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AerysTMD

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AerysTMD

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29 comments

  1. Teruke
    Teruke
    • member
    • 5 kudos
    don't seem like Vilja makes use of these Animations.
    1. mrjwmorse
      mrjwmorse
      • premium
      • 16 kudos
      Vilja is a unique race..you would have to make a patch for her race.
    2. deno46
      deno46
      • member
      • 0 kudos
      i made a post above about this
  2. Josepacoburl
    Josepacoburl
    • member
    • 0 kudos
    Does it work with all NPCs? I think it doesn't work with Vilja's mod.
    1. deno46
      deno46
      • member
      • 0 kudos
      its late but it might help others. It doesnt work with vilja. She uses another animation archive called 0femalevariablewalk_vilja.kf.

      to get vilja to use any animation you want you need to put the file you want in data/meshes/character/_male/specialanims/

      and rename the file as i put above.
      You can copy the female movement from this mod i think its one of the walk forward.kf ones and rename it for vilja an voila.
  3. deleted32556460
    deleted32556460
    • account closed
    • 0 kudos
    Installed through NMM. Works fine. Is there version for the player?
    1. moormanazeem13
      moormanazeem13
      • member
      • 0 kudos
  4. Cadances
    Cadances
    • member
    • 1 kudos
    Merged into bashed patch and worked as intended.
  5. songlife
    songlife
    • member
    • 10 kudos
    Needs to be BBB. Not really usable until then.
  6. Yotamoteuchi
    Yotamoteuchi
    • member
    • 0 kudos
    Omo trabalho com os NPCs
  7. ClipDatChit
    ClipDatChit
    • member
    • 0 kudos
    Dumb question but this works for the player as well correct?
    1. rafaelalcid
      rafaelalcid
      • member
      • 7 kudos
      I don't think so (I always play as a male).
      But there is a mod who modify that.
  8. rafaelalcid
    rafaelalcid
    • member
    • 7 kudos
    Amazing mod!
    Remember to put this mod a way down there, to the bottom: any mod that adds/ changes NPC will invalidate its animations, so put it down it.
    1. ClipDatChit
      ClipDatChit
      • member
      • 0 kudos
      Im new to modding but in the load order would Bottom be 1 or is it the other way around such as bottom is lets say the newest mod you download?
    2. rafaelalcid
      rafaelalcid
      • member
      • 7 kudos
      Hi! and welcome to modding, buddy, heh!
      Okay: the bottom would be the last one (if you're using Wrye Bash, which I recommend, it would the the mod before the Bashed Patch).
      Have I managed to explain to you?
      Edit: for exemple. You have:

      Oblivion.esm
      Shivering Isles.esp
      Knights.esp

      The bottom would be after Knights.esp.
      If you're using Wrye Bash:

      Oblivion.esm
      Shivering Isles.esp
      Knights.esp
      Bashed Patch

      The bottom would be after Knights, but before the Bashed Patch.
  9. surg23
    surg23
    • supporter
    • 7 kudos
    Does this not work with LoverswithPK and/or HGEC + BBB ?

    This makes my game crash at title screen. Not getting any conflicts when installing it as FOMOD.
  10. icannotaim
    icannotaim
    • premium
    • 18 kudos
    Installed this yesterday (see post for date) on Oblivion GOTY (steam) using WyreBash, re-made the bash-patch and everything works. The change is subtle and not over the top and IMHO much more immersive. I had read about this mod and I was doing a quest where I had to follow a character for 18 hours (you know, for that paranoid dude) and noticed that she was walking very stiff. Saved my game whilst behind her, loaded this mod, re-loaded my save and presto! Kudos that your mod still works after all these years.