0 of 0

File information

Last updated

Original upload

Created by

Dispensation and various mod authors

Uploaded by

Dispensation

Virus scan

Safe to use

69 comments

  1. AuVeI
    AuVeI
    • member
    • 0 kudos
    In the eastern empire company there are terrain clipping issue near Garlas Malatar(KoTN final battle ruins)
  2. Holerhum
    Holerhum
    • member
    • 1 kudos
    From the main page of ImpeReal Empire Unique Forts, the compatibility section it says "Lost Spires (just a landscape tearing here)" , depending on how much severe it is I wonder if you can create a fix between the two. Thanks for the mods, Oldblivion still live because of people like you.
    1. Dispensation
      Dispensation
      • premium
      • 448 kudos
      I'm not modding classic Oblivion anymore. Apologies.
  3. AuVeI
    AuVeI
    • member
    • 0 kudos
    For some reason, Less Static NPCs causes some npcs like Skaleel to have no "goodbye" voice. Altering her remove any possibility of dialog alltogether
    1. JaiGanesha
      JaiGanesha
      • member
      • 7 kudos
      I went to Vahtacen specifically to check and I can confirm that the farewell phrases are not being played.
  4. raein13
    raein13
    • member
    • 1 kudos
    Hey, just wanna let you know that your CRT Alive patch still leaves tree flying around near Anvil port and also a tree at smash and slice or whatever the orc shop at IC is called. cheers!
  5. DoomFruit
    DoomFruit
    • member
    • 3 kudos
    Your Lost Spires change breaks one of the quests, where you need to attend Teav's funeral. The guild members go outside as they should, but then immediately wander off the moment they arrive (presumably this is their new AI packages kicking in?). As a result, the funeral never happens and the questline doesn't advance. I assume that the trigger for Rythor to ignite the pyre is when they're all standing outside.
    1. TheRomans
      TheRomans
      • premium
      • 137 kudos
      Hmm for a temporary workaround, install it as a separate .esp instead of merging and deactivate the .esp during the funeral quest.
    2. Dispensation
      Dispensation
      • premium
      • 448 kudos
      Please send me your save file so I can test this.
    3. maczopikczo
      maczopikczo
      • member
      • 217 kudos
      Has this been tested (and resolved)? I'd be interested in this particular esp.
    4. crowlotus
      crowlotus
      • supporter
      • 15 kudos
      I downloaded this and ran into the same problem. Just waited a few hours and the quest updated afterwards.
  6. marob307
    marob307
    • member
    • 114 kudos
    Does your imperial fort plugin restore the damaged fort? The one with the goblin quest?
    1. Dispensation
      Dispensation
      • premium
      • 448 kudos
      No.
  7. kallekukhuve
    kallekukhuve
    • supporter
    • 11 kudos
    You are the captain of Oblivion modding community's vanguard
  8. HazardDuty
    HazardDuty
    • supporter
    • 8 kudos
    Wsg Dispensation? I just wanted to know how nomerge mods like Immersive Porters work in Wrye Bash. Is it sposed to be color coded yellow and kept deactivated after rebuilding the bashed patch?
    1. starlessmao81ac
      starlessmao81ac
      • member
      • 25 kudos
      Imported mods have a dot, merged mods a plus. Mods with no merge tag should never be activated. If background is yellow (Disp correct me if I'm wrong), I think means wrong master order (mod's masters are in a different order in your LO from what mod expects,which shouldn't be an issue)
    2. HazardDuty
      HazardDuty
      • supporter
      • 8 kudos
      Thanks brodie
    3. Dispensation
      Dispensation
      • premium
      • 448 kudos
      Keep Immersive Porters deactivated at all times when using a bashed patch. This means keep it deactivated even after rebuilding the bashed patch too.

      kdimi11, as I don't agree with your post advice and find it to be wrong, I am going to hide your post to avoid confusion.
    4. kdimi11
      kdimi11
      • supporter
      • 3 kudos
      No problem, that's fine. I just started using Wrye only recently, and it's what I read in the advanced readme and some other sources (partially what I found in the bug tracker and such, as it seemed hard to understand the implications and differences of these specific tags). I was confused too and thought I had it right. But it seems, there's more to it/something different to it, as I test out things further, and some info I got was either older or not accurate.

      So, anything appearing in gold letters in wrye bash and imported, can be manually deactivated - as wrye bash seems to deactivate only non-NoMerge mods automatically it seems (marked with a plus). Is that correct?

      May I ask you then:
      What does the NoMerge tag implicitly express then (what's technically different, so to say), if their relevant records have actually been imported by 100% and the mod does not need to stay active for any reason - is that in this specific case not identical to being merged?
    5. Dispensation
      Dispensation
      • premium
      • 448 kudos
      NoMerge only imports the specific tags it also has like Graphics or whatever. Merging a mod without NoMerge will merge the entire mod, potentially including things you don't want or need merged into the bashed patch.
    6. HazardDuty
      HazardDuty
      • supporter
      • 8 kudos
      Thanks for the clarification. On an unrelated note, how would an aspiring mod author go about creating mods for Oblivion? Most if not all modmaking guides I have seen are severely outdated

      Edit: Peeped you have stepped away from modding Oblivion. Wish you the best big dawg.
  9. ApatheticTomCat
    ApatheticTomCat
    • supporter
    • 1 kudos
    Thank you for your generosity in sharing all these patches!
  10. UneteroKenora
    UneteroKenora
    • member
    • 1 kudos
    Do I still need the original ESP's as masters? the new ESP's are asking for the original ones as masters, or am I doing something wrong?
    Imperial city canal overhaul, and Imperial waters
    To clarify: are these new ESP's "Patches", and should overwrite the Original ones, or are they Replacements for the originals?
    1. Dispensation
      Dispensation
      • premium
      • 448 kudos
      Those two patches requires the original mod's ESPs.
    2. UneteroKenora
      UneteroKenora
      • member
      • 1 kudos
      Ah ok then, ty