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Mark

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Youngerhampster

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About this mod

An overhaul to all birthsigns, featuring unique scripted effects like wild magic and random crits.

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Permissions and credits
Birthsigns have been extensively overhauled with unique scripted effects. Each sign has a Greater Power as well as a passive ability.

Requires Av Latta Magicka, its dependencies, and the main DLCs.

Feel free to comment suggestions, report bugs, etc.  

The Warrior
Those under the sign of the Warrior are mighty and brave.
(Passive) Warwyrd - Increase strength and endurance by 10. Power Attacks deal 10 extra damage and grant 50% shield for their duration.
(Greater Power) Battle Rage - Enter a rage, boosting Health, Attack Damage, and fatigue regeneration, But once it ends, collapse from exhaustion.

The Lord
Those under the sign of the Lord are healthy and enduring.
(Passive) Trollkin - You passively regenerate (1+ 1% of your max HP) every second, but you are weak to fire.
(Greater Power) Northern Wind - Release a blast of freezing wind, dealing cold damage in large area and launching your foes away from you.

The Lady
Those under the sign of the Lady are compassionate and graceful.
(Passive) Lady's Grace - Increase your Endurance and Willpower by 10. Well-timed blocks restore fatigue.
(Greater Power) Lady's Breath - Rapidly regenerate fatigue for a time.

The Steed
Those under the sign of the Steed are swift.
(Passive) Swiftfoot - Increase you and your mounts speed by 20 and gain 25 feather.
(Greater Power) Stampede - Massively boost your movement speed for a short time, knocking down enemies you run directly into.

The Mage
Those under the sign of the mage are intelligent and willful.
(Passive) Wizardry - Increase your Magicka by 50 points. All spells are 10% stronger.
(Lesser Power) Contingency - Prepare your next self-targeted to automatically cast for free when combat starts.

The Apprentice
Those under the sign of the apprentice are reckless prodigies.
(Passive) WIld Magic  - You regenerate an additional percentage of magicka per second. However, All spells you cast have a 5% chance of causing a random side effect to you; These include positive and negative effects.
(Greater Power) Chaos Surge - For 30 seconds, increase the power of all spells by 40%, but also increase the chance of wild magic to 15%

The Atronach

Those under the sign of the atronach are natural warlocks.
(Passive) Wombburn - You have 150 extra magicka, but can't regenerate magicka. Your melee attacks siphon magicka from enemies.
(Greater Power) Atronach's Wrath - Release a wave of power, dealing 50 points of Shock Damage and absorbing magicka over time.

The Ritual
Those under the sign of the ritual are faithful and blessed.
(Passive) Healer's Gift - All of your healing magic is increased by 40%, and you gain 50% resistance against disease, poison, and paralysis.
(Greater Power) Blessed Word - Cleanse yourself of magic and turn away undead and summoned creatures.

The Thief
Those under the sign of the Thief are naturally lucky.
(Passive)
Critical Eye - All attacks and damaging spells have a luck-based chance of dealing double damage.
(Greater Power) Akaviri Danger Sense - for a short period, gain a chance to cause incoming attacks to miss completely.

The Lover
Those under the sign of the Lover are charming and beautiful.
(Passive) Enthralling Beauty - Increase your Personality by 20 points. Attackers have a chance to be Calmed. Chance and magnitude depend on personality.
(Greater Power) Lover's Kiss - Command a target and grant them health regeneration. This spell is not considered hostile.

The Shadow
Those under the sign of the shadow are naturally sneaky.
(Passive) Shadow Cloak - Sneaking drains magicka but automatically gives you a Chameleon effect.
(Greater Power) Moonshadow - Become Invisible.

The Tower
Those under the sign of the tower are steadfast guardians.
(Passive) Stonework - Fortify health 25 points. Reflect damage 15 points.
(Greater Power) Tower Warden - Taunt all nearby enemies and gain an additional 35 reflect.

The Serpent
Those under the sign of the serpent are unusual. They are both blessed and cursed by the stars.
(Passive) Snakeblood - gain 50% poison resistance. Attacks and Spells poison targets who haven't detected you, dealing damage based on your sneak skill.
(Greater Power) Star Curse - Sacrifice health to inflict a deadly paralyzing poison.