Doesn't seem to work anymore, unless I have something that's preventing it from working. But I loaded it last in list so that shouldn't be a problem and I don't have anything directly messing with sigil stones.
I have the unofficial patches and OOO 1.13 but nothing else that would even maybe interfere.
Having the same problem here. I tried moving it to the top and bottom in OBMM but all my sigil stones are still default. I am using Sigil Stone Selector and some other mods, though. This applies to both existing sigil stones and ones acquired after the mod was installed.
Once the player has access to the enchanting altars, your options are pretty limited, especially compared to the various "named" armor and weapons. Things weren't much better with the Sigil stones.
This mod changes the latter significantly! It is now possible to use sigil stone to enchant a weapon for 250 points shock damage or fortify your armour for 300 points health.
Highly recommended, if you wish to level the playing field.
(Might be a good idea to use this in conjuction with one of the Demonicus sigil-stone-in-a-crate mods.)
First off, thank you for the mod!! I'm not really well versed in the arts of modding but I was wondering; Is there a way to modify the multiplier? For example, have the values set to 5x or 20x?
That is quite an interesting idea. i'll have to look into it. i'm sure i can make all pre-existing potions stronger, but i may not be able to make player made ones stronger. hmmm. thank you for the suggestion!
7 comments
I have the unofficial patches and OOO 1.13 but nothing else that would even maybe interfere.
Is this still being actively maintained?
This mod changes the latter significantly!
It is now possible to use sigil stone to enchant a weapon for 250 points shock damage or fortify your armour for 300 points health.
Highly recommended, if you wish to level the playing field.
(Might be a good idea to use this in conjuction with one of the Demonicus sigil-stone-in-a-crate mods.)