Some objects such as food, drinks and carafes are left floating in the air around the mages guild floor area in Anvil. It's the room with the drapes and beds. Could this be a case of mod conflict that I'm unaware of? The only mods that could be affecting the Mages Guild is the module of Banes Guild United from OOO I'm using, but it appears that mod only adds in new outfits and weapons for the Major factions.
Edit: Yes, in the Anvil infirmary there's food floating in areas within and between the infirmary cubicles.
Edit 2: I have found the cause, it is indeed a conflict of some sort. More specifically with your mod and OOO - Oscuro's Oblivion Overhaul - Updated. To clarify, moving your mod below OOO clears the affected areas, but cause other objects like crates and shelves added by OOO to disappear, and the food and sacks that were placed on top of those models to stay floating in the air, vice versa.
A most odd phenomena, as I was previously unaware that OOO added it's own objects and modified certain areas of certain mages guild branches. I shall try to contact the OOO author about this. Hopefully they reciprocate, sorry for the extensive block of text on your comments section.
Hi i have a quick question, would it be possible if you were to add the player to be able to pick up these add ons? In particular the books on the shelves, because i can't pick up even the vanilla books on the shelf. Btw i love your mod besides that. Great work.
What do you mean by not being able to pick up the books? Most of the books are actually static containers, so you can "open" them and take books out. I did this so the books don't literally fly off the shelf and go everywhere.
I don't use BC myself, but they should play nice together. This mod only impacts the Guild Hall interiors. I think BC only impacts exteriors, so should be good! (someone please correct me if I'm wrong).
I am willing to test this myself. I will let you know if I find anything out of place. Thanks for the mod btw!
EDIT: I haven't noticed any visual conflicts with Better Cities. I am using a couple other smaller mods that add stuff/NPCs to the guilds, but it all works well. Many thanks once again!
Been exploring the various mage's guild halls with this mod, and I really like the new additions! Definitely gives the halls more individual character.
Hi! There is a small incompatibility with Mage's Guild Quests, in Skingrad Hall, making impossible to complete the Quest Mages Guild Dues. It is in: Cells Block 9 Temporary 49007234 Placed Object bookset1c "Books" [CONT:49002B63] I've just deleted this item above with TES4Edit and it's working fine - I can complete the quest, now. If anyone is having problem, just delete this object with TES4Edit.
rafaelacid -- go ahead and upload the patch! Thanks for fixing the issue -- my Oblivion install broke and I can't seem to fix it again, so it's gonna be a while before I could fix it myself.
Caramba (wow)! Well, here it is (I'm going to post it later): Mages Guild Quests Patch I hope everything goes well. I've managed to keep both items from both mods, and fixed Anvil Mages Guild Chalice as well (by default, you can pick it up - don't know why).
Edit: Ignore everything below, I'm just a special kind of stupid. the missing textures isn't your mod at all, but an entirely different one that affects something found in many a Mages Guild hall: Soul Gems. so nvm!
Hi there! So sorry. I think I've tried everything and I'm still getting the missing meshes. I've adjusted my load order, even uninstalled the mods that were "conflicting" with this one. I've downloaded the clean version, the "unclean" version with the additional mesh pack, and the clean version with the mesh pack and still the meshes won't load. Any tips? I have Shivering Isles, and the mods that "conflict" are "An Enhanced Fort Farragut" and your Frostcrag Spire Revisited Redux 2. Is there a mod requirement I'm missing?
It shouldn't! I left the Cheydinhal Mages Guild alone, because I didn't want to somehow mess up their Recommendation Quest. Nothing there is changed, so it should work with Dunmerized Cheydinhal just fine :)
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Edit: Yes, in the Anvil infirmary there's food floating in areas within and between the infirmary cubicles.
Edit 2: I have found the cause, it is indeed a conflict of some sort. More specifically with your mod and OOO - Oscuro's Oblivion Overhaul - Updated. To clarify, moving your mod below OOO clears the affected areas, but cause other objects like crates and shelves added by OOO to disappear, and the food and sacks that were placed on top of those models to stay floating in the air, vice versa.
A most odd phenomena, as I was previously unaware that OOO added it's own objects and modified certain areas of certain mages guild branches.
I shall try to contact the OOO author about this. Hopefully they reciprocate, sorry for the extensive block of text on your comments section.
What do you mean by not being able to pick up the books? Most of the books are actually static containers, so you can "open" them and take books out. I did this so the books don't literally fly off the shelf and go everywhere.
Use the esp from version 1.1 and use everything else from 1.0a
EDIT: I haven't noticed any visual conflicts with Better Cities. I am using a couple other smaller mods that add stuff/NPCs to the guilds, but it all works well. Many thanks once again!
There is a small incompatibility with Mage's Guild Quests, in Skingrad Hall, making impossible to complete the Quest Mages Guild Dues. It is in:
Cells
Block 9
Temporary
49007234 Placed Object bookset1c "Books" [CONT:49002B63]
I've just deleted this item above with TES4Edit and it's working fine - I can complete the quest, now.
If anyone is having problem, just delete this object with TES4Edit.
I'm at a total loss with tes4edit
I don't know, sorry.
If you want, I can upload a 'patch' that I made to you (if there's no problem).
Well, here it is (I'm going to post it later): Mages Guild Quests Patch
I hope everything goes well.
I've managed to keep both items from both mods, and fixed Anvil Mages Guild Chalice as well (by default, you can pick it up - don't know why).
Hi there! So sorry. I think I've tried everything and I'm still getting the missing meshes. I've adjusted my load order, even uninstalled the mods that were "conflicting" with this one. I've downloaded the clean version, the "unclean" version with the additional mesh pack, and the clean version with the mesh pack and still the meshes won't load. Any tips? I have Shivering Isles, and the mods that "conflict" are "An Enhanced Fort Farragut" and your Frostcrag Spire Revisited Redux 2. Is there a mod requirement I'm missing?