This is just what i was looking for. I was trying to do a Hand to Hand (Monk) walkthrough, and i was annoyed all the time by the fact that swords were faster than fists, because the punching animations had those random long animations here and there. I tested it several times with a chronometer and got these results: - Punching -> 20 hits in 10 seconds -> 2 attack speed - Sortsword -> 25 hits in 10 seconds -> 2.5 attack speed - Dagger -> 30 hits in 10 seconds -> 3 attack speed
How in the world is using Daggers and Swords faster than punching?? Plus they have more damage, reach, enchantments and can be used with a shield without attack speed penalty. What the f*#@ Bethesda?
Since i didn't find a way to make punches faster, i decided to use your mod to tone down vanilla's insane weapon swinging speed.
My ideal setup is : 0.55 - 0.65 weapon speed 1.3 weapon damage
This way weapons are slower than fists and have arround 70-80% of their old DPS, which balances out since power attacks hit harder now.
Sometimes when i tried to make the patch using TES4edit, the resulting .esp turned out to be multiplying the weapon speeds by 550000 instead of 0.55, resulting in broken unsheathe animations and characters getting stuck when trying to unsheathe their weapons, unable to attack, switch weapons or unsheathe.
I assume this is because the sheathe animation escapates with weapon speed and the animation becomes faster than what the game can handle.
EDIT: I solved it by putting 0.00000055 (divide by a million) instead of 0.55 when asked by the script.
Great job! It works like a swissonian clockwork. At least almost... There is only the minor bug that the weapon speed is multiplied by a number that is 6 digits larger. Meaning I have to enter a number with 6 additional zeros between the decimal break and the actual number (0.00000075 instead of 0.75) to achieve the desired changes. A very strange bug for such an elegant solution... Did anyone else encounter this behaviour? Or is it a deliberate puzzle as well as a joke (with a weapon speed at 700000, the draw fails in mid movement, from 1st person it looks like the PC is having a wank...)
Anyhow, thumbs up for the most uncommon modding solution I met so far (I did'nt know that one can drag and drop a file on an executable). Endorsed as well.
Confirmed, he is a god. Holy crap. You just made this games combat 10x improved. Thank you so much sir, you are a scholar and a saint. This mod needs to be more well known, everybody should use it! Endorsed and voted file of the month. Again, thank you so much for sharing this. If you didn't, it may never have existed seeing as it already took this long for someone to do it! Say, i wonder if this would work for skyrim?
9 comments
This is just what i was looking for. I was trying to do a Hand to Hand (Monk) walkthrough, and i was annoyed all the time by the fact that swords were faster than fists, because the punching animations had those random long animations here and there. I tested it several times with a chronometer and got these results:
- Punching -> 20 hits in 10 seconds -> 2 attack speed
- Sortsword -> 25 hits in 10 seconds -> 2.5 attack speed
- Dagger -> 30 hits in 10 seconds -> 3 attack speed
How in the world is using Daggers and Swords faster than punching?? Plus they have more damage, reach, enchantments and can be used with a shield without attack speed penalty. What the f*#@ Bethesda?
Since i didn't find a way to make punches faster, i decided to use your mod to tone down vanilla's insane weapon swinging speed.
My ideal setup is :
0.55 - 0.65 weapon speed
1.3 weapon damage
This way weapons are slower than fists and have arround 70-80% of their old DPS, which balances out since power attacks hit harder now.
Sometimes when i tried to make the patch using TES4edit, the resulting .esp turned out to be multiplying the weapon speeds by 550000 instead of 0.55, resulting in broken unsheathe animations and characters getting stuck when trying to unsheathe their weapons, unable to attack, switch weapons or unsheathe.
I assume this is because the sheathe animation escapates with weapon speed and the animation becomes faster than what the game can handle.
EDIT: I solved it by putting 0.00000055 (divide by a million) instead of 0.55 when asked by the script.
A very strange bug for such an elegant solution... Did anyone else encounter this behaviour? Or is it a deliberate puzzle as well as a joke (with a weapon speed at 700000, the draw fails in mid movement, from 1st person it looks like the PC is having a wank...)
Anyhow, thumbs up for the most uncommon modding solution I met so far (I did'nt know that one can drag and drop a file on an executable).
Endorsed as well.