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Lametrie

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lametrie

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85 comments

  1. ShalenHail
    ShalenHail
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    This was a must have with the original Oblivion—is there any chance at all you'll remake it for the remaster?
    1. AlexWolfSilvermane
      AlexWolfSilvermane
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      theoreticaly it may work right out of the box
  2. minjumaraj7x
    minjumaraj7x
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    Is this compatible with better cities?
    1. iiGxsr
      iiGxsr
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      I'm really happy I am not the only one looking for Oblivion mods in 2025
    2. minjumaraj7x
      minjumaraj7x
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      Oblivion is epic, never gets old. Lol 
      Btw for anyone wondering it works fine with better cities afaict since this mod effects interiors. 
  3. Dennywood
    Dennywood
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    The Mephala quest can't be finished with this mod... 
    Is it normal? At Bleaker's way.
    Edit: OK, SORRY it works now. 
    Thank you for this mod.
  4. Laupopa227
    Laupopa227
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    Claudius Arcadia's house across from Agarmir would be a nice addition 
    1. Dennywood
      Dennywood
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      ...
  5. Golb89
    Golb89
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    What about The Drunken Dragon Inn? (Though i guess this mod takes care of that one, among many others)

    Conversely, shouldn't Marcel Amelion "inherit" his daughter's house instead of letting the player buy it?

    Also, i'm not sure wtf were you thinking when you designed the quest for the Clarabella, but it definitely needs to be either fleshed out better or completely redone (and shouldn't the quest start when you first visit the docks rather than the city?)

    And i guess Nerastarel's House is supposed to be a joke...? (Nice one though!)

    Lastly, it seems you indeed forgot to replace some containers, and some aren't disabled properly causing their replacement to clip in them: the aforementioned mod helps with the former though, and the latter is easily fixed with the console.

    Oh, and the chimney in the cozy option of Cadlew chapel is missing (the fire burns above the nonfunctional altar): no easy fix for this one though...

    [Addendum]

    Made a more organized list of the houses for sale, just because:

    - Anvil
    Lighthouse Basement Cellar
    The Sea Tub Clarabella
    The Serpent's Wake

    - Bravil
    Ranaline's House
    Ungolim's House

    - Bruma
    Arnora’s House
    Jearl’s House
    J'Ghasta's House

    - Cheydinhal
    Aldos Othran's House

    - Chorrol
    Eugal Belette's House
    Francois Motierre's House
    Reynald Jemane's House
    Valus Odiil's House

    - Imperial City
    Agarmir’s House (Talos Plaza)
    Jakben Imbel's House (Talos Plaza)
    Lorkmir's House (Elven Garden)
    The Marie Elena (Waterfront)
    Roland Jenseric's House (Temple District)
    Umbacano Manor (Talos Plaza)

    - Leyawiin
    Alval Uvani's House
    Blackwood Company Hall
    Cingor's House

    - Skingrad
    Bernadette Peneles' House
    Glarthir’s House
    Nerastarel's House
    Summitmist Manor
    Totius Sextius‘ House

    - Others
    Applewatch (Bruma)
    All houses in Bleaker's Way (Bruma)
    Cadlew Chapel (Bravil)
    Greyland (Leyawiin)
    Gweden Farm (Anvil)
    Roland Jenseric’s Cabin (Imperial City/Cheydinhal)
    Shetcombe Farm (Kvatch)
    All houses in Water's Edge (Leyawiin)
    1. Umbera
      Umbera
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      Thank you for this!
  6. Myrystyr
    Myrystyr
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    I took a look at this (1.7 legacy version) in Edit, curious about how it all works, and to help me decide whether to keep it installed for my next playthrough (as my previous characters only bought 1 or 2 of the houses from early-game quests, and ended up in houses from other mods or ones I've modded for my own personal use) and found a potential issue.

    A Shivering Isles Dialogue topic - SE12TraitorTaunts part of the quest SE12 "The Roots of Madness" - is flagged as deleted. The records are:
    0001A365
    0001A379

    I haven't played through Shivering Isles enough to know whether this should go under bug reports, and don't know what effect this might have on play. It does seem an odd edit to make though, and I doubt it is intended to be part of how this mod works.
  7. redgreenandblue
    redgreenandblue
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    Super cool mod. One proposal: Is it possible to have the option to remove all of the furniture from houses that were purchased? That way, one could customize them with mods such as imperial furniture.
  8. KevinFoged
    KevinFoged
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    I don't know whether this would be possible, but seeing as you still appear to be active in the community and recently updated the mod, I figured I'd ask:

    "Landlord / rent out your houses" feature suggestion
    I noticed in the description that with another mod you can reject a house and a new NPC will be able to move in. So my question is if instead of rejecting it, would it be possible to make you able to purchase it, and then choose to rent it out - like becoming a landlord of sorts? Would give more incentive to purchase houses that would otherwise be ignored, turning it into a passive income of sorts.

    If it could be done without the new homeowner mod as a requirement it would be even better, like dynamically checking for NPCs without an assigned bed - at the moment some of the mods I'm using sends some NPCs to the sewers during the night, as they have no beds or bedrolls to sleep in. Alternatively it could be up to the player to manually assign/ask an NPC if they want to rent the home - probably easier, and would provide more control? Not sure what the best approach would be.

    Also some houses like Baenlin's house has e.g. his nephew move in after he dies in the quest, but if the nephew dies the house just remain empty - any chance of e.g. that house to be available if the nephew is dead?

    Great work on the mod in any case - amazing to have so many new homes to choose from!
    1. Golb89
      Golb89
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      Try this and this.
  9. Bahziivol
    Bahziivol
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    I know you haven't updated this in a while, but if you decide to again, could you have an optional file that doesn't automatically add quests relating to every vacant house to your quest log? I'm just very OCD about keeping my quest log clean and it being full of quests about houses I'll never buy kind of bugs me. I feel like adding the pamphlets to my inventory would be enough until I talk the NPC about buying a house myself.
    1. lametrie
      lametrie
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      I would like to try that out, but when opening the quest tab the construction set crashes and I got no clue why. But I have that in mind when things function again. There are other issues as well such as my custom pictures (like the one in Arnoras House in Bruma) that don't show propperly, so I just delete them and have the original pictures again there. But first I have to get the construction set to work again...
    2. lametrie
      lametrie
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      As a tip for now: there is always an option to not buy the house that will stop the quest. But, yes, you have to find your way to Vinicia in the IC Marketplace though.
    3. lametrie
      lametrie
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      I've done some changes and you now mostly just get the flyer. The quest starts, when you talk with Vinicia about the house. Some few quests remain due to the nature of those quests, but they should be solved quickly. I hope, all is functioning ;-) Enjoy !
  10. bkrugby
    bkrugby
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    Hi, Loot says there are wild edits.  Should I be cleaning anything here or no?  I am a little unsure if I should go mucking around.