."
    2. TesaPlus
      TesaPlus
      • premium
      • 72 kudos
      Hehe, but I never do that, and so the Anvil people will have rotting corpses in the chapel for ever and ever .
    3. LordEmm
      LordEmm
      • supporter
      • 10 kudos
      @TesaPlus,

      may i ask why you even have KOTN installed then, if you never do the questline? I mean you could deactivate that and the Anvil Chapel never gets attacked.
    4. Freyr95
      Freyr95
      • premium
      • 109 kudos
      I feel like I've never seen the chapel ever actually get restored after finishing the KoTN questline, even when I used to play Oblivion on Xbox 360
    5. Oldwolf58
      Oldwolf58
      • premium
      • 52 kudos
      The Anvil Chapel does get restored at the end of the quest line but I never saw the sense in it taking that long to clean the place up. I rarely if ever went back to that chapel after I left Anvil that's why I made the mod.
    6. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      How do I deactivate it? Isn't the KOTN esp-file just a placeholder for the bsa-file?
  4. LordOfTheDucks
    LordOfTheDucks
    • premium
    • 3 kudos
    Worked perfect. Nice to see the town of Anvil stop dwelling on the grief for months of gameplay and clean the place up.
  5. malautomedonte
    malautomedonte
    • supporter
    • 12 kudos
    Hi. Don't know why but my chapel looks exactly as before, even after finishing KOTN... O_o
  6. kvzolar
    kvzolar
    • member
    • 0 kudos
    Just for clarification, I'm guessing that you set this up such that after meeting the specified conditions listed in the description that the old Anvil Chapel cell is replaced by a new Anvil Chapel cell. If so, does that mean any mods that use the old Anvil Chapel cell are incompatible? At the moment I'm only thinking of Netherworld which places a quest giving NPC in the old chapel. I just wanted to find out if I should move the NPC prior to using this mod.
    1. Oldwolf58
      Oldwolf58
      • premium
      • 52 kudos
      Yes, You would need to move that NPC, it would probably be easiest just to create a patch file to move his refernce marker from the old chapel to the new one I made.
  7. TesaPlus
    TesaPlus
    • premium
    • 72 kudos
    Endorsed. Wolf, I agree with you. I always thought that "in real life" the Anvil people would mop up the mess soon after the event. Thanks for sharing! :^)
    1. Oldwolf58
      Oldwolf58
      • premium
      • 52 kudos
      Yer welcome