How was this done? i ask because i was hoping to give the fence you get from the dunbarrow cove home more gold but i can't work out how to safe my life.
I'm assuming you already have the construction set and are somewhat familiar with it, just go to the actor ( In this case DLC06Fence ), click on AI and there you will see a square with "Barter Gold" that is what you need to edit.
Not sure what's up but this mod didn't change anything, installed a different merchant gold increase mod from 2008 and it worked fine, not sure if this one only works on new saves or what have you.
I cant get this to work with bashed patch. It gets "merged" into bashed patch but it doesnt carry over the changes? I tried adding bash tags to the mod but that also didnt work
Conceptually, merchants with more gold have higher skill, and thus you get proportionally less return when selling to them. Realistically, you'll end up with over 1M gold by level 20 even if you're barely trying, so the 8% (roughly) difference in return is completely meaningless, and just dumping everything on, say, Thoronir now that he can pay up to 8000 per item is completely fine.
There's a lot of BS "shaming" that goes on for mods like this sometimes, but in reality it basically has no gameplay impact at all: it's just nice to actually get what something is really worth. If anything, it's MORE "immersive", because the limiting factor (once you get to the early teens and loot isn't all garbage any more) becomes your Mercantile skill rather than an arbitrary maximum. :)
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Открываете консоль -> выбираете торговца (мышкой или "pridID") -> набираете "SetBarterGold N" где N - количество золота и жмёте enter.
Теперь у торговца иной лимит денег. Наслаждайтесь.
За Императора!!
Realistically, you'll end up with over 1M gold by level 20 even if you're barely trying, so the 8% (roughly) difference in return is completely meaningless, and just dumping everything on, say, Thoronir now that he can pay up to 8000 per item is completely fine.
There's a lot of BS "shaming" that goes on for mods like this sometimes, but in reality it basically has no gameplay impact at all: it's just nice to actually get what something is really worth. If anything, it's MORE "immersive", because the limiting factor (once you get to the early teens and loot isn't all garbage any more) becomes your Mercantile skill rather than an arbitrary maximum. :)