Could you please fix an engine bug where wound decals on bodies (if you have bDecalsOnSkinnedGeometry set to 1) disappear when you open your inventory?
I've been having a lot of trouble recently with Oblivion crashing whenever I attempted to load saves after I mistakenly decided to add a bunch of mods in short succession. Crash logs pointed to an animation issue which of course led me to uninstall all my animation mods. (which fixed nothing) And after a bunch of uninstalled mods and Bashed patch rebuilding simply installing these engine fixes made the problem simply vanish. Thank you so much for these fixes.
It comes with so many essential engine fixes in so many areas, that running without it, will guarantee, that your game will be crashing. No mod should run without it!
What this error message exactly says and where is it shown? Is it from log file of EngineBugFixes itself (EngineBugFixes.log) or OBSE (obse.log)? For the start I would recheck if EBF is installed including its ini file (assuming that OBSE is running fine otherwise) in the right place. If it's OBSE reporting this, there can be couple of possibilities, mostly security related as OBSE and many plugins are changing parts of Oblivion executable while is loaded in RAM, or incompablility with version of OBSE which you're using.
So how i am suppose to know if i installed it correct into the game's folder because it is not shown in wryen bash mod list even if i put it in OBSE folder or in Oblivon's data folder.
You know it is correctly installed by installing it correctly. extract two files from the archive: EngineBugFixes.dll and EngineBugFixes.ini and put them into the folder Oblivion/Data/OBSE/Plugins Optionally, extract and install at a higher folder level, but I find no reason to do that since there is nothing else needed to install. and you are done. Then you can optionally read the documentation and decide if there are any INI setting you want to switch to 0 If you look into the folder Oblivion/Data/OBSE/Plugins and do not see EngineBugFixes.dll and EngineBugFixes.ini ther, then they are not installed correctly (maybe you dropped a folder at the wrong folder level) I install OBSE plugins manually this way. I do not know how any of the Mod Managers handle OBSE plugins.
If you install with wrye bash, the "Plugins" folder will be automatically created, but OBSE itself must be already installed; if you install manually just create the folder yourself if it's not there
I haven't downloaded this yet, but using MO2, I've only had to manually install add actor values and MenuQue; all other OBSE plug-ins were installed via MO2 without issue
Hi. After installing this fix l had a bug - wabbajack stop working. It didn't happen right after installation, ~10 hours after staff work's normal, now it's don't transmute mobs. How it could be fixed?
Random crashes around Anvil. Happens consistently when returning to same spot. Outer perimeter of the town as well as on the hillsides near the castle. Before Dunbarrow Cove
FYI: with OBSE 22.8 or later, one OBSE bug fix in this mod sometimes causes hanging on load, in particular when trying to load an old save. So if you experience hanging, try disabling this bug fix in the INI:
889 comments
for the one you mentioned change:
bInstallFloraOwnershipPatch=1
to
bInstallFloraOwnershipPatch=0
Set bInstallPackageStartEquipmentFix in the ini file to 0.
If you don't your followers unequip all their items every time they loot a corpse.
However, it's suggested, to additionally use Blue's Engine Fixes https://www.nexusmods.com/oblivion/mods/52700 now.
It comes with so many essential engine fixes in so many areas, that running without it, will guarantee, that your game will be crashing.
No mod should run without it!
extract two files from the archive: EngineBugFixes.dll and EngineBugFixes.ini and put them into the folder
Oblivion/Data/OBSE/Plugins
Optionally, extract and install at a higher folder level, but I find no reason to do that since there is nothing else needed to install.
and you are done. Then you can optionally read the documentation and decide if there are any INI setting you want to switch to 0
If you look into the folder Oblivion/Data/OBSE/Plugins and do not see EngineBugFixes.dll and EngineBugFixes.ini ther, then they are not installed correctly (maybe you dropped a folder at the wrong folder level)
I install OBSE plugins manually this way. I do not know how any of the Mod Managers handle OBSE plugins.
bInstallLoadCreatedBaseObjectsFix=0