This page was last updated on 09 August 2024, 4:05AM
Changelogs
Version 1.2.1
Repositioned Wolfram for he sometimes was getting stuck in the ground. So hopefully fixed that.
Version 1.2
Fixed the NPCs. So, on my YT I redid my playthrough of Oblivion & saw the NPCs weren't acting right like when I publish the mod, they just standing there with no tails??? Oddly no one didn't commented about. smh Back then I thought everything run smooth, due just realizing I probably saved in the den & loaded the save, for oddly that when they will attack? (also still has no tails in my pics during 1.0 you can notice barely) Anyways, I hopefully fix it, though by chance a few might still fight as human. Of that, if human they will have armor and weapons!
Version 1.1
Added a note on top of the trap door hinting the key is that one must have lycanthropy!