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About this mod
Dagger Galore has nothing to do with medieval weapons, instead you'll discover fine improvements around the worldspace and accumulative patches for the latest version of Morroblivion.
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Off-site requirements
Mod name Notes xOBSE should already be installed... Mods requiring this file
Mod name Notes 6th House Hammer Rings Bell - Morroblivion Auriel's Balmora House FormIDs and Bug Fixes Dagger Galore a Patch for Morroblivion - Traduzione Italiana Necessari file originali + Requirements (OBSE!) Imperial Prison Ship Revisited Morroblivion Classic Creatures Re-Enabled Requires the Latest Release Morroblivion Save File Should Already be installed with Morroblivion Morroblivion Tree Replacer Morroblivion v066 - A Classic Overhaul Useful Homes - Morroblivion - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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File credits
Remiros
Vtastek
Hrnchamd
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- Changelogs
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Version 67
- Merged Ashlander Camps Tents and Yurts Arkitektora of Vvardenfell (tyddy)
- Fixed Kwama Forager falling through floors (Bullfrog)
- Fixed the Bittercoast Fog (Bullfrog)
- Replaced Blue Pot 1 and 2
- Merged Dagger Galore BSAs
- Restored Iron, Imperial, Imperial Chain Coif, Steel and Ebony Helmets
- Restored BoneWalker Animations (DaggerfallTeam)
- All Bone Walker animations have been restored and existing ones were redone
- Added the missing animations, PowerAttack/Recoil/SpecialIdle_Look and reexported existing animations.
- Fixed Hlaalu interiors Collision problems
- Restored Cyrodiilic Brandy
- Fixed Dreugh
- Restored missing dreugh animations and fixed existing ones
- Fixed Cave interior collisions and materials (DaggerfallTeam)
- Merged Welcome Road Marker Retexture Aestetika of Vvardenfell (Tyddy)
- added/fixed some animations for the Centurion Sphere and Steam Centurion (nikolaf)
- Merged Small Chests Aestetika of Vvardenfell Clutter (Tyddy)
- Merged Ashlander Bugs Carapaces Retexture Aestetika of Vvardenfell (Tyddy)
- Fixed missing Cliffracer furniture textures
- Removed West Gash SpeedTrees.
- Fixed wrongly set VWD Flags (Bullfrog)
- Merged Dagger Galore Ingredient Changes
- Fixed BalmoraVSDrarayneSThelasASHouse Rat errors
- Fixed 4 textures "Walking Sound" settings
- Redirected Probes to Lockpicks
- Redirected Bones to Oblivion Bones
- Redirected references of Goldensaint (DaggerfallTeam)
- Fixed reputation gain and stage completion in Velfred the Outlaw quest
- Fixed stage 55 on fbmwmq11z added fbFaluraREF.SetClass commoner (yojeff)
- Fixed 0ernilSomoran Quest Item flag, his body no longer disappears
- Fixed Joining the East Empire Company Topic not appearing, Personality and Willpower conditions were changed from "> <" to ">= >=" (yojeff)
- Fixed double text in fbmwILRescueHermit "1JocienSAncois" topic (yojeff)
- Fixed missing topic in fbmwICRestlessSpirit and premature target refs before Okur tells us. (yojeff)
- Fixed missing and cut off dialogue for Shazgob in fbmwICMossanon. (yojeff)
- Fixed Arvel Plantation pathgrids
- Removed Oblivion realm rock assets used in Exteriors around the Ashlands
- Fixed Wooden Door closing and opening sounds, they were reversed...
- Fixed long quest names, outstanding bug since v010
- Fixed hundreds of sounds
- Merged Morrowind Lighting Overhaul
- Fixes Radius, Falloff Exponent and Fade values, setting them back to original MW values.
- Added Bald Dark Elves, finally fixing Jiub
- Merged EvenBetterChargen (ponyrider0)
- Fixed Shishi and Shishi Report quests
- Fixed Recover Shields from Andasreth quest (Frozenwolf150)
- Redoran soldiers are set as Quest items to prevent despawning, if player explores cell early.
- Set Redoran Banner Shield as a Quest Item
- Fixed 0bkUstrongholdUcUhlaalu "Construction Contract" (Frozenwolf150)
- Text change PCNAME to you/You
- Fixed 0bmUdungeonlootUbarrel
- Fixed all exterior Vivec Door Markers
- Fixed Fjol the Outlaw quest (Frozenwolf150)
- Fixed Hawkmoth Prisoner cell beds and chairs, markers were cutting into objects.
- Fixed Succour of Indoril: incorrect capitalization: 'of'.
