This page was last updated on 17 October 2024, 10:08PM
Changelogs
Version 1.05
Added independent base cost values for spell effects during Alchemy. This allows balancing the strengths of individual effects without affecting other types of magic.
Having more than 2 ingredients with the same effect will now increase its duration, and not magnitude.
Effects removed with Expert Alchemy perk are now visually indicated in alchemy menu.
Fixed an issue where removing effects with Expert Alchemy perk would sometimes prevent correct magnitude calculation for other effects.
Fixed an issue where Expert Alchemy perk would sometimes not remove all negative effects from a potion.
Fixed an issue where creating potion from single ingredient with Master Alchemy perk would produce potions with wrong stats under certain circumstances.
Improved compatibility with "Haldars Mods Pack" mod, with batch crafting respecting empty potion vials from that mod.
Version 1.04
Added Skyrim-like Alchemy option, where ingredient effects are learned by making potions and any of the 4 effects can be used regardless of Alchemy skill.
Added partial ingredient effects rebalance, changed effect list on some of the vanilla ingredients.
Vanilla ingredients that had duplicates with different IDs will now be replaced with normal versions when opening Alchemy menu.
Fixed an issue where batch crafting sometimes didn't remove the correct amount of ingredients, if player had stolen and non-stolen ingredients in inventory.
Version 1.03
Fixed an issue with batch potion crafting not triggering a level up if Alchemy skill was increased.
Fixed batch potion crafting leveling Alchemy skill past the skill cap.
Version 1.02
Added batch potion crafting, with quantity selection below the "Create" button in Alchemy menu.
If 'Enhanced Alchemy Menu" from NorthernUI is enabled, game will no longer crash, added message to inform user to disable it.
Inventory potion counter and Alchemy skill requirements now work with NorthernUI.
Fixed an issue where it was possible to have potion effect with 0 duration, particularly when making paralysis poison with low skill and low level apparatus.
Version 1.01
Added LINK configuration menu.
Added an option to include Fortify Alchemy in potion strength calculations, either only from enchantments (default) or any magic source.
Added an option to customize default weight of crafted potions.
Fixed accidental mixup between Alembic/Retort/Calcinator in potion strength calculations.
Fixed console errors when trying to create potion with Script Effect.
Fixed potential error if NPC dies or is unloaded before using all poison charges on weapon.
Fixed Master perk description.
Fixed "$" message when failing to harvest anything.