This page was last updated on 06 March 2023, 1:34PM
Changelogs
Version 3.7
Issues with Glarthir should be fixed.
Seridur now leaves his house occasionally (At night).
Issues with guards holding torches should be fixed.
Version 3.6
Fixed issues with Erthor, Pinarus Inventius and Qill-Weave.
Improvements and additions to shopkeepers.
Improvements and additions to some guards.
Version 3.5
Fixed anvil positions so the smithing animation lines up properly.
Version 3.4
County guards will defend against the main threatening Oblivion Gates, at times possibly shortstaffing the city garrison during the oblivion crisis.
Improved smithing animation.
Improved take notes animation.
More changes and additions to shopkeepers.
Version 3.3
Fix for Gunders random (in the wrong way) behaviour.
Version 3.2
Various improvements and additions, most notably to shopkeepers.
Version 3.1
Fixed Ungarion's shop not opening. (Thanks bevilex!)
Fixed wrong cell names. (Thanks Vengyre!)
Version 3.0
Many improvements to the NPCs of Anvil.
Version 2.9
Now covers all vanilla cities except the Imperial City.
UOP changes have been forwarded where I deemed them important enough.
Version 2.1
Skingrad is now also covered. Currently covered cities: Anvil and Skingrad.
Version 2.0
Massive improvements to the random sandboxing of NPCs.
Version 1.2
Adds even more/new behaviour to the NPCs of Anvil, now also affects most NPCs in the Anvil Castle.
Improves Varel Morvayns smithing.
Version 1.1
Adds smithing animations to Varel Morvayn, taking notes animations to Newheim, cleaning animations to Enilroth and Norbert Lelles will sit down during his open shop hours.