Hi, this is a lovely village! :) Finally friendly.
Could you please fix the skeleton meshes for all Khajiit NPCs in your mods - they need to be beast skeleton, not plain skeleton, look at the standard Khajiit race. This is set in the same window where you define everything else about the NPC - it's a button under Race. Beast skeleton is needed for all humanoids with a tail - Khajiit and Argonians, otherwise it produces glitches and ultimately crashes the game.
BTW, Pelletine is not used by this mod, but you need to clean it with TES4Edit. I also merged the ESPs with some manual copying of records - you cannot do it automatically because the upgrades are mastered on one another.
10 comments
Could you please fix the skeleton meshes for all Khajiit NPCs in your mods - they need to be beast skeleton, not plain skeleton, look at the standard Khajiit race. This is set in the same window where you define everything else about the NPC - it's a button under Race. Beast skeleton is needed for all humanoids with a tail - Khajiit and Argonians, otherwise it produces glitches and ultimately crashes the game.
BTW, Pelletine is not used by this mod, but you need to clean it with TES4Edit. I also merged the ESPs with some manual copying of records - you cannot do it automatically because the upgrades are mastered on one another.
Each of your uploads contains a slightly different esp ( in name)
They are labelled 1, 1.2, 1.3 in edition, but the last is only 1kb ?
Do you need just the last one or all three or other?
Cheers :)