- Fixed slow scamps
- Removed Balmora second map marker
- Fixed fbmwTTAdvancement wrong dialogue info (yojeff)
- Fixed activator 0activeUdaeUmalacathUdf (yojeff)
- Fixed Tribunal Can't start Pilgrimages (yojeff)
- Fixed fbmwVampireGreetings conditions on Topic Info "A vampire. How quaint." , AundaeCount changed to 1.0 (yojeff)
- Fixed fbmwTTAdvancement can't advance in Temple., Stage 20, TempleAdvancement = 0 set to 3 (yojeff)
- Fixed fbmwTGKillIenith GetQuestRunning INVALID (yojeff)
- Fixed 0mehraSdrora, Info: Welcome, my child. Do you seek to join the Temple? Conditions, GetInFaction : 0Temple == 1 changed to 0 (yojeff)
- Fixed "Cure for Vampire" cannot talk to Derar Hlervu (yojeff)
- Fixed 0nadsStharen disappearing setting as Quest Item. (yojeff)
- Fixed quest fbmwTGHostage, Quest Targets > mwFaraRef > fbmwTGHostage condition set from 10 to 60 (yojeff)
- Fixed script fbmwTelvanniHortCount, ELSE IF to ELSEIF and 0therena to 0therana (yojeff)
- Fixed door marker inside ground in cell FairSHelasVSLowerSLevel (DaggerfallTeam)
- Fixed getting flocked in Ald'ruhn by the Thieves Guild
- Rebalanced Medium Armor (ponyrider0)
- Fixed color setting of Light Sources
- Fixed every Ancestral Tomb Door Marker position and north marker
- Fixed various CELL Lighting using search terms on interiors, verified cellbycell
- Fixed Fort Moonmoth exterior light sources
- Fixed hundreds of spawns around Solstheim (DaggerfallTeam)
- Fixed the weaker of the two Ash Ghoul miniboss types (ponyrider0)
- Restored Mudcrab and Slaughterfish aggression
- Removed the few renamed textures
- Removed the vanilla Tent and Bedroll from Seyda Neen Strider port (DaggerfallTeam)
- Removed Oblivion assets that are placed around the ?world?
- Fixed missing faction icons
- Restores the oblivion style faction icons from the improvement project
- Restore Imperial Prison ship Guard names
- Fixed Fjol the Outlaw quest
- Replaced Imperial Prison ship "Hammocks" with nonsleepable ones
- Fixed Imperial Prison ship Lanterns
- Fixed the Violet Coprinus in cell Wolverine Hall: Imperial Shrine
- Fixed quest The Scroll of Fiercely Roasting
- Removed the generic Chargen light sources, Player cannot see these sources
- Set Jiub to No Low Level Processing
- Restored the Table Layout in Seyda Neen census office
- Set 0chargenSbarrelSfatigue as a Quest item
- Removed Eating and Drinking AI packages from mwDarvameHleranREF
- Restored the Seyda Neen strider port layout
- Fixed constant Lava Damage
- Merged Morroblivion Bisexual Ahnassi (Coin3223)
- Fixed Ahnassi not actually clearing player bounty after saying she will, once Daren Adryn has been killed
- Fixed Share a Gift topic condition, now checks for the correct gloves
- Removes male checking conditions on dialogue topics that prevented female characters from starting Ahnassi's quest
- Merged Blades Operative Faction Advancement Fix (Coin3223)
- Merged Fists of Randagulf enchantment restored (Coin3223)
- Merged Meet SulMatuul Essential Supplies Fix (Coin3223)
- Merged Morroblivion Map Markers Fix (Lena Wolf)
- Fixed all Map Markers having incorrect icon based on type of location. (DaggerfallTeam)
- Fixed the remaining Quest starting conditions
- Removed GetPlayerInSEWorld
- Fixes to Rethan Manor (DaggerfallTeam)
- Added Keys for all Manors and attached too their respective doors and added to NPC inventories.
- Restores Basket 1 and 2
- Restores the missing baskets that were redirected to vanilla Oblivion models
- Removed 2nd Guard in Census Office
- Replaced Bearskin Rug with Oblivion models
- Redirected Rats placed in MW from Rats vanilla record to mwRats
- Redirected all Soul Gems to there original EditorIDs from MW
- Added PeterBitt Soul Gems Replacer
- Added custom icons for PeterBitt Soul Gems
- Fixed all scripts and dialogue associated with Soul Gems
- Removed Welcome to Vvardenfell dialogue upon Census Office exit
- Fixed certain Misc and Town quests having incorrect quest icon
- Added Town/Settlement quest icon
- Removed some vanilla Oblivion rocks from the world and replaced
- Fixed the entrance to Shurinbaal partially obstructed by boulders (Surronti)
- Fixed an inescapable large hole in the ground here (5 17) (Surronti)
- Fixed a couple of floating barrels by Miner Gor (Surronti)
- Added mwComUBedU06 (DaggerfallTeam)
- Fixed Drinar Varyon Ebony dialogue bug (Surronti)
- Fixed Punibi, the Caravaner at Gnisis, occasionally clipping into the cargo of the Silt Strider (Surronti)
- Fixed Mastrius Quest (yojeff)
- Fixed Imperial Legion: Courtesy Quest (yojeff)
- Fixed Juicedaw Ring
- Fixed Seyda Neen, Draren Thiralas' House
- Added 0furnUcomUpUbenchU01L
- Fixed 0furnUcomUpUbenchU01L clipping in Seyda Neen, Vodunius Nuccius' House
- Added Subspace to World and New Subspace sizes
- Removed Shrine of Daring Map Marker
- Removed Vivec Plaza (Canton) markers (No more 3 minute quests in these areas)
- Replaced Bone Wolf with Skinned Hound (Creature ReEnabled will revert this, optional)
- Fixed all wolf sizes in bloodmoon
- Object Placement fixes in various bloodmoon tombs
- Fixed all wolf speed
- Removed 'OBTalonrockLg03, OblivionLarge690, CHRock345, RockBeachSand220, CHRock165, CHRock390, CHRock255' from use and Redircted them to their original rock model.
