This is pretty great! Honestly, all of the Dolmens work except for the one in the Jerall mountains sadly. I have Order of the Dragon, Curse of Hircine, Fall of the Aylieds, and a few other mods that are in that general area and they all create some gnarly overlap that takes like 20 patches to get to looking decent. So because of that, I might not use them for this run. Otherwise, they look excellent, fit seamlessly into the world (the one by the Waterfall SW of Bruma along the road was so nice I had to take screenshots) and help create some interesting places to discover.
EDIT: My Jerall Mountain range is pretty messed up even without this mod. SO I think that might be on me actually.
Great! One thing I'm not fully sure about though (based on the screens) is the appearance of these, they look somehow too "shiny" or "plastic", or something.
My mod setup might be altering the lighting in the screen shots enough to produce the plasticky look. ...Or that could be something intrinsic to the textures. I'm not sure.
It does fill a niche. And made me realize I haven't played ESO in quite a long while. Nice addition. I was able to identify some conflicts based on the dolmen locations in the CS:
1. Cell 0,32 Dolmen conflicts with Hoarfrost Castle. I don't have Hoarfrost installed to see how bad it conflicts. Perhaps someone else can expand on this part.
2. Cell -5,5 Dolmen sits under part of Shezrie's Woodland Village. I may take time out to fix this.
3. Cell 20, 35 Dolmen overlaps HESU Skyrim Temple. Already see a spot for relocating it and will handle this one.
4. Cell 15,-5 Dolmen overlaps Trails of Cyrodiil Complete at the Bravil Trailhead. Got this covered as well
Edit: Patches for numbers 3 & 4 are complete already. Will post them as soon as possible. Re-Edit: Patch for number 2 also complete now. Will provide links once uploaded.
Wonderful!!! Domination for Everyone! Scratch that domination for no one, can be just as much of a celebration if you don't like domination. True? Sorry Molag.
Finally. It was annoying to me that ESO Imports didn't yet do this and further that nobody else did. ESO lore is really under-represented and under-appreciated! Thank you!
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EDIT: My Jerall Mountain range is pretty messed up even without this mod. SO I think that might be on me actually.
A patch for Dark Anchor Dolmens + Shezries Towns can be found HERE.
A patch for Dark Anchor Dolmens + HESU Skyrim Temple can be found HERE.
1. Cell 0,32 Dolmen conflicts with Hoarfrost Castle. I don't have Hoarfrost installed to see how bad it conflicts.
Perhaps someone else can expand on this part.
2. Cell -5,5 Dolmen sits under part of Shezrie's Woodland Village. I may take time out to fix this.
3. Cell 20, 35 Dolmen overlaps HESU Skyrim Temple. Already see a spot for relocating it and will handle this one.
4. Cell 15,-5 Dolmen overlaps Trails of Cyrodiil Complete at the Bravil Trailhead. Got this covered as well
Edit: Patches for numbers 3 & 4 are complete already. Will post them as soon as possible.
Re-Edit: Patch for number 2 also complete now. Will provide links once uploaded.
Now, who is brave enough to check compatibility with Unique Landscapes?
It would be cool to get the remains of the Doomvaults in Blackwood someday.