In the last few weeks, I have been able to work on a much-needed update to fix one particular crash with The Ransom quest. It turns out, like Toutatis mentioned, that an old reference failed to be called in a script, resulting in a crash upon entering The Drunken Dragon Inn and other issues. This quest has given me so many problems, from its conception to its final phase. I have tested it time and time again in the last few days and I really hope that everything works perfectly!
Other than this fix, other smaller fixes, changes and an addition are part of the 1.04 update. You will find them below. Thank you again for using my quest mod and for your feedback. I really appreciate it. I would love to be more active, but my schedule prevents me to. Keep on playing and modding Oblivion!
- Cliff
1.04
Fixes
- The Ransom : Fixed crash when loading the Drunken Dragon Inn. - The Ransom : Removed the "Ula" topic from Kal-Ma. - A Noble's Debts : Fixed the bug preventing Chulmore Quill from saying his opening lines. - To Assist the Fate : The bandits' hideout greeting bandit will appear only if you've discovered its location. - Two Cowards : Changed duel's location for players with Open Cities Reborn.
Changes
- The Ransom : Game time will advance one hour while waiting for Ula's release in the Drunken Dragon Inn. - The Wraith's Hand : Added hints about the priest's schedule in the Arcadius Menelius topic. - The Telvanni Duel : Changed the duel location to the main bridge outside the Imperial City to avoid the inn's patrons from jumping in the fray and killing each other.
Additions
- A Noble's Debts : Added a couple of dialogue for the Fort Wariel topic to direct the player to discover the fort's location.
I really enjoy this mod, and the depth that more mundane missions can add to this game, but I've unfortunately had multiple of the quests break on me, usually due to errors in the NPC's pathing, when you have to meet one at a secondary location.
For example, I had to use the command console to fix the Barbarian quest, as she got stuck infinitely swimming in the water underneath the bridge you are supposed to meet her on. Even when using the console commands, you can't always fix these issues. During the cowards quest, after I agree to meet him outside of Anvil's walls, Gualtierus Turrianus will exit the Count's Arms and seemingly despawn. When I use console commands to move him to the meeting point, he immediately turns around and runs back to the Count's arms, and despawns himself again, making it impossible to finish the quest.
What's interesting to me is that I am not using Better Cities, or anything else that makes major changes to the landscape, so it's tricky for me to troubleshoot this. If these issues are caused by a mod conflict, I haven't been able to figure out which one. I plan to try a few more missions before I uninstall this mod, but conceptually it's really neat, and I hope that someday down the line I can revisit it and have a smoother experience.
Absolutely LOVE this mod! I've actually failed one mission and have to say I ADORE that you can fail! The time limit on the quests is realistic without being too obtuse or difficult. It adds a sense of urgency to missions, especially if you don't use the fast travel in your playthrough. The writing and lore accuracy is top-notch, a must-have for immersion lovers. Stability-wise I have completed all the quests on a heavily modded game and haven't encountered a single issue.
I can't recommend this mod enough. I only wish there were more like this!
It was A nobles Debts. I was too slow in getting the gold bar, couldn't find the deed and took too long in general. I don't fast travel and lost track of days in the wilderness to boot thus failed. It sure showed me not to drag my feet on the next ones!
Please check your private message requests when you get a chance, 'Dispensation' is using ElevenLabs to add AI-generated voice acting to various mods. Tales of Cyrodiil is a popular request to receive this voice-acting but only after permissions have been granted by the original author!
I love this mod. It's lore friendly, fits into the world seamlessly and doesn't add anything unnecessary to the game world. If it had voice acting using AI or something, it would be perfect. Also any mod with monkey island references and a bit of humor deserve a thumbs up. It'll definitely go into any modlist if I start a new game. There's a few things and bugs though that I should mention: During the assist fate quest I decided to complete all the options that were available, however when turning the quest in this doesn't result in a new dialogue option, which I think is a missed opportunity. In the noble's debt quest, doing all the options raised the reward. Incidentally during noble's debt quest, if you complete all options by yourself and then find the investigator, he'll still offer you assistance, which you can't refuse. He'll give you a letter and tells you where to find the bad guy. He's already dead at this point though, so you're stuck with a quest item which cant be removed. Bugs: In the unexpected journey quest I managed to kill the orc outside of bruma. She didnt teleport me anywhere. Yet I still got the "tell me where she is" dialogue option. So the assistant sent me back to Bruma, which resulted in the quest never being able to be finished as it was impossible to actually find her. She was already dead. Also many dialogue options are simply too long to be displayed in vanilla Oblivion. They're cut off. Minor issues though, otherwise it's damn perfect!
