I Enjoyed this mod as well. You did a great job with the locations, very creative. Same goes for the riddles. The maze and the Seer and the forest especially were pretty spooky and reminded me of certain horror games. The narrative is also pretty good. Overall great experience!
Haven't installed it yet but in some stupid sense, does interior change mean deleting the necromancers and dead adventurer? If it doesn't then either way; more xp or Oblivion being Oblivion (with weird data magic).
Overall, this mod was great. A very memorable experience with creative environments.
2 small criticisms:
1. at one point, you need to shoot a silver (I think) arrow at a target. Some people, like me, are using mods that put skill limits on equipment. My marksman skill was too low to use silver archery equipment, so I had to turn off that feature, shoot the arrow, then turn the feature back on. Perhaps any arrow should do for that puzzle.
2. *ENDING SPOILERS* I think you had a perfect opportunity for a fake out ending, but unfortunately didn't take it. At the end, after the player defeats the final boss, and they wakeup on that quiet island in the middle of nowhere. All they need to do is anticlimactically activate the boat and leave. That was a PERFECT opportunity for a "hah, you thought you were safe? The nightmare isn't over yet" moment. Let the character wander the island for a bit and feel safe, and then have the skies turn dark and then the final boss reappears one last time, but much stronger and with more minions, for a final fight. Then, once he's defeat a second time, the player wakes up back in the basement of the chapel, where everything started.
It would be funnier if it was a 3rd person cutscene where you're sailing back to, what is it Bruma? and all of a sudden, water panther leap literally from the water and drags your butt into both watery dooms!
May I ask IcelandicPsychotic what your preferred interior darkness and view mods are?
Given the screenshots I would guess you use something like Cava Obscura for extreme darkness. I use Simple Darker Dungeons even though it's not *quite* as dark as I'd like.
What about for interior view distance? I think I tried this for a bit at one point but xEdit reported a bunch of dirty edits, some of which IIRC were unresolvable through automatic cleaning. And I was worried that cleaning would break the functionality anyway.
I use Cava Obscura for vanilla dungeons. Most of my own dungeons are also pitch black because I think it looks really cool and spooky. Torches never matter in vanilla dungeons because they're always bright enough to see anyway lol.
As for interior view distance, I've never considered removing the fog present in Oblivion dungeons. I think it's very atmospheric.
Thanks! And interesting, I assumed from the depth of the screenshots you might have had a view distance extender of some type. Maybe you just happened to compose the screenshots at the right distance.
Very fun and atmospheric mod! I really enjoyed the writing and lore of the notes and the jarring "wrongness" of how a lot of things were designed. Really cool experience overall. I did have some trouble with the skulls/ribs puzzle, but nothing that wasn't quickly cleared up by the walkthrough video
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2 small criticisms:
1. at one point, you need to shoot a silver (I think) arrow at a target. Some people, like me, are using mods that put skill limits on equipment. My marksman skill was too low to use silver archery equipment, so I had to turn off that feature, shoot the arrow, then turn the feature back on. Perhaps any arrow should do for that puzzle.
2. *ENDING SPOILERS* I think you had a perfect opportunity for a fake out ending, but unfortunately didn't take it. At the end, after the player defeats the final boss, and they wakeup on that quiet island in the middle of nowhere. All they need to do is anticlimactically activate the boat and leave. That was a PERFECT opportunity for a "hah, you thought you were safe? The nightmare isn't over yet" moment. Let the character wander the island for a bit and feel safe, and then have the skies turn dark and then the final boss reappears one last time, but much stronger and with more minions, for a final fight. Then, once he's defeat a second time, the player wakes up back in the basement of the chapel, where everything started.
Given the screenshots I would guess you use something like Cava Obscura for extreme darkness. I use Simple Darker Dungeons even though it's not *quite* as dark as I'd like.
What about for interior view distance? I think I tried this for a bit at one point but xEdit reported a bunch of dirty edits, some of which IIRC were unresolvable through automatic cleaning. And I was worried that cleaning would break the functionality anyway.
Thanks!
As for interior view distance, I've never considered removing the fog present in Oblivion dungeons. I think it's very atmospheric.