- Fixed floating Reikling shield in Solstheim, Frossel (HospitallerInaBoat)
- Fixed Dushariran Shrine, two levitating brazier platforms by the interior entrance (HospitallerInaBoat)
- Fixed Palansour, two levitating barrels by the flooded entrance (HospitallerInaBoat)
- Fixed Fixed Dushariran Shrine clipping ingredients underneath statue. (Daggers)
- Fixed Palansour, Big Bones and Rib Cages falling through floor. (Daggers)
- Fixed MaarSGanVSGuardSTowerS1 ladder hatch to the top of the tower. (HospitallerInaBoat)
- Fixed MolagSMarVSArmigersSStronghold clipping bedrolls (Daggers)
- Fixed MarandusVSDome clipping furniture markers (Daggers)
- Fixed Marandus levitating building top (HospitallerInaBoat)
- Fixed Lich leveling, unchecked Swim, No low Level Processing and PC Level Offset. Standard level is 20. (Daggers)
- Fixed Tholer Saryoni, Tribunal temple questline. "Four Corners" topic not appearing. (Gleb)
- Fixed Mastrius missing topics to continue "The Imprisonment of Mastrius". (Gleb)
- Fixed Sunel Hlas missing merchant container (Gleb)
- Fixed "The Brothers Ienith" "Ienith" (1Ienith) topic not appearing (Gleb)
- Fixed Arys Ancestral Tomb EXT using vanilla rocks (Daggers)
- Fixed Marvani Ancestral Tomb EXT using vanilla rocks (Daggers)
- Fixed Ernse Llervu training wrong skill (HandtoHand) to (Blunt) (Dunevar)
- Fixed Ernse Llervu training lower then Master level. (Dunevar)
- Added PlaySound 0mysticismShit to Mages Guild Teleporting (Daggers)
- Fixed Fighters Guild Poachers Topic (HospitallerInaBoat)
- Fixed cell SolstheimVSLakeSFjalding03 40, 46 A missing 512x section of ice. (amoa3)
- Fixed Tel Branora Docks Levitating tethering rope 29, 26 (HospitallerInaBoat)
- Fixed Baram Ancestral Tomb Giant bones (HospitallerInaBoat)
- Fixed 'The Verethi Gang' oversight killing Dovres Verethi before receiving the quest from Eydis FireEye (ratgunter)
- Fixed 'The Verethi Gang' double reward bug, removed GetStage >= . instead it will check for the death of Dovres Verethi (ratgunter)
- Fixed clipping chair in Mannammu (Daggers)
- Fixed FG Advancment dialogue "We recognize you, PLAYER, you are now PLAYERof the next rank" (HospitallerInaBoat)
- Removed Promotion Accepted Message when accepting the first fighters guild advancment (Daggers)
- Guril Retheran added 0netchUleatherUgreaves "Netch Leather Greaves" (Bullfrog)
- Relen Hlaalu added 0netchUleatherUgreaves "Netch Leather Greaves" (Bullfrog)
- Gulfim graBorbul added FurGreaves "Fur Greaves" (Bullfrog)
- Faras Thirano added "Chitin Greaves" (Bullfrog)
- Muldroni Rendas fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
- Benar Neleth fixed missing 0steelUgreaves "Steel Greaves" (Bullfrog)
- VisthaKai fixed missing 0steelUgreaves "Steel Greaves" (Bullfrog)
- Ienas Nadus fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
- Miraso Seran added 0chitinSgreaves "Chitin Greaves" (Bullfrog)
- Emusette Bracques fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
- Anora fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
- Rinina fixed missing 0bonemoldUgreaves "Bonemold Greaves" (Bullfrog)
- Fixed quest "Gathering Marshmerrow" If you have spoken with him before, this quest cannot continue because of incorrect dialogue conditions in dialogue 01F886B7 and 01F886B8. (Bullfrog)
- Fixed Saprius never fighting the ordinators removing him from 0factMorrowind (Bullfrog)
- Fixed Malacath's Quest dialogue 01320FDF has a script that doesn't belong there.. (Bullfrog)
- Fixed Malacath's Quest dialogue 01F8A999 and 01F8A99B missing script to make Farvyn Oreyn and his guards attack the player and missing Goodbye flag. (Bullfrog)
- Fixed Silver Dagger 500 cost to 40 (Bullfrog)
- Fixed Unique Silver Dagger costs to 40 (Daggers)
- Fixed quest "Helm of Tohan" stuck at stage 30 (Bullfrog)