I second this, there is already the Dagoth Ur voice mod for Morrowind using elevenlabs ai, it sounds really good, like an actual voice actor, while I doubt Cliffworms will see this but if anyone seeing this has the technical know how and time on their hands there's no reasons the author wouldn't allow it
Just bumping this because your mod hasn't been updated in a long while and the in-game message warning about 'Oblivion Uncut' (now Cyrodiil Re-Loaded as of 2022) incompatibility is very outdated; especially as both the mod itself and the quest it's referring to have been renamed since, but mostly because there is no incompatibility anymore. I'd hate for players to get confused
So during the two cowards quest when i arrive at the duel location my character freezes (i assume this is intentional) and i see the guy walking towards me but while he is walking he gets attacked by a bandit from the fort behind him. He kills the bandit and than just stand still and doesn't walk towards me anymore. The quest is interupted and my character remains frozen. Is it really necessary to freeze the character?
cant seem to progress on "the randsom" i decided to go the route of intimidating and had to kill his lackey but the journal does not update after reading the note. i even went to the location of the npc in question and it tells me hes kneeling in prayer or something like that.
Edit: reloading to a previous save allowed me to confront the bad guy that kindnapped ulna but upon returning to the quest giver, i had to tell her i randsomed the saphire even though i didnt.
158 comments
In the last few weeks, I have been able to work on a much-needed update to fix one particular crash with The Ransom quest. It turns out, like Toutatis mentioned, that an old reference failed to be called in a script, resulting in a crash upon entering The Drunken Dragon Inn and other issues. This quest has given me so many problems, from its conception to its final phase. I have tested it time and time again in the last few days and I really hope that everything works perfectly!
Other than this fix, other smaller fixes, changes and an addition are part of the 1.04 update. You will find them below.
Thank you again for using my quest mod and for your feedback. I really appreciate it. I would love to be more active, but my schedule prevents me to.
Keep on playing and modding Oblivion!
- Cliff
1.04
Fixes
- The Ransom : Fixed crash when loading the Drunken Dragon Inn.
- The Ransom : Removed the "Ula" topic from Kal-Ma.
- A Noble's Debts : Fixed the bug preventing Chulmore Quill from saying his opening lines.
- To Assist the Fate : The bandits' hideout greeting bandit will appear only if you've discovered its location.
- Two Cowards : Changed duel's location for players with Open Cities Reborn.
Changes
- The Ransom : Game time will advance one hour while waiting for Ula's release in the Drunken Dragon Inn.
- The Wraith's Hand : Added hints about the priest's schedule in the Arcadius Menelius topic.
- The Telvanni Duel : Changed the duel location to the main bridge outside the Imperial City to avoid the inn's patrons from jumping in the fray and killing each other.
Additions
- A Noble's Debts : Added a couple of dialogue for the Fort Wariel topic to direct the player to discover the fort's location.
For example, I had to use the command console to fix the Barbarian quest, as she got stuck infinitely swimming in the water underneath the bridge you are supposed to meet her on. Even when using the console commands, you can't always fix these issues. During the cowards quest, after I agree to meet him outside of Anvil's walls, Gualtierus Turrianus will exit the Count's Arms and seemingly despawn. When I use console commands to move him to the meeting point, he immediately turns around and runs back to the Count's arms, and despawns himself again, making it impossible to finish the quest.
What's interesting to me is that I am not using Better Cities, or anything else that makes major changes to the landscape, so it's tricky for me to troubleshoot this. If these issues are caused by a mod conflict, I haven't been able to figure out which one. I plan to try a few more missions before I uninstall this mod, but conceptually it's really neat, and I hope that someday down the line I can revisit it and have a smoother experience.
Tales of Cyrodiil Voices (ElevenLabs)
I can't recommend this mod enough. I only wish there were more like this!
My only regret is that I have not provided voice-acting.
I'm curious. Which quest did you fail?
Cheers!
Cliff
have you looked at the new OBVA Synth mod for synthesized voice acting?
During the assist fate quest I decided to complete all the options that were available, however when turning the quest in this doesn't result in a new dialogue option, which I think is a missed opportunity. In the noble's debt quest, doing all the options raised the reward.
Incidentally during noble's debt quest, if you complete all options by yourself and then find the investigator, he'll still offer you assistance, which you can't refuse. He'll give you a letter and tells you where to find the bad guy. He's already dead at this point though, so you're stuck with a quest item which cant be removed.
Bugs: In the unexpected journey quest I managed to kill the orc outside of bruma. She didnt teleport me anywhere. Yet I still got the "tell me where she is" dialogue option. So the assistant sent me back to Bruma, which resulted in the quest never being able to be finished as it was impossible to actually find her. She was already dead.
Also many dialogue options are simply too long to be displayed in vanilla Oblivion. They're cut off.
Minor issues though, otherwise it's damn perfect!
Great mod though!
Edit: reloading to a previous save allowed me to confront the bad guy that kindnapped ulna but upon returning to the quest giver, i had to tell her i randsomed the saphire even though i didnt.