About this mod
Adds the invasion dolmens from ESO to their appropriate sites in Cyrodiil
- Permissions and credits
It's October again, so that means its time for spooky mods. This one's got spooky, scary skeletons, contributing to the ever-pressing need for more dead people in Oblivion, so it's good enough for the holiday. And it's been sitting on my hard-drive collecting digital dust, and I don't feel like waiting till next Halloween. This time around is Dark Anchor Dolmens, which adds ruined Dark Anchor sites from ESO to their approximate locations in present day Cyrodiil.
Most of the sites, defunct though they are, will host a number of enemies. Some will host Deadra or undead. Others will host necromancers or conjurors trying to reawaken whatever scraps of power can found in the abandoned remnants of Molag Bal's thwarted invasion. Check them out and gather whatever major or minor treasures are to be taken. To account for Cyrodii's in-game geography, reduce the chances of compatibility issues, and the effects of 800-odd years of erosion, a few of the sites will be submerged in water or partially buried.
Happy Halloween!
Requirements
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Oblivion Version 1.2.0416
Installation Instructions
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Copy contents into your Oblivion data folder
Uninstallation Instructions
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Delete the added contents
Incompatibility
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Compatible with UL: Cheydinhal Falls, Lush Woodlands, Ancient Yews, Snowdale, The Dark Forest, and Ancient Redwoods. Compatible with Hoarfrost Castle. Not compatible at this time with HESU Skyrim Temple. See the comments for MHahn's patches for Trails of Cyrodiil and Shezrie's Towns.
Known Issues
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While I made adjustments to the landscape around many of the dolmen sites, sometimes the landscaping tools do not cooperate in the Construction Set. This means that a few sites may have grass poking out through the ruins despite my efforts to make the dolmen sites grass-free. Yes, I know that the dolmens do not match those seen in ESO. That is a consequence of improvising with what resources meshes I could find.
I received a report that the map marker for the dolmen just north of Bravil covers up the map marker for the Flooded Mine in the world map.
Troubleshooting
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Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.
Credits
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Thanks to:
Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
Nifskope
To arthmoor and SoN6of6TrediS, whose works inspired this one
GIMP
Meshes and textures provided from:
LiquidGraph - The Lost Spires
Licensing
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I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I ask is that you give credit to me and to the creators of these resources. This mod and its content may not be distributed commercially.