This page was last updated on 07 April 2024, 4:00PM
Changelogs
Version 0.48.1-Disp
Added a Wrye Bash bashed patch filter patch for mods that replaces all patches, except for the MOO patch.
Fixed sharks possibly appearing on land or hard surfaces.
Rebalanced the sharks a bit, the squals are now a bit weaker.
The MOO patch now makes WAC sharks drop MOO shark fillets and shark teeth.
This is most likely my last update to WAC - Integration as I am moving on to making my own WAC derivative that is both immersive and rebalanced, and including a lot more content from WAC. -- Dispensation.
Version 0.48-Disp
More integration of items, particularly for store items on display and other general fixes/rebalancing.
Integrated the Terror Bird creature into the world.
Integrated six different species of shark into the ocean. They are of the same strength and level as a rumare slaughterfish.
Integrated some Bosmer arrows into the game. They can be bought from The Archer's Paradox in Bravil or found on Valenwood mobs from MOO.
Added a patch for the Thieves Den official DLC. This patch distributes the saber weapons and other goodies from WAC onto the new NPCs and skeleton creatures.
Moved the location of the unique Golfindaal sword, as I thought it was too easy to acquire before.
Removed Black Crows and Seagulls from the world after receiving feedback on Discord from multiple users. The fact that they simply just hovered above ground level slightly in cities was rather silly. They also dropped no items, which made them even more pointless as creatures.
Sacrifical Dagger is now of Dwarven quality equivalence in stats.
Removed the WAC shirt from Aldos Othran due to the bad neck seam it caused when using OCOv2 - Seamless.
Version 0.47-Disp
Rebalanced and integrated four Saber weapons into the game. They can typically be found on pirate NPCs and sold by weapon vendors. They are all the same stats and equivalent to the Steel Cutlass, so please let me know if they need to be buffed or not.
Rebalanced and integrated the Sacrificial Dagger into the game (equivalent to an elven dagger). It can be found on some Mythic Dawn NPCs and in shady places.
Rebalanced and integrated the unique enchanted Golfindaal sword into the game. Its location is a secret.
Rebalanced and integrated the unique enchanted Volfindaar sword into the game. Its location is a secret.
Integrated the WAC Imperial Arrows into vendor leveled lists.
Version 0.46-Disp
Added a patch for Legion Forester Outposts Revisited (integrates WAC robes and weapons into this mod).
Added a patch for Legions of Cyrodiil Revisited (integrates WAC robes and weapons into this mod, and alters the models of the new horses).
Added a patch for Maskar's Oblivion Overhaul (simply alters the models of the MOO horses).
Fixed the Iron Boots in WACIntegration.esp missing their icons and world models.
Gave the Hircine Lance and Headhunter's Longbow weapons to the worshippers at Hircine's Shrine.
Rebalanced many overpowered WAC weapons by making their stats equivalent to silver or dwarven weapons.
Updated the Talos Bridge Gatehouse Revisited patch.
Version 0.45-Disp
Rebalanced the WAC Imperial arrows that are added in by the optional WACIntegration - ImpeREAL Empire Unique Forts Patch.esp patch. The arrows now cap out at Elven tier damage. Also fixed the high ammo quantities found on the guards in that mod. Also updated WACIntegration - Talos Bridge Gatehouse Patch.esp with similar changes.
Removed the empty NULL leveled lists in WACIntegration.esp that were causing TES4Edit errors.
Included the optional file OOO patch in the main file.
Fixed the Imperial Bow having zero reach (which could cause CTDs).
Version 0.44-Disp
Added optional and experimental patches for ImpeREAL Empire - Unique Forts and Talos Bridge Gatehouse Revisited (just gives the new NPCs in those mods some WAC legion weapons).
Added a patch for WAC Fat Immersive Guards and Local Guard Features.
Added WAC horse reins to imperial horses. The WACIntegration - ImpeREAL Empire Unique Forts Patch.esp also gives those WAC imperial horse reins and saddle to the new horses added in that mod.
Fixed more Iron Cuirass visual issues.
Made the Crayfish Meat and White Alligator's Teeth have Water Breathing and Water Walking ingredient effects respectively instead of the somewhat broken Resist Water Damage effect.
Fixed the missing Wizard Hat icon.
Fixed a couple of people missing clothing items.
Removed an unnecessary hair edit.
Version 0.43-Disp
Update by Dispensation, now that Vengyre is on hiatus.
You must rename the WAC BSA file to WACIntegration, from the WACv_1beta archive. The dummy WAC.esp file that was used to load an ESP slot has been retired, and it is no longer needed. This saves you an ESP slot.
Added an optional ESP module: WAC Fat Immersive Guards by zelazko. This ESP can be deactivated and imported into your bashed patch in Wrye Bash.
Removed Robe Shirts from being distributed, due to the male variant being broken and always having human arms when worn, even on dark elves and other races.
Set two Iron Cuirasses to have the male model path for the vanilla Iron Cuirass. They had the same issue as the Robe Shirts, in that they gave males who wore them human arms, even on Khajiits and other races.
Gave Alval Uvani earrings.
Cleaned some dirty actor ACBS and actor stats edits.