Definitely going to be trying this one when I get a chance! Between Better Cities, Roads of Cyrodiil, RoC Enhanced, Unique Landscape, Talos Gatehouse, AFK Weye, and Lake Rumare Revitalization, the Imperial City and its surrounding areas look so lived in and beautiful.
Will have to see if this plays well with all of those. I'm always down for making my Oblivion world feel a lot more alive and realized.
I would like to know how it goes with all those mods too... I haven't heard of 'Lake Rumare Revitalization', though... do you mean 'Region Revive - Lake Rumare'? Also would be interested to know if it conflicts with 'New Rumare Village'.... I know that a patch needs to be made for 'New Rumare Village' and Lost Spires....
Yea thats what I meant! Dumb me had a brain fart and couldn't remember the name so it was a good thing you remembered the actual name of the mod.
Was going to test it out here in a day or so and see how it works out. Hadn't checked out New Rumare village yet though, but if it conflicts with lost spires MIGHT put that off for my next playthrough since i was going to play with that.
Nifty patch! Since you asked, there are a few conflicts with RR Lake Rumare. I'm using the patch for BC Imperial Isle, TBGH, and RRLR found here (#6 in the description): https://www.nexusmods.com/oblivion/mods/45817
Conflicts include some land tears near the Hylon region (that I'm hoping Land Magic can easily clean up). Also, RRLR puts a farmhouse in the area labeled Arkay's Rest (or something like that) where IC suburbs puts a stable. It almost works, but there's some clipping and floating objects. I currently have IC suburbs after RRLR, which reduces land tears but increases floaters. The opposite load order has fewer floaters but more land tears.
PS When I tried loading RRLR last, there were some apparent pathgrid issues as well, namely a horse from ICS (iirc) trying to climb the roof of those stables.
The male beggar in town follows the player for some reason. Like, after going to the area around At Higg's, he just starts following the player like the player is trespassing. Would also love to see the buyable house removed or at least vanilla voice lines assigned to it, as it's the only unvoiced part of the mod. Also, there's some floating dragon statues above the bridge. Used to be on towers, but those were removed by this patch. This mod does however patch a land tear in the water by the half-broken Ayleid bridge that the ULS-II patch for Talos Bridge Gatehouse adds.
I didn't even know about 'Imperial City Suburbs'...checked the mod page and looks good. When I reinstall Oblivion, I will try out 'Imperial City Suburbs' along with 'Talos Bridge Gatehouse' & your patch :)
Congrats on your 1st public release Compatibility Patch. And it's something that people have been yammering about for years now. Pics look good, I'll try it out as soon as time allows.
By the way...Welcome to the club! Mods abound, conflicts are numerous, patch makers are few. Always happy to see someone new stepping up.
I have enjoyed combining all sorts of mods together with your patches over the years - you've showed us what can be done with creative fixes and changes. Sutch Unification is my personal favourite! So I'd like to thank you for your work and for the inspiration also.
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Will have to see if this plays well with all of those. I'm always down for making my Oblivion world feel a lot more alive and realized.
Also would be interested to know if it conflicts with 'New Rumare Village'.... I know that a patch needs to be made for 'New Rumare Village' and Lost Spires....
Was going to test it out here in a day or so and see how it works out. Hadn't checked out New Rumare village yet though, but if it conflicts with lost spires MIGHT put that off for my next playthrough since i was going to play with that.
Conflicts include some land tears near the Hylon region (that I'm hoping Land Magic can easily clean up). Also, RRLR puts a farmhouse in the area labeled Arkay's Rest (or something like that) where IC suburbs puts a stable. It almost works, but there's some clipping and floating objects. I currently have IC suburbs after RRLR, which reduces land tears but increases floaters. The opposite load order has fewer floaters but more land tears.
PS When I tried loading RRLR last, there were some apparent pathgrid issues as well, namely a horse from ICS (iirc) trying to climb the roof of those stables.
Thanks a lot, let me know what you think when you do!
Well done with the patch. Keep it up.
By the way...Welcome to the club! Mods abound, conflicts are numerous, patch makers are few. Always happy to see someone new stepping up.
I have enjoyed combining all sorts of mods together with your patches over the years - you've showed us what can be done with creative fixes and changes. Sutch Unification is my personal favourite! So I'd like to thank you for your work and for the inspiration also.