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LogicDragon and KennethCobaltSnek

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KennethCobaltSnek

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Change Hircine's Ring location, make 3 scrapped NPCs appear in-game, changed the non-powered Hircine's Ring name, Emoira the Gloomy Cave witch inventory changed a bit.

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v1.2 Fixed the 3 Den NPCs now they should act as they should! Also if by chance you fight them as their non-furry selves they be equipped with armor and weapons! v1.2.1 Reposition Wolfram for he sometimes getting stuck in the ground. (Update: Apparently it help some but also didn't help much either, he sometimes still get stuck in the ground, sigh. You can still kill him & loot his shit!)

NOTE: This mini patch for those don't have Symphony of Night installed. For those do use Symphony of Night please check out Curse of Hircine - Symphony of Night mini patch instead. That also involve a location change for the powered Hircine's Ring & such. So don't use these patches together, it will add 2 Hircine's Rings (the powered one) in the game.


Requires Curse of Hircine - Resurrected

  • So, the first off to say that Emoira, the witch merchant in the Gloomy Cave that came with COH -Resurrected, I changed her inventory a bit. She still sells almost the same stuff, except now she won't sell the actual, powered Hircine's Ring. (more on it later) The other change dog collars now respawn after a week, while the moonstone & clock, etc. remains the same.
  • The non-powered (well it has a Fortify Willpower enchant, but that's it, who cares! lol It doesn't has the actual power to help with werewolf transformations), Hircine's Ring, I renamed it to "Hircine's Ring Replica" due it's not the real powered one.
  • On to the actual powered Hircine's Ring, I put it in the scrapped Werewolf Den! There's now a trap door located in the Great Forest (hint: look behind a certain statue) where it leads into the Werewolf Den. Of course there's a catch, you must be infected first for to be able to enter! Also, the Lord of the Hunt has 3 of his Hounds guarding the ring as a challenge, prepare to fight pup, you are prey to these Hounds! Though generous, the Huntsman has another (generic, LeveledCreature) werewolf down there that may help you. So yeah, I find it meh, to easily buy the ring, so I made it to be a bit more awarding through a fight! Though to say, how it seemed the creators of COH planned one had to powered the ring to it's full potential, due to the id names, but it seemed the idea not finished & instead both rings end up being sold by an merchant.
  • The 3 hostile NPCs mentioned above, are all once scrapped NPCs. (they not even used in Symphony of Night) Maleah, a female Dunmer, who has most nothing go on with her info, but now she is being used. Wolfram, a male once Imperial, but I changed to an Nord, that I also added "the Mighty" to his name as a title. Demetria, a female Breton, I renamed to "Demetria from the Reach" to make it she's a Reachmen not a Breton. Originally, the last 2 I mentioned it seem they were planned to be followers for the player, but like mentioned they were scrapped, so I used them for something else.
  • Added a note on top of the trap door hinting the key is that one must have lycanthropy!


Thanks for looking/reading!

Credits: 
LogicDragon aka WolfClaw for creating Curse of Hircine - Resurrected (please check the full credits on that mod page for all who helped with it)