Careful chief, the new update isn't so much a case on compatibility (and truth be told its 2024 modders should be able to fix these things themselves) -- its now a case of performance. I noticed a -10fps hit on my end at Weynon Priory with the new version.
Tempting isn't it. But with this sore old engine its a delicate balance, and you've largely nailed it so far so I'll potentially stick to the last version.
Thanks for reporting! Sorry, but I've left the old version available in case of such a case, so please use that version for now.
I'd like to solve it if I can, but I don't think there are too many objects added compared to other places, so it's a mystery for me now what's causing such a big hit to the FPS. I've been walking around and testing it for a while, and there are times when I get -5 FPS when looking at the Priory from horse stable side, did your FPS hit happen around that point too? Or did fullarea around Weynon Priory slow down?(You don't need to try v1.5 again. but let me know clue, if you remember)
I'm glad it's resolved. So it seems that the problem occurs when the ENB or its settings are incompatible with "something" in this MOD v1.5?
By the way, I tried testing deleting objects one by one, deleting them alternately cell by cell, and so on, but I was scratching my head because there was no change in FPS even after deleting all the added objects in the end. I thought the game would slow down if there were too many objects on the screen, but it seems that's not always the case.
Well, actually, the specifications of the Oblivion engine may also be a factor, so it may be impossible for me at least, to find the point where "this is the root of all evil" in this mod.
Sounds nice. I like this type of not overly intrusive, vanilla-friendly, little upgrades. I'll keep an eye on this one, and test it in game when the time comes again. BTW. I also like these screenshots.
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Tempting isn't it. But with this sore old engine its a delicate balance, and you've largely nailed it so far so I'll potentially stick to the last version.
I'd like to solve it if I can, but I don't think there are too many objects added compared to other places, so it's a mystery for me now what's causing such a big hit to the FPS.
I've been walking around and testing it for a while, and there are times when I get -5 FPS when looking at the Priory from horse stable side, did your FPS hit happen around that point too? Or did fullarea around Weynon Priory slow down?(You don't need to try v1.5 again. but let me know clue, if you remember)
By the way, I tried testing deleting objects one by one, deleting them alternately cell by cell, and so on, but I was scratching my head because there was no change in FPS even after deleting all the added objects in the end. I thought the game would slow down if there were too many objects on the screen, but it seems that's not always the case.
Well, actually, the specifications of the Oblivion engine may also be a factor, so it may be impossible for me at least, to find the point where "this is the root of all evil" in this mod.
Kudos & endorsements.
It's incompatible with Ancestor Moths Expanded.
But, (if I'm lucky), this series might grow to more than three...
BTW. I also like these screenshots.
Incidentally, Screenshots are even better with "Arboretum"