0 of 0

File information

Last updated

Original upload

Created by

Laulajatar

Uploaded by

laulajatar

Virus scan

Safe to use

62 comments

  1. laulajatar
    laulajatar
    • premium
    • 153 kudos
    Locked
    Sticky
    If you are using HUD status bars, change

    set tnoHSB.hud_min to sv_Construct"(GetBaseAV Encumbrance) - 4"
    to
    set tnoHSB.hud_min to sv_Construct"(GetAV Strength) * 5"

    in Hud Status Bars.ini (5, or whatever your str multiplier is if you changed it).
  2. sendnonsense
    sendnonsense
    • member
    • 0 kudos
    Good gravy this mod is awesome. Bringing Oblivion into the modern day where you can drag your happy butt with all your loot back to town rather than being utterly stuck in one place. Thanks!
  3. GeorgeGabriel
    GeorgeGabriel
    • member
    • 1 kudos
    What I'm about to say might sound like an annoying concept and it most likely is.
    But are any mods for oblivion that make it so that your stamina very slowly depletes during walking while encumbered, and you have to stop and catch your breath before continuing again.

    It's a bit of an annoying concept but it does add a little bit of realism and immersion when you're playing a kleptomaniac mule character that grabs and picks up everything that they come across.
    1. laulajatar
      laulajatar
      • premium
      • 153 kudos
      I think Basic Physical Activities has endurance cost for carrying too much, but I am not quite sure, because I would be, in fact, very annoyed by that concept :D
      Can't say how those mods would work together, if at all.
  4. SamFisher91
    SamFisher91
    • supporter
    • 9 kudos
    Is there a way to disable the message spam of being over encumbered? Either from the vanilla game or from the one that shows up from this mod
  5. Kurmis
    Kurmis
    • member
    • 0 kudos
    Thanks for your work! I love the idea :)

    Just wanted to report that this seems to conflict with the Steed birthsign from Birthsigns of Cyrodiil: https://www.nexusmods.com/oblivion/mods/52281

    The Steed birthsign is supposed to increase PC's carry capacity by 50%, the effect is added to the player, but with this mod active it's not actually active. If I remove this I get the expected bonus. My naive speculation is that this mod recalculates the carry capacity and does not take into account active effects maybe?

    EDIT: for those concerned this functionality is also included in the Supreme Overhaul (SMO), and it does not conflict with the Birthsigns of Cyrodiil.
  6. ATD555
    ATD555
    • member
    • 0 kudos
    Love the mod but just wondering how  do I comepletly disable running while encumbered? I am using NortherUI and if I go diagonal, run engages.
  7. slowpard
    slowpard
    • premium
    • 83 kudos
    Causes lag (+1.2s in my case) when opening the inventory (in particular when there are a lot of items in inventory with Darnified).

    Replacing add/removeitemns lines with modactorvalue2 strength +/-1 seems to fix the lag while the max weight is still correctly recalculated.
    1. slowpard
      slowpard
      • premium
      • 83 kudos
      Found an even cleaner way: player.ModActorValue2 encumbrance 0, still updates encumberance values
  8. FilthyCasual523
    FilthyCasual523
    • member
    • 12 kudos
    I love the mod!

    Ran into only one minor issue, and that was that both your popup messages added by the mod still had "TEST" in them, so for example if I was overencumbered I'd get a little top-corner message reading "TEST You are overencumbered."

    It was simple enough to fix in TES4Edit, just thought you should know in case that wasn't supposed to make it through.
    1. AgentBJ09
      AgentBJ09
      • member
      • 2 kudos
      I was wondering where that was coming from. TESIVEdit it is, then.
  9. SamFisher91
    SamFisher91
    • supporter
    • 9 kudos
    Dont think this is Northern UI/controller compatible :(
  10. Darkaxt
    Darkaxt
    • premium
    • 18 kudos
    Hi,

    I am trying to  use it with Ascension - Immersive Vanilla 'Overhaul' and it seems to be a conflict between the settings. When I enable this mod, the overall weight limit drops from 105 to 90. I have checked that for example the fActorStrengthEncumbranceMult is changed from 5 to 3.5 in Ascension but I am not sure which instruction in your script may be causing the math conflict, it seems that the value 3.5 is being rounded/truncated to 3 (30*3.5 = 105 but 30*3 = 90).

    Regards

    Updated: I found the issue in the scripts lSLEMainQuestScript and lSLEMenuQuestScript, the variable gMult is defined as short instead of float.
  11. furion22817
    furion22817
    • member
    • 0 kudos
    When pickpocteting NPCs, they now have max encumbrance of 45000. Is it intended?
    1. laulajatar
      laulajatar
      • premium
      • 153 kudos
      Kind of a side effect. The way I prevented the player from getting stuck was by increasing the limit with a huge amount, but that's globally. In other spots, I reverted it when interacting, but I didn't seem to have thought of pickpocketing. It's half cosmetic - as in no matter if the number there is high or not, gameplay effect would be the same.