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slowpard

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slowpard

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17 comments

  1. Oneeyedkingkong
    Oneeyedkingkong
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    Unfortunately it doesnt work for me. I just went to another of the remains and looked if its gone but its still there. I loaded it as last mod.

    So maybe I have to wait 3 days outside the cell for them to go away?

    Does it maybe need another mod?
    1. slowpard
      slowpard
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      What does
      getstage mq16
      return in the console
  2. theicedevil
    theicedevil
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    Love it!  This helps really tie in with Skyrim and its lack of Oblivion Gate ruins.
    1. hauteecolerider
      hauteecolerider
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      Ironically, there IS a mod for Skyrim that ADDS Oblivion Gate remnants around the countryside . . . 
  3. TheAngryLunatic
    TheAngryLunatic
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    Does this work if installed after you've already completed the main quest?
    1. slowpard
      slowpard
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      Yes.
    2. TheAngryLunatic
      TheAngryLunatic
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      Excellent. Thanks for the quick reply
  4. Bahziivol
    Bahziivol
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    I've dreamed of this being a thing since I was a kid. Thank you.
  5. Dispensation
    Dispensation
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    Thanks, I was thinking of making a mod like this. However, your mod doesn't remove the siege crawler outside of Bruma:

    1. Jathom95
      Jathom95
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      Oh yes! Could this be added as well? The siege crawler is such an eyesore and especially with Oblivion's engine, having that giant thing lying around is surely not doing it any favors.

      Love the concept of this mod though, gonna try it out.
    2. slowpard
      slowpard
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      It was my intention, look at how the crawler adds to the composition of your screenshot, aren't you enjoying these hellish yellow colors adding to the diversity of the Bruma region palette?

      Removed in the new version
  6. Calarien
    Calarien
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    Are oblivion gate markers removed from the map as well?
    1. slowpard
      slowpard
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      Yes
  7. Nephiah
    Nephiah
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    An excellent addition, thank you for going to the trouble to make it!
  8. xenogearslucas
    xenogearslucas
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    Will things like Unique Landscapes cause any conflicts with this mod?
    1. slowpard
      slowpard
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      No
    2. xenogearslucas
      xenogearslucas
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      Coolio