- Fixed quest "Lord's Mail" incorrect dialogue conditions, also fixes the corresponding quest dialogue for Rufinus, the two shrine guards and other members of the legion, as well as Furius cowardly running away instead of attacking. (Bullfrog)
- Fixed quest "Telvanni Hortator" "extra quest" stuck in log, "sole survivor" message when you are not and incorrect condition and order in script "fbmwTelvanniHortCount". (Bullfrog)
- Modified JDLevitationNormalScript, JDLevitationStrongScript, JDLevitationWeakScript and JDLevitationWildScript to make use of the new iLevActive variable (Bullfrog)
- Changed "JDLevitate" script to use the configured keys for movement instead of WASD (Bullfrog)
- Fixed incorrect event handler in script mwMainMenuScript (Bullfrog)
- Added new variable "iLevActive" to quest script "JDLevitationDataScript" to be used by other mods to check if levitation spell is active (requirement for the Realistic Gravity Patch https://www.nexusmods.com/oblivion/mods/54312) (Bullfrog)
- Fixed incorrect conditions and order in script "fbmwTelvanniHortCount" (01022DDF)
- Fixed duplicate item bug in script "fbmwbmHeartFangHuntScript" (01F8B82D)
- Modified script "fbmwbmKrishScript" (01F8B82A), so his follow package can work properly during quest "The Castle Karstaag" (0101B6C3)
- Added GetDead code to script "fbmwbmlightkeeper" (010197c4), so we don't get an infinite visual REHE magic effect bug when the "Lightkeeper Grahl" dies
- Fixed script "fbmwTRrChampionScript" (0102A44B) to keep Karrod in position in the throne room, so the duel can be started
- Added OnHit block to Sigvatr's script (01F8AC48) to make him fight back when the player attacks him during quest "A Wife's Retribution" (0101B6CF)
- Added OnActivate block to Aesliip's script (01F8B1AB) to prevent the "I have no greeting!" message when the quest "The Skaal Test of Strength" (0101AF8D) isn't running
- Fixed dialogue (013233F0) for quest "A Woman Scorned". The dialogue script was not compiled, causing the quest to be stuck forever in stage 10.
- Fixed dialogue (0132345E) script that enabled the wrong rat reference
- Fixed dialogue (01F8AB62) script to make Ahnia attack the player instead of running away. Also fixed typo in her name.
- Fixed dialogue (01320622) and script to make Gavis Velas attack the player instead of running away
- Fixed incorrect condition for quest "Fighters Guild: Desele's Debt" dialogue (01F8A6A0)
- Fixed missing condition to dialogue (01F8A62A) for Fighters Guild quest "Hunger in the Sarano Tomb"
- Fixed missing condition to dialogue (01321D58, 01F8A624, 01321D55) for Fighters Guild quest "Silence TongueToad"
- Fixed missing condition to dialogue (01321817, 01F8A523) for Fighters Guild quest "Beneran's Bounty"
- Fixed missing condition to dialogue (01010A31) for House Hlaalu quest "Dealing with Orvas Dren". It's not supposed to be available when Orvas Dren is already dead.
- Fixed missing condition to dialogue (01F8A5E1, 01321BAF) for Fighters Guild quest "The Verethi Gang". It was available even after the quest was completed.
- Fixed missing condition to dialogue (0132130B, 0132130C, 01F8A4C3) for Thieves Guild quest "Hrundi's Lover".
- Fixed missing condition to dialogue (01F8A438) for Fighters Guild quest "Berwen's Stalker"
- Fixed dialogue script for "Malacath's Quest" (01002C88) dialogue 01320FDF, 01F8A999 and 01F8A99B to make them attack instead of running away
- Fixed incorrect condition order and target in dialogue (0100A1E8, 010269E6, 0100A1EA, 010269E5) for quest "Destroy Dagoth Ur)
- Fixed incorrect dialogue conditions (01321FA9, 01321FAA and 01006000) for "Imperial Legion: Lord's Mail" quest, that did not allow the quest to progress.
- Fixed dialogue (01F8AC72) could be exploited for an unlimited supply of Cyrodiilic Brandy. This is supposed to happen only once. His regular greeting should be (01F8AC73).
