This page was last updated on 18 April 2025, 1:05AM
Changelogs
Version Optional Download
With permission, added: Dead47's red texture from their Dark Brotherhood Armor Extended mod as a optional download.
Version 2.4.1
Edit and change some things with the textures, updated the v1.0 Dead47 textures to use their v2.0 ones. Also using their red icons. Plus Dead47 textures aren't in a sub optional folder, I straight out made them the main textures now!
Version 2.4
The hood has now been relocated into the unusual box (the box that contains the Crimson Eviscerator) at the foot of the Sithis statue in the Shrine of Sithis. Lately, I restarted again and the damn thing wasn't appearing again in the Greywyn's Armoire dresser! Was it of from the Unofficial Oblivion DLC Patches - UODP that gotten updated back in January 2024 causing the issue? Dunno? Whatever the case, hopefully this relocation is more suffice.
Version 2.3
Remove the optional ESP patch replacer for Fully Voiced Vile Lair Overhaul for it not to use my revamp armor mod. Truthfully, I originally had no intentions to use that mod (another user asked if I could make that optional patch), & honestly I don't like AI voicing replicating voice actors. What can I say? I respect like Wes Johnson & other voice actors who oppose AI voicing. And by the way, the voice actor of Rowley, Ralph Cosham, passed away back in September 2014, to me it more disrespectful to AI voice replicating of someone who died. To the point of the conclusion, I don't want to be associated with AI voice mods in no way with my mods, so that's why I removed the optional replacer. Respect my stance.
Version 2.1
The download with the hood ESP is now mergeable, archived the without hood download. The optional Dead47 red Dark Brotherhood texture also been archived for I added it as a sub-folder option in the main download.
Version 2
Made a matching hood to go along my Raiment edit. The Dark Minion NPC, as soon after telling him to go out to commit murder he'll equips both a Crimson Scar Raiment & Hood! For those using my altered edited ESP to be compatible with the Fully Voiced Vile Lair Overhaul (Cyrodiil Redux Project) mod, Rowley now also puts on a Crimson Scar Hood as well!
Version 1.3
Includes a extra subfolder with a edited altered ESP to be capable with Fully Voiced Vile Lair Overhaul (Cyrodiil Redux Project). Rowley's Raiment will now use the same file path from this mod instead the normal Dark Brotherhood armor file path.
Version 1.2.1
When I reverted back to 1.2 it supposed to have the NoMerge tag & mentioned in the description, it was pointed out to me it still wasn't there? I open TES4Edit & edit the description, definitively made sure the edited description got saved this time.
Version 1.2
A small update after 1.1, had to a small fix to the stuff borrowed from Vanilla Gear Redux. For the texture files "accessory" "dbfabric", & "irondaggerdark" I made copies & move them into the "vlcrimsonscar" folder. The reason they unaltered files from Vanilla Gear Redux, other words if you uninstall this mod in Wrye Bash's installer these files will be deleted thus will badly affect VGR's (that if you installed that mod) Shrouded Armor meshes! Also while at it I did little edits to the "accessory" & "dbfabric" texture files some a few color edits & of it's another folder I just rename them a bit. The VGR meshes, due to the textures, I now needed to fix the texture paths for the meshes.
Version 1.1
Now I got a more understanding of BAIN the file is BAIN friendly instead of my former manually somewhat BAIN-like folder layout (Will likely refix the my Redguard texture replacer mod for Redguard mods later for it can also be BAIN friendly instead of BAIN-like, anyways). In each folder option I moved the meshes folder right of out the data folder & deleted the empty data folders, now the option folder s will appear in the Wrye Bash's installers sub-packages section. Redone the HGEC Cup sizes folder as into separate folders for they can appear in the sub-packages section, & also removed the BSA. Also the ESP is updated with Bash tags thanks to by Dispensation from a discussion in the post section. Also also, fix a texture path for the non-BBB More Revealing mesh.