Hey this is good, I would say that I think the lady's breath is pretty weak and not worth it because you can very easily create a restore fatigue over time spell for pretty cheap + doesn't need a high skill. I dunno if you wanna look into that.
If it was a lesser power that would be way better, but still something better or fun could honestly take it's place.
Contingency is busted af because it doesn't take into account the anti stack of shield spells and stuff so every time you enter combat you'll get a dumb armor rating buff.
I haven't taken a look at these scripts but I was wondering would it be possible to integrate a traditional standalone crit damage and crit rate system mod, Oblivion has been out for almost 20 years and still hasn't had a single functional crit mod. I'm thinking maybe every unit will have a base 5% crit chance and the chance can increase based on the luck stat and crit damage would be 50% of damage dealt which can be increase by strength or whichever chosen stat in the ini.
I love this mod immensely! Have had tons of fun playing a dedicated mage with The Apprentice especially, but I wanted to try a different character and noticed some spelling/formatting errors for the descriptions of the birthsigns when you're picking it so figured I'd post the ones I noticed in case it helps make this mod even greater (even if only ever so slightly :p)
General: At the start of every birthsign's description (except for The Ritual), it says "Those under...". Meanwhile, The Ritual's description starts with "Those *born* under...". I'm assuming you'd want all of them to start with "Those born under the sign of..." as "Those under" by itself feels like a kind of weird way to phrase it imo. Some of the greater powers' descriptions say "Once per day, they can...", while some are missing the "Once per day,". Just an inconsistency I wanted to mention as someone who hasn't read the mod description might think that the ones that don't say "Once per day," are actually lesser powers.
The Apprentice: There seems to be an extra space in between "Chaos Surge power to" and "enhance their spells".
The Thief: Extra "m" in "incomming".
The Atronach: Extra period at the end of the description. "Atronach's Wrath" isn't capitalised, and while it doesn't say "the Atronach's Wrath power", I feel like it being namedropped like that means it probably should be.
The Lover: "Oncer per day" (extra "r" in "once") "caress a creautre" ("creature" is spelled wrong)
The Ritual: I don't think it's exactly *wrong*, but I feel like it should say either "resilient against" OR "resistant to"; "resilient to" feels a bit awkward imo
The Shadow: Should be "effect *while* sneaking", not "effect *when* sneaking" I think (this one is me being even more pedantic than I already am probably :p) Extra space between "per" and "day"
The Tower: Should probably say "power" after "Tower Warden" "theim" (extra "i" in final word).
Obviously this is not something you need to lose sleep over, but if you update your mod again it might be worth considering making these changes :p Thanks again for the amazing mod!
Spell absorption in ALM is a percentage of all spells by default, rather than being chance-based. (you can turn off this behavior and have it function like vanilla.)
Love the mod, it makes the birthsigns much more enjoyable than just being slight stat-modifiers and giving crummy powers.
If I can make a suggestion, the Serpent birthsign could lend itself well to a "glass cannon"-esque character build. Perhaps something like passive traits acquired every few levels. The player could be prompted to pick a blessing and a curse which they'll carry for the remainder of their playthrough, and as they grow stronger, so do the strengths and weaknesses. I'd say that character build is the embodiment of most blessed and most cursed.
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If it was a lesser power that would be way better, but still something better or fun could honestly take it's place.
Contingency is busted af because it doesn't take into account the anti stack of shield spells and stuff so every time you enter combat you'll get a dumb armor rating buff.
General:
At the start of every birthsign's description (except for The Ritual), it says "Those under...". Meanwhile, The Ritual's description starts with "Those *born* under...". I'm assuming you'd want all of them to start with "Those born under the sign of..." as "Those under" by itself feels like a kind of weird way to phrase it imo.
Some of the greater powers' descriptions say "Once per day, they can...", while some are missing the "Once per day,". Just an inconsistency I wanted to mention as someone who hasn't read the mod description might think that the ones that don't say "Once per day," are actually lesser powers.
The Apprentice:
There seems to be an extra space in between "Chaos Surge power to" and "enhance their spells".
The Thief:
Extra "m" in "incomming".
The Atronach:
Extra period at the end of the description.
"Atronach's Wrath" isn't capitalised, and while it doesn't say "the Atronach's Wrath power", I feel like it being namedropped like that means it probably should be.
The Lover:
"Oncer per day" (extra "r" in "once")
"caress a creautre" ("creature" is spelled wrong)
The Ritual:
I don't think it's exactly *wrong*, but I feel like it should say either "resilient against" OR "resistant to"; "resilient to" feels a bit awkward imo
The Shadow:
Should be "effect *while* sneaking", not "effect *when* sneaking" I think (this one is me being even more pedantic than I already am probably :p)
Extra space between "per" and "day"
The Tower:
Should probably say "power" after "Tower Warden"
"theim" (extra "i" in final word).
Obviously this is not something you need to lose sleep over, but if you update your mod again it might be worth considering making these changes :p
Thanks again for the amazing mod!
If I can make a suggestion, the Serpent birthsign could lend itself well to a "glass cannon"-esque character build. Perhaps something like passive traits acquired every few levels. The player could be prompted to pick a blessing and a curse which they'll carry for the remainder of their playthrough, and as they grow stronger, so do the strengths and weaknesses. I'd say that character build is the embodiment of most blessed and most cursed.