- Fixed "Ulms Drathen" interfering in the duel with "Giras Indaram" during the quest "House Redoran: Armor Repair Debts" (Ref 01840035; dialogues 01323093 and 01003BDE)
- Fixed quest fbmwICMarshmerrow (0100B822) cannot proceed, because Balur Salvu (012604cc) does not have the correct dialogue conditions (01F886B7 and 01F886B8).
- Siege at Firemoth: The Grurn has over 52,000 health. Even with over 100 blade skill, I was unable to make a dent. (Bullfrog)
- Tul's Escape: When Tul asks for help, there is only an option to refuse him, not to help him. (Bullfrog)
- Rabinna's Inner Beauty: The hatch leading to the basement of Fatleg's Drop-Off cannot be activated. (Bullfrog)
- Bug in dwemer ruins which causes the player character and NPCs to shake violently. (Bullfrog)
- Blades Trainers: Sjorvar and Gildan did not recognise me as a member of the Blades. (Bullfrog)
- If you have any Fighters Guild quest active, Percius Mercius in Ald'ruhn loses his dialogue topics. (Bullfrog)
- Imperial Legion, Rescue Jocien Ancois: Zennammu is marked as an Urshilaku Ashlander, killing her fails the main quest. (Bullfrog)
- Marsus Tullius's Missing Hides: Stentus Tullius doesn't have any relevant dialogue options, so you cannot complete the quest. (Bullfrog)
- Dreams of a White Guar: Incorrectly uses the Morag Tong quest icon. (Bullfrog)
- Imperial Legion, Lord's Mail: The quest didn't begin when I spoke to Varus Vantinius. (Bullfrog)
- Mehra Milo and the Lost Prophecies: Caius Cosades doesn't promote you to operative. (Bullfrog)
- Thieves Guild, Felen's Ebony Staff: Big Helende asks for the staff but doesn't start the quest. (Bullfrog)
- Thieves Guild, The Brothers Ienith & Kill Hard-Heart: Missing quest topics with Gentleman Jim Stacey. (Bullfrog)
- Mages Guild, Warlock's Ring: Ajira has a bug where the wrong message is shown for duties. (Bullfrog)
- Telvanni Hortator: Quest completes immediately, even if you are not a Telvanni member. (Bullfrog)
- House Redoran, Guard Sarethi Manor: The assassins didn't attack Athyn Sarethi. (Bullfrog)
- Temple, Crosier of St Llothis the Pious: Uvoo Llaren wouldn't offer the quest. (Bullfrog)
- Occasional map marker bug pointing to cell 0,0. (Bullfrog)
- Nix Hound crash on hit. (Bullfrog)
- Not promoted from Clanfriend to Hearthfriend during the Ashlander main quest. (Bullfrog)
- Tul's Escape: Dialog has a condition on Twin Lamp >= 10 that should be removed. (Bullfrog)
- Blades Trainers: Incorrect faction rank condition for the dialog. (Bullfrog)
- Morag Tong writs overlap with crime. Bounty added even after showing writ to an ordinator. (Bullfrog)
- Fighters Guild questline - In Egg Poachers, if poachers are killed early, quest reactivates. (Bullfrog)
- Storage houses in the Skaal village exterior have clipping containers. (Bullfrog)
- Caldera Mine slave key doesn't work. (Bullfrog)
- Rethandus Tomb's last chamber has giant bones in the ashpit. (Bullfrog)
- Maar Gan Outpost has floating crates. (Bullfrog)
- Ebernanit Shrine's Dagon statue lacks the Daedric Chant sound effect. (Bullfrog)
- Solstheim enemies use MW leveling; level 60 Frysehag can spawn. (Bullfrog)
- Various Solstheim creatures lack AI packages for idling or wandering. (Bullfrog)
- Door to Bamz-Amschend unreachable without TCL. (Bullfrog)
- Fathasa Llethri refuses to speak with vampires in the 'Boy Who Would Be Undead' quest. (Bullfrog)
- Verminous Fabricants skeleton stretching. (Bullfrog)
- Blood Ties quest: Sinyaramen refuses dialog for potion delivery. (Bullfrog)
- Uncle Crassius offers infinite promotion dialogue but won't offer relevant quests. (Bullfrog)
- Telvanni Hortator quest completes immediately on assignment. (Bullfrog)
- No Telvanni mouths in Sadrith Mora, making quest progression impossible. (Bullfrog)
- Snowy Granius falls through a bridge. (Bullfrog)
- Casting Almsivi Intervention near Vivec teleports to Mournhold instead of the Temple District. (Bullfrog)
- Big tree outside Andrano Tomb has clipping issues. (Bullfrog)
- Various incorrect textures and normal maps in Vivec and nearby areas. (Bullfrog)
- Rat in the Pot severe FPS drops after two minutes. (Bullfrog)
- Model issues with exudaeuruinu02.nif (missing gloss). (Bullfrog)
- Urshilaku banners and other objects need alpha fixes for ashstorms. (Bullfrog)
- Bubbles in ashmire float above and disappear. (Bullfrog)
- Various combat creatures stuck fighting in certain camps. (Bullfrog)
- Kwama worker idle animation bug. (Bullfrog)
- Fixed Light and door in ext chargen not disabling after char creation.
- Adjusted the wind frequency in the West Gash.
- Fixed Podscum transparency for slight ripple effects
- Fixed Rope fence not connected in cell -5, -15
- Fixed Redware Bowl in Arrilles Tradehouse clip on shelf.
- Fixed Arriles Tradehouse stools close together, causing stuck NPC/Player.
- Fixed Pelagiad, Ahnassi House exterior door, small area of interaction.
- Fixed Alof Farmhouse Jug clipping in barrel
- Changed The Scholars and the Mating Kagouti name to The Scholars and Mating Kagouti (Words clip over background gradient box)
- Fixed Barrel Collisions
- Fixed Landscape Texture repetition
- Fixed House of Earthly Delights, too many light sources for engine to handle.
- Fixed Temple Lighting is too bright..
- Fixed missing potion bottle models in experimental.
- Replaced Common Shirt and Pants with retextured Jail clothing.
- Fixed all Big Bones set XSCL - Scale field to 1.0000
- Replaced 25% of Ribcages with a Pelvis
- Replaced 25% of Big Bones with a Clavicle
- Replaced another 25% of Big Bones with Skulls
- Fixed all Bone Ref clipping issues using Centralised Use Info Listing and applying Havok in CS
- Fixed all mwFXcloudashpit Ref height placement issues
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Version 66.3b
- Fixed 0Fire40 double and triple noise bug
- Fixed fbmwAirshipJournalScript - Book not picking up after activate (yojeff)
- Fixed missing 1someoneSinSparticular topic on Sellus Gravius (yojeff)
- Mages Guild: Nchuleftingth Expedition fix
- Imperial Cult Advancement "Topic 1Advancement" condition fix
- Edryno Arethi won't give Ashlander Ebony quest (Hopefully fixed)
- Fixed many Mournhold door markers
- Removed xOBSE Check completely
- Removed the Lock Door flag from fishing AI packages
- Fixed quest Nchuleftingth Expedition faction rank set from 5 to 4 per the wiki.
- Fixed Kaye Imperial Cult advancement dialogue
-
Version 66.3 Experiemental
- Fixed the invincible character bug in Donation from Cunius Pelelius, Disabled 0cuniusSpelelius essential flag (bullfrog)
- Fixed the Saprius Entius Ordinators, now they properly attack each other (bullfrog)
- Fixed Misc Egg Mine Door Markers and North Markers
- Merged Morroblivion_ob - Update(oracus)
- A glass lantern is floating sideways in Gnaar Mok, Caryarel's Shack. (tsuna)
- The skeleton of Linus Iulus near Mount Kand is missing. (disabled - initially disabled flag) (DWS)
- Replaced Daedra Heart with Oblivion model
- Replaced Heart of a Wolf with Oblivion daedra heart model
- Fixed missing effects on Bread, Muffin, Wolf Pelts...
- Fixed Door Marker Positions
- Fixed North Marker Positions
- Merged Eloth's Clothing Replacer Beta (eloth)
- Replaced Ruby with Oblivion model (DaggerfallTeam)
- Replaced Emerald with Oblivion model (DaggerfallTeam)
- Fixed duplicated cells from previous experimental release (DaggerfallTeam)
- Restores v064 Grass for all regions.
- Restored Pelagaid Fort Tree and Rocks ai03 and ai11 (DaggerfallTeam)
- Fixed clipping mesh 0activeUcomUbedU06 in cell CalderaVSShenkAsSShovel
- Merged Morrowind_ob - Tree Restorer.esp (Stripped down version) (ponyrider0)
- Merged SurynAnthonesSlanders_fix.esp
- Merged GuardSarethi.esp
- Fixed steel armor icons pointing too the wrong icon (DaggerfallTeam)
- Fixed crates in Seyda Neen Census Warehouse
- Removed sword practice in Seyda Neen (DaggerfallTeam)
- Fixed ownership on 0deUpUchestU02Uberandass (01807DC9) (tsuna)
- Fixed clipping sack in HlormarenVSKeepVSTopSLevel (01866d44) (tsuna)
- Fixed 0activeUdeUpUbedU13 active marker positions in cell HlormarenVSKeepVSBottomSLevel (DaggerfallTeam)
- Fixed multiple urns in Arys Ancestreal Tomb (tsuna)
- Fixed boat sails glowing at night (tsuna)
- Fixed a glass lantern floating sideways in Gnaar Mok, Caryarel's Shack. (tsuna)
- Fixed floating urn and carpet clipping in Ashirbadon (tsuna)
- Fixed reflections on lanterns (tsuna)
- Fixed floating lantern and barrel in Abernanit (tsuna)
- Fixed Yakanlit, slave key under the paper instead of on top.
- Fixed floating urn 018606b01 Ashirbadon, clipping carpet 01849f7c (tsuna)
- Removed Fighter Guild FG quest advancement edits
- Fixed Assemanu map marker misspelt as Assamanu (ilpirata)
- Replaced Morrowind Flies sound with Oblivion Flies sound.
- Fixed the smugglers in Zanabi that were not hostile (tsuna)
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Version 66.2
- Fixed height placement of 0Hunger & 0Clannfear in cell AlasSAncestralSTomb
- Removed mwFGExterminatorRatDeathMsg that wasn't in use and was overriding FGC01MountainLion1Script
- Fixed 0Ogrim persistent references errors in console
- Fixed NPCs height placement in Assarnud
- Fixed a gap leading to the second floor in cell VosVSThilseSAralasAsSFarmhouse (Frozenwolf150)
- Fixed Ama Nin falling off the cliff and being killed by the Deadra below in cell BerandasVSUnderground (Frozenwolf150)
- Added an additional subspace for cell BerandasVSUnderground
- Fixed 0Clannfear persistent references errors in console
- Fixed Scamp using Morrowind Scamp sounds
- Added Inherits Sounds From "CreatureDaedroth" to 0DaedrothBaldas
- Fixed fbmwDaedrothMenta & fbmwHrelvesuu using Morrowind model
- Fixed Imperial Cult Advancement (coin3223)
- Fixed Hunger using Morrowind sounds
- Added BSA files for meshes and textures
- Fixed Floating Tankard
-
Version 66.1
- Added Butterflies & Fireflies to the Ascadian Isles region, spanning from Pelagiad, Ebonheart to Vivec.
- Added subspace to exterior of Castle Ebonheart
- Adjusted door markers in exterior of Castle Ebonheart/Ebonheart
- Adjusted creature marker spawn heights
- Adjusted door markers around the Vivec cantons
- Adjusted many NPCs still being raised off the ground from initial conversion
- Replaced Tankard with Oblivion Tankard
- Fixed Fargoth house door clipping into Collision
- Fixed Wooden Staff & Silver Staff ownership in the Balmora Guild of Fighters
- Fixed Wooden/Silver Staffs & Iron/Chitin Spears placement in Balmora Guild of Fighters, Which prevents them from bouncing around the room.
- Fixed Moonmoth Legion Fort, The steps leading inside would cause players to occasionally get stuck
- Added Butterflies & Fireflies around the town of Balmora
- Fixed Molag Mar, door marker placement and NPC height placement
- Fixed Balmora exterior crate edits, which were leftover from figuring out the container size issue.
- Removed the Beggers Bag from Balmora Silt Strider port.
- Fixed a weaved basket that was clipping into the building, near the Balmora Silt Strider Port
- Fixed the daedric ruin of Zaintiraris door marker positions
- Fixed Erabenimsun Camp, door markers and NPC height placement
- Replaced the grass with a modified version of Remiros' Groundcover
- Fixed the missing Bread effects
- Replaced the Unique Bread with Oblivion bread models
- Fixed the 0ingredUbreadU01UUNI3 model to point to default sweetrolls since it's named Muffin.
- Restored the female Iron Armor icons
- Fixed Ebonheart Hawkmoth Legion Garrison jail markers and door marker positions
- Fixed Ebonheart Underground Caves door marker positions
- Fixed a couple VWD invisible models, such as Ald'Ruhn
- Fixed repeating donations and unable to join imperial cult quest
- Fixed 0sackUsmallUXscaleX00 pointing to the wrong model.
- Fixed 0sackUtombUingred pointing to the wrong model.
- Fixed Velas Ancestral Tomb door marker positions.
- Added StartQuest and StopQuest of fbmwFGAdvancement too all Fighters Guild quests, results in irrelevant dialogue topics not being displayed when on guild quests, similar to the way vanilla Oblivion does it.
- Fixed Fighter's Guild Exterminator quest, The rat spawn count is now 3 as it originally was and the Storage Key is now removed upon completion. The fbmwFGHuntCaveRat is now Flagged as a Quest item with it's named changed to Starving Cave Rat as a reference to Oblivion's quests A Rat Problem.
- Disabled mwFGExterminatorRatMSG and removed it from fbmwFGHuntCaveRat as it's no longer needed.
- Fixed Quest targets in FG Exterminator quest.
- Changed name of 0BMbearblackfat too Fat Grizzly Bear, originally named Grizzly Bear.
- Restored Grizzly Bear brown color, using the default Oblivion bear model w/custom texture
- Restored Snow Bear white color, using the default Oblivion bear model w/custom texture
- Restored Plague Bear pale brown color, using the default Oblivion bear model w/custom texture
- Restored Red Wolf brown color, using the default Oblivion wolf model w/custom texture
- Restored Wolf original black color, using the default Oblivion wolf model w/custom texture
- Restored Plague Wolf, using the default Oblivion wolf model w/custom texture
- Adjusted Wolf Pelt to use default Oblivion model
- Adjusted Snow Wolf Pelt to use default Oblivion mode
- Fixed Snow Wolf Pelt icon, now points to a white wolf pelt icon Textures\Menus\Icons\Creatures\Whi_Wolf\wolfwhite.dds
- Merged A few bloodmoon fixes, This fixes 3 quests in the Bloodmoon questline, The Siege of Castle Karstaag, Hircine's Hunt and Rite of the Wolf Giver (Schiffy)
- Fixed fbmwHTDahrkMezalfGhost Flags, set it as Quest Item.
- Fixed 0wormSlord pointing to the wrong creature, was mwLich changed back to a Skeleton as it was in original Morrowind.
- Fixed fbmwUderFrykte Flags, set it as Quest Item.
- Fixed fbmwRattelvanniUnique Flags, set as a Quest Item.
- Fixed fbmwBMGlenmorilRaven Flags, set as a Quest Item.
- Fixed 0RatUPackURerlas Flags, set as a Quest Item
- Fixed 0RatGame Flags, set as a Quest Item and disabled Respawn.
- Fixed 0MudCrab and 0MudCrabDiseased scale 0.60 back to it's default of 0.50, Mudcrab Nest crab unchanged.
- Fixed 0KwamaWorkerStationary and 0KwamaWorkerNeutral respawn flags disabled, Blighted, Diseased and Normal unchanged.
- Fixed 0KwamaWarrior and 0KwamaWarriorBlighted Flags, disabled respawn
- Fixed fbmwmatingkagouti Flags, ste it as a Quest Item.
- Fixed 0HircinesAspectofSpeed Flags, ste it as a Quest Item.
- Fixed 0HircinesAspectofStrength Flags, ste it as a Quest Item.
- Fixed 0AtronachStorm Default Style, set from Frost to Storm
- Added default combat style mwDefaultOgrim
- Added default combat style mwDefaultGuar
- Added default combat style mwDefaultKarstaag
- Added default combat style mwDefaultCenturionSphere
- Added default combat style mwDefaultCenturionSphereProjectile
- Added default combat style mwDefaultKwamaWarrior
- Added default combat style mwDefaultShalk
-
Version 64.3b
- Mages Guild: Nchuleftingth Expedition fix
- Imperial Cult Advancement "Topic 1Advancement" condition fix
- Fixed fbmwAirshipJournalScript - Book not picking up after activate
- Edryno Arethi won't give Ashlander Ebony quest (Hopefully fixed)
- Fixed many Mournhold door markers
- Fixed missing 1someoneSinSparticular topic on Sellus Gravius
-
Dagger Galore Patch
Accumulative Patch for Morroblivion
Accumulative Patch for Morroblivion
Description
Dagger Galore has nothing to do with medieval weapons; instead, you'll discover fine improvements around the worldspace and accumulative patches for the newest release of Morroblivion. These patches include quests, object placements, and landscape issues, as well as many other aspects with the benefits of the newer engine. You'll also notice subtle changes, including additional landscape effects, grass coverings, and quest markers.
What's the point?
The Galore Patch was created for the simplicity of a single plugin containing your essential patches. This is required for new installations of Morroblivion. Why? Galore has many patches that fix game-breaking bugs and inconsistencies; consider this the first official patch driven purely by the community; without many talented users, this patch and the project would simply not exist as they do today.
Highlighted Updates
- Added Butterflies & Fireflies to the Ascadian Isles region, spanning from Pelagiad, Ebonheart to Vivec.
- Added multiple subspace to the exterior of Castle Ebonheart
- Fixed hundreds of creature marker spawn markers
- Fixed missing ingredient effects
- Restores the Radius of all light sources
- Fixed Falloff Exponent for all light sources
- Fixed Fade for all light sources
- Fixed hundreds of item placement issues
- Added Default Creature combat styles to many of the new creatures
- Fixed interior cell lighting
- Multiple script optimizations
You can see a complete change-log here on our official website or view the Log Section above for version history changes.
Latest version 67
- Please view the documentation over 300 changes.
For Mod Authors
Galore should be used as a master file for your Morroblivion mods, it'll ensure compatibility with the entire project.
Requires
Morroblivion
Translations
German
Italiana
Optional Mods
Welcome Home - Morroblivion
Lost Magic - Morroblivion Restored Magic
Morroblivion Classic Magic Sounds Re-Enabled
Morroblivion Classic Creatures Re-Enabled
Sources
TESR Website
YouTube